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  Secret Rust base-in-a-base
Posted by: Terran - 01-23-2018, 10:17 PM - Forum: Off Topic - Replies (3)

Designed by me.

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  Annoucing my Level 30 Opening
Posted by: CBLT IOTA - 01-23-2018, 10:11 PM - Forum: Shit Posting - Replies (1)

I will open 1 item crate


and i will also open victor if requested enough

Image

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  Endurance cape
Posted by: Excel - 01-23-2018, 10:04 PM - Forum: Suggestions - Replies (1)

Maybe a different option to transform the cape into a different accessory? I like the fire cape better lol

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  Victor is here to save people
Posted by: CBLT IOTA - 01-23-2018, 01:21 AM - Forum: Shit Posting - Replies (6)

Heyo friendo its me your friend victor let me know if you know any baddies because i will suplex them
Image

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  Goodbye
Posted by: beachbeans - 01-23-2018, 12:45 AM - Forum: Away/Offline - Replies (9)

Hello everyone on FRG, I just wanted to say sorry for the way I have been acting in the recent week. I have not been myself and I can't seem to get back to being me. Lots of things have happened in my life recently that has taken a toll on me emotionally and physically. I'd rather not get into the details but it is clear I am having issues when it comes to coping with it, and its affecting my performance/personality when playing on the server and video games in general. So in order to combat this problem, I will be leaving for an unknown amount of time. I am sincerely sorry to those that I irritated, annoyed, or those that I was just downright was rude to, no one deserves to be treated in a poor manner. My constant flow of complaining and negativity has grown monumentally in the last few days and I will seek ways to make things better and get back to my normal self. Again I am unclear of how long this will take but I hope I can come back to enjoying ttt again. Goodbye everyone.

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Brick message from me
Posted by: ghasT_T - 01-22-2018, 11:56 PM - Forum: General - Replies (27)

if you've played at least one game with me, you know I am a very religious person. I do not force it on anyone, nor attack anyone for holding different beliefs than I do. That is how its been for over 2 years here at frg. FRG is my community, and it always has been. I love every single person here, even if I have favorites. I'd never go out of my way to ruin someone else's experience here. That is how it should be. However, in the last month, I have lost my safe place in this community. Before I even go any further, let me tell you guys that I truly do understand the difference between a joke among peers and a deliberate jab at someone in an attempt to hurt them in some way.

With that out of the way, let me put this bluntly.  I am unable to be in frg without someone making an unneeded comment on my religion. I can name AT LEAST 1 person who now has a bind that says "Hail (you know what)" that they spam whenever they see me. Even the discord isn't safe. I joined voice chat LAST night to see some friends and the first thing I hear someone say to me is something about a satanic ritual.

The way I see it, I had a few options,
1. I could ask them to stop (insert check-mark for attempting it already),
2. Talk to Brass so he could ask them to stop (which wouldn't work since its too widespread now),
or 3. Take it to the forums and get it over with.



No, saying things like "God is dead" to me doesn't trigger me, but do I LIKE IT? Of course not. Should I be hearing this directed at me in a community I've been a part of for almost 3 years? I sure hope not. And am I fed up with it? Mhm.

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  Remove Coins from T6 Keys
Posted by: Man - 01-22-2018, 11:39 PM - Forum: Suggestions - Replies (20)

This is very frustrating right now. I've rolled two t6 keys myself, and luckily I've only gotten coins once, but the coins that you receive are nowhere near the "amount" that you spent on the key, assuming you treat the primordials you put into the key as 3k in value. I know that many people feel the same way. It might be better if the chances of traits, suffxies, and the quality of items in t6 keys was raised, while at the same time removing coins. It would make the keys feel much more worthwhile, and reduce the nasty taste in your mouth when you essentially just get a quarter of the value of the coins you invested without any sort of real return.

