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| Infection Bug |
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Posted by: Aleth - 08-03-2017, 10:17 PM - Forum: Bug Reports
- Replies (3)
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So I don't know if this has been reported already or not, but it's been a bug for a long time now.
Basically, during infection rounds, if you're aiming in and get killed, You're super slowed for the rest of the minigame and you can't do anything to fix it.
So you're screwed for the rest of the game, there's little to no chance of you getting a kill.
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| Cog quest broken |
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Posted by: Shadow_man43 - 08-03-2017, 05:21 PM - Forum: Resolved
- Replies (3)
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10 weeks ago when I finished my cog quest I was at 8/10 to almost done, when I go and collected my reward, and look under the achievements, it still said 8/10. I thought it was a glitch, so I waited until I can do another cog quest. Today I finished my cog quest and I look at the achievements again, and it still said 8/10. I technically finished my cog achievement but no title.
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| Patchnotes 08/03/2017 |
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Posted by: Brassx - 08-03-2017, 12:44 PM - Forum: Server Patchnotes
- Replies (4)
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Changes
- Optimized server-side coinshop Inventory loading.
- Items with higher than +10 clip no longer can be selected for Gungame.
- 1/4 and 1/2 Jackpot Amount entries have been added to Spin2Win(only able to win when the jackpot is 11k or higher). These allow you to win amounts from the jackpot, without winning the full thing. The amount you win is subtracted from the jackpot. (these also announce when won (if the amount is above 10k) just go give people a heads up the jackpot amount changed drastically) These odds for these are 1 in 1,250 and 1 in 1,500.
The reason for these changes is looking through peoples spin logs, almost everyone is positive because of the jackpot amounts won, partially because of how large jackpots can get. The goal is to reduce the frequency of big jackpots.
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| Beast Ban Appeal |
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Posted by: Beast - 08-03-2017, 08:55 AM - Forum: Ban Upheld
- Replies (5)
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Steam Name (Current): Beast
Steam Name (During incident): Beast
Steam ID: STEAM_0:0:2316327
Steam Profile Link: http://steamcommunity.com/id/ItsTheRealBeast/
Name of staff you were banned by: Console (I assume)
Length of the ban: Forever
Would you like your ban shortened or repealed?: I would like my ban to be repealed, because I am not really all to sure as to why I was banned in the first place.
Reason for ban: "nil"
Did you commit the actions stated in the ban reason?: Not really too sure?
What really happened?: Joined and it says my ban reason is nil?
Additional details: Not a clue what else to put really?
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| Rainbow Worm Pet |
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Posted by: bellybuttonlover6 - 08-02-2017, 06:14 PM - Forum: Coinshop Suggestions
- Replies (2)
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Item Name: Rainbow Worm Pet
Rarity:
Model: Worm Pet, but rainbow
How to acquire: You go talk to Mona and there will be 2 options: Fight Worm Queen | Ask about Worm Pet. When you ask about the worm pet she will say "I see you have found one of the Worm Queen's baby worms. Bring me another one ( of a different color ) and I will make you something special."
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| Catbug's +Member application |
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Posted by: Catbug - 08-02-2017, 03:12 AM - Forum: Approved
- Replies (2)
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Steam Name(Current): CatbugMLG
Age:14
Current Rank:Member
Have you ever been banned and why:On this server: only name change when I was dead, however I was banned on a different TTT server because I RDMed a T buddy because I had less than 5 minutes in TTT and had no idea what to do(I forgot about that time).
Why would you like to be promoted?: Because I see a hefty amount of RDM and I would like to try and handle as much as I can. I also really like to be working on something but working on it well and seriously, so I feel like this would be a great experience for me while helping out the community as much as I can.
Why do you think we should promote you?: I think you should promote me because I know the rules almost perfect if not perfect, so I know what is right, and what is wrong. I'm also very calm and can handle things under pressure. I'm on the server very frequently so I think I have gotten use to whats around me and what I have to deal with. Finally I think I would be a good role model to the younger new comers to FRG because I'm only 14 and I can relate to them and can show them when to be mature and when you can act immature.
