So currently the railgun is unable to hit tranq'd bodies, pretty much any T/D item placed down (Beartrap/barnacle/Healthstation at bare minimum need to be attackable), or break windows/push props like any other gun.
(So for a godlike or above, having the inability to interact with commonplace things is silly. Even moreso with the addition of the traps for T's, before it wasnt an issue because you didnt need to kill barnacles or beartraps to save yourself/others.)
According to others, bows and kunai also are unable to do any of these. (cant confirm, only going off their word.)
Made solely because feks was flaming me on discord about this. Blame him for me "complaining" on the forums.
Idk if we have one, doesnt seem like we do, but Can this be a thing? For it to auto kick if your ping is high for too long?
Id say if its over 500 ping for longer than a sustained 15 seconds, it should autokick for ping. I know some players have average 150 but most around 40, and these are fine, but when someone joins Lobby or TTT with 800 ping that stays at 980 for the next few mins, in lobby it makes WQ almost impossible.
Related note, Ive seen alot of people having random ping spikes lately, wonder if server host might need a tweak on thier end.
Me and heavygabriel were screwing around with duels when we figured out that if you do !krampus it will teleport you to krampus with your loadout from the duel. It keeps your crystals, health, guns, you name it. From there if you do !exitkrampus it will allow you to go to the actual lobby still with your loadout. Nothing to harmful you can railgun hop and such but the main issue is the fact that you can harm anybody in the lobby or krampus. Overall this should be pretty easy to fix
Edit accidently found out a way to get a broken time for the rollermines
I personally enjoy the GardenCast.
My favorite being episode 4 where they do an in-depth discussion over the popular Olive Garden commercial where the group getting together after seeing a movie and enjoying dinner at olive garden featuring the famous "I'm in!" line for 30 minutes
"Alpha Zombies" now get a 'spiderman gun'(grapple), however, these have a max velocity so they can't zip around really quickly. These are only given to the first zombies selected.
Adjusted the score formula for humans, making zombie kills worth a bit more.
Enhanced post-round report now shows decimal places to prevent false level up screens from rounding errors.
Fixes
Fixed some bugs with the new cloak system.
Enhanced II Crates will be removed fairly soon (~1 week. 2 weeks TOPS), I haven't decided on an official date just yet, as I'd like at least one more godlike to drop from them.