EDIT: Modifying this to clarify my position. This isn't a post complaining about anything that I've dropped. This is a post making a fairly un-biased observation on the current state of t6 keys. Literally 3 of you posted something about how they shouldn't give profit, but that's not what I said whatsoever. I understand basic economics enough and don't need a lecture on why I can't profit every time. That wasn't what this post was about. However, I'd like the items that I get from my key to be something that is real instead of an amount of coins that seems insignificant in respect to the items that I put in- No other tier of key has such an irrelevant stack of coins in relation to the amount that was put into the key.

IN ADDITION: I also understand that the coin value of primordials is proportionate to the amount of coins that the player market has assigned to them, which is why the coins are disproportionate to the current t6 keys, which is why I would rather receive the appropriate tier instead of a stack of coins that may or may not be appropriate for the player-set value of that tier.

Edit TL;DR : This is not a complaint. This a suggestion. Consider it with that weight.

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  Harpoons
Posted by: 2bias - 01-22-2018, 09:28 PM - Forum: Suggestions - Replies (20)

I don't see a point in using throwing knives anymore when you can just buy a harpoon and be 100 times more effective with it.

Harpoons one hit basically anywhere on the body, have extreme accuracy, extreme range, extremely fast travel time, you can buy MULTIPLE of them, and they have almost instant pull out time(you can't throw a knife until around 1-2 seconds after you pull it out) as seen here in the code for them:

Code:
function SWEP:Equip()
  self.Weapon:SetNextPrimaryFire( CurTime() + (self.Primary.Delay * 1.5) )
  self.Weapon:SetNextSecondaryFire( CurTime() + (self.Secondary.Delay * 1.5) )
end

If you compare the two it is insane how much better the harpoon is.

I personally think the harpoon should be changed to do 45~ damage and allow people to pick them back up instead. At this point they're just an extremely better throwing knife.

After reading some of the comments in this thread, I just think the pullout time should be increased by double or triple what it currently is, and make it have a charge for the throw which will determine how much damage it will do on hit.

inb4 casual game comment

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  Suggestions for Level 200
Posted by: Awesome - 01-22-2018, 09:00 PM - Forum: Suggestions - Replies (6)

Since a few people are going to be getting close in the days to come I thought I would throw up some possible perks to this milestone when hitting level 200:

1) Firstly of course upgrading the badge to reflect the 200 and perhaps a new color? open to thoughts there for sure.

2) Upgrade Endurance badge slot ability to 15-20 I think would be fair for that much time and effort put in.

3) An Endurance crate (1) giving a roll for an Endurance Weapon (All Types of weapon classes) Weapon rolled will be guaranteed to have the Endurance trait which provides a 1 in X chance to activate Endurance preventing 40 % Bullet and Suffix damage for X amount of time. If this by some miracle happens to be added perhaps make it that the weapon non tradeable and stamped with the rollers name for the achievement.

4) Lastly I thought for a cosmetic perk a I was thinking a Beer Mug with FRG Level 200 Club printed on it. Also open to any thoughts on other cosmetic ideas.

Well thats all I had for now and I am open to all feedback and will edit if any ideas come to me or others have thoughts that people agree should be in the suggestion.

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  Patchnotes 01/21/2018
Posted by: Brassx - 01-21-2018, 11:22 PM - Forum: Server Patchnotes - Replies (19)

Additions

  • Added a new drop system to TTT.
    This works like this:
    Every round if the needed number of players are online(6), it will attempt to roll the first item in the 'give away queue' (order of arrival). The only round this wont happen on is the mapvote round, during this time, the rarity of the drop will be decreased, meaning it will be made more common by 2.5%, for the next map. Eventually reaching a point where it will most certainly drop.

    Do note, this lowered drop rate is PER server and decreases per server, however, only one of each item can drop.
    Once this does actually proc it will choose a random person from the online player base to receive it.
    Image
    Periodically I will add new items to this(Blackdeath coming soon), but you all can deposit primordial+ items too! Doing so will eventually grant you some stuff (thinking about +rep, but I'm all ears). It's all logged so anytime I add rewards for adding items to it, they will be applied to you.

    Currently the item in the #1 spot is the Aezurth. Donated by Tobias.
  • Added achievements/titles for all of the new base weapons.
  • Forums rep now shows on the scoreboard next to levels.

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