Do you have any administrative experience:No, but you need to start somewhere, and I think this would be a good place to start.
Do you agree to FRG's policy on applications(yes or no):Yes
(By agreeing above you are agreeing that you understand you are not entitled to said promotion, and that we have all rights to deny or approve the application
for any reason we see fit, you agree to not stir up any trouble if the application outcome is not your desired outcome.
Failing to abide by this can result in a full demote, or perma-denial.)
Additional Details: My name is Catbug, and all I really have to say is, thanks for making me have one of the best times of my life <3
Also if I have any mistakes please PM me through Steam so I can fix it ASAP, I quadruple checked it, but something might of flew over my head.
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| Patchnotes 08/01/2017 |
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Posted by: Brassx - 08-01-2017, 05:09 PM - Forum: Server Patchnotes
- Replies (4)
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Additions
- Added a 'Gun Game' variant of one clip chaos.
This variant has these changes:
- Random Tiers and uniques are selected and attached to each weapon. These are the same items with the same stats for everyone.
- You can reload, and can only 'demote' by killing yourself.
- Generated Map spawns now save and will be the same on all servers.
- Added a 'spawn editor' to edit the custom generated spawns on a map. This is available to a select few currently.
This should make the spawn system much better, as any dumb spots can be moved/deleted. Or more spawns can be manually placed if needed.

(note, it only renders spawns within 3000 units from your player. For best results use in spectator mode)
Those who can use it will be messaged the console commands.
Changes
- The Inventory is now loaded asynchronously(currently in testing on TTT, hopefully no dataloss occurs), which should help reduce 'join stutter'. If you encounter any missing items, please "Reload Inventory". if that does not work, leave the server and report it to me asap.
- Gun game and OCC do not display the 'health status' label under a players name anymore.
- OCC and Gun Game have a custom kill feed UI.
- Anti-crouch jumping has been added to the minigames.
- Seraph and Leviathan cases have had their prices reduced in the Coinshop.
- The Mini-UZI and TMP have been buffed.
UZI Changes:
- Accuracy cone changed to 0.0325 vs 0.04
- Recoil changed to 1.3 vs 1.5.
- TMP Changes:
- Clip increased to 35 vs 30
- Recoil changed to 1.45 vs 1.7.
- Accuracy changed to 0.035 vs 0.045
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| Randomized Enchanceables w/Crate IDea |
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Posted by: Pigeon Lord - 08-01-2017, 12:41 AM - Forum: Suggestions
- Replies (1)
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So, I kind of enjoyed the concepts of having roll-able crates drop from other crates, forcing people to roll different crates if they want to get the interesting loot. Building upon that idea, I was thinking that we could do with a new crate, like a Tinker's Crate or something, that only drops from something like Bone Crates or the Leviathan/Seraph duo. Something to make them a little more desirable for people to purchase. This new crate would be of Primordial tier, so they're going to be pretty rare. This new crate would pull only of the Primordial rarities, excluding the Demonic and Angelic tiers. However, with this new crate, it would have a new tier that could roll: something to the line of either Tinker's (Weapon Type) or Jury-Rigged (Weapon Type) or something to that effect. These would be Enhanceable items, but they have something unique about them: their stats aren't concrete stats like the other weapon tiers. They would spawn similarly to how the Garbage Tier spawns, where they don't all have the same stats available to them. They can have at minimum 4 stats, pulled randomly, with one of the stats having to be negative. They would have a max Enhance level of 15, but in order to gain weapon experience, you have to sacrifice Raw Energy to the weapon. Personally, I like the concept of just sacrificing Raw Energy into the gun and having it give experience using the sum of the Raw Energy's percentages (used as straight numeric values, e.x. 9.8%=9.8 in the equation) and dividing it by the function (weapon-level)+1. This means that a base gun would divide the experience by 1, a +1 weapon would divide it by 2, and so on and so forth. This not only gives a further use for Raw Energies, but would be a fun system to overall implement. I'm not sure as far as stat ranges what should go there, and whether or no the base percentage would be the same every time.
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