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This server sucks...
Forum: General
Last Post: Terran
04-26-2026, 02:37 PM
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Tubby Anti-Social RDM and...
Forum: Resolved
Last Post: john
04-09-2026, 09:58 PM
» Replies: 1
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Milk Member+ app
Forum: Approved
Last Post: john
03-28-2026, 10:10 PM
» Replies: 1
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TTT Killcard Art Submissi...
Forum: Suggestions
Last Post: Shadow_man43
03-26-2026, 04:24 AM
» Replies: 36
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ThugHunterDotCom - Member...
Forum: Approved
Last Post: john
03-18-2026, 01:11 AM
» Replies: 7
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Mother Goose Unban Reques...
Forum: Unbanned
Last Post: john
03-14-2026, 12:32 AM
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(Chunks) - Membership App...
Forum: Approved
Last Post: John
02-28-2026, 05:50 AM
» Replies: 10
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Trait Tier List?
Forum: General
Last Post: Terran
02-27-2026, 05:10 PM
» Replies: 1
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honest take guys hope u l...
Forum: General
Last Post: Tarrasque
02-19-2026, 01:15 AM
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Dominator _k2022 - Member...
Forum: Denied
Last Post: Brassx
02-13-2026, 01:29 PM
» Replies: 1
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| R'lyeh |
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Posted by: Ban the Unbanned Bandit - 01-24-2018, 12:12 AM - Forum: Suggestions
- Replies (2)
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R'lyeh
[Weapon name]
R'lyeh was built in measureless eons behind history by the vast, loathsome shapes that seeped down from the dark stars. There lay great Cthulhu and his hordes.
[Description/Lore]
Thompson/Tommy Gun
[Gun]

Stat Range
Number of stats: [min#] - [max#]
Accuracy: [-15%] - [10%]
Clip: [2] - [6]
Damage: [12%] - [25%]
Deploy Speed: [-15]
Firerate: [16%] - [22%]
Mobility: [-10%] - [12%]
Stability [-10%] - [15%]
Reload Speed [-10%] - [20%]
[Unique Trait]
Sirens Call - You will hear singing/huming of a female and have your controls reversed for 3.5 - 7.5 seconds this has a [ ] - [ ] chance.
And maybe have a guaranteed tracking?
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| The Expedition |
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Posted by: CBLT IOTA - 01-23-2018, 10:34 PM - Forum: Suggestions
- Replies (2)
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The Expedition
[Weapon name]
"Why look behind us when we can look Ahead" Godlike
[Description/Lore]
Shotgun
[Gun]
Stat Range
Number of stats: [min#] - [max#]
Damage: [%] - [%]
Accuracy: [%] - [%]
Recoil: [%] - [%]
Fire rate: [%] - [%]
Clip size: [%] - [%]
This does something very unique it starts at a random ammo type but still acts as a shotgun,Every minute it switches ammo type but can never pick the same ammo in a row,IE One Minute its 9MM But the next its Smg Ammo
[What it does]
Stats should change on Each Ammo and some Ammo's should be rarer then other's therefore making the user have to adapt and learn what to do with each ammo type
[Additional Details]
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| Endurance cape |
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Posted by: Excel - 01-23-2018, 10:04 PM - Forum: Suggestions
- Replies (1)
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Maybe a different option to transform the cape into a different accessory? I like the fire cape better lol
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| Goodbye |
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Posted by: beachbeans - 01-23-2018, 12:45 AM - Forum: Away/Offline
- Replies (9)
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Hello everyone on FRG, I just wanted to say sorry for the way I have been acting in the recent week. I have not been myself and I can't seem to get back to being me. Lots of things have happened in my life recently that has taken a toll on me emotionally and physically. I'd rather not get into the details but it is clear I am having issues when it comes to coping with it, and its affecting my performance/personality when playing on the server and video games in general. So in order to combat this problem, I will be leaving for an unknown amount of time. I am sincerely sorry to those that I irritated, annoyed, or those that I was just downright was rude to, no one deserves to be treated in a poor manner. My constant flow of complaining and negativity has grown monumentally in the last few days and I will seek ways to make things better and get back to my normal self. Again I am unclear of how long this will take but I hope I can come back to enjoying ttt again. Goodbye everyone.
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message from me |
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Posted by: ghasT_T - 01-22-2018, 11:56 PM - Forum: General
- Replies (27)
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if you've played at least one game with me, you know I am a very religious person. I do not force it on anyone, nor attack anyone for holding different beliefs than I do. That is how its been for over 2 years here at frg. FRG is my community, and it always has been. I love every single person here, even if I have favorites. I'd never go out of my way to ruin someone else's experience here. That is how it should be. However, in the last month, I have lost my safe place in this community. Before I even go any further, let me tell you guys that I truly do understand the difference between a joke among peers and a deliberate jab at someone in an attempt to hurt them in some way.
With that out of the way, let me put this bluntly. I am unable to be in frg without someone making an unneeded comment on my religion. I can name AT LEAST 1 person who now has a bind that says "Hail (you know what)" that they spam whenever they see me. Even the discord isn't safe. I joined voice chat LAST night to see some friends and the first thing I hear someone say to me is something about a satanic ritual.
The way I see it, I had a few options,
1. I could ask them to stop (insert check-mark for attempting it already),
2. Talk to Brass so he could ask them to stop (which wouldn't work since its too widespread now),
or 3. Take it to the forums and get it over with.
No, saying things like "God is dead" to me doesn't trigger me, but do I LIKE IT? Of course not. Should I be hearing this directed at me in a community I've been a part of for almost 3 years? I sure hope not. And am I fed up with it? Mhm.
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| Remove Coins from T6 Keys |
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Posted by: Man - 01-22-2018, 11:39 PM - Forum: Suggestions
- Replies (20)
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This is very frustrating right now. I've rolled two t6 keys myself, and luckily I've only gotten coins once, but the coins that you receive are nowhere near the "amount" that you spent on the key, assuming you treat the primordials you put into the key as 3k in value. I know that many people feel the same way. It might be better if the chances of traits, suffxies, and the quality of items in t6 keys was raised, while at the same time removing coins. It would make the keys feel much more worthwhile, and reduce the nasty taste in your mouth when you essentially just get a quarter of the value of the coins you invested without any sort of real return.
EDIT: Modifying this to clarify my position. This isn't a post complaining about anything that I've dropped. This is a post making a fairly un-biased observation on the current state of t6 keys. Literally 3 of you posted something about how they shouldn't give profit, but that's not what I said whatsoever. I understand basic economics enough and don't need a lecture on why I can't profit every time. That wasn't what this post was about. However, I'd like the items that I get from my key to be something that is real instead of an amount of coins that seems insignificant in respect to the items that I put in- No other tier of key has such an irrelevant stack of coins in relation to the amount that was put into the key.
IN ADDITION: I also understand that the coin value of primordials is proportionate to the amount of coins that the player market has assigned to them, which is why the coins are disproportionate to the current t6 keys, which is why I would rather receive the appropriate tier instead of a stack of coins that may or may not be appropriate for the player-set value of that tier.
Edit TL;DR : This is not a complaint. This a suggestion. Consider it with that weight.
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| Harpoons |
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Posted by: 2bias - 01-22-2018, 09:28 PM - Forum: Suggestions
- Replies (20)
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I don't see a point in using throwing knives anymore when you can just buy a harpoon and be 100 times more effective with it.
Harpoons one hit basically anywhere on the body, have extreme accuracy, extreme range, extremely fast travel time, you can buy MULTIPLE of them, and they have almost instant pull out time(you can't throw a knife until around 1-2 seconds after you pull it out) as seen here in the code for them:
Code:
function SWEP:Equip()
self.Weapon:SetNextPrimaryFire( CurTime() + (self.Primary.Delay * 1.5) )
self.Weapon:SetNextSecondaryFire( CurTime() + (self.Secondary.Delay * 1.5) )
end
If you compare the two it is insane how much better the harpoon is.
I personally think the harpoon should be changed to do 45~ damage and allow people to pick them back up instead. At this point they're just an extremely better throwing knife.
After reading some of the comments in this thread, I just think the pullout time should be increased by double or triple what it currently is, and make it have a charge for the throw which will determine how much damage it will do on hit.
inb4 casual game comment
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