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  DONGERWEED +member app
Posted by: DONGERWEED29266602592O3852309764 - 04-16-2021, 02:55 AM - Forum: Approved - Replies (1)

Steam Name(Current): DONGERWEED29266602592O3852309764

Age:20

Current Rank: member

Have you ever been banned and why: Not seriously

Why would you like to be promoted?: I didnt really expect to have to make this application again, but I think that I did really well as a +member previously. I handled reports a lot of the time I was on, and tried to be as fair as possible watching the death scenes.

Why do you think we should promote you?: I did a fair amount of reports when I was on and saw them, watching death scenes and making fair judgment calls as best I could. I think in general I was a good example of a +member.

Do you have any administrative experience: formerly moderator on NTG... and +member on FRG

Do you agree to FRG's policy on applications(yes or no): yes

Additional Details: I accidentally posted a mod app during the +member purge. lol.

Thank you.

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Lightbulb Reinforced (misc)
Posted by: The Suess - 04-15-2021, 08:12 AM - Forum: Suggestions - No Replies

Reinforced (misc)

Offensive Armor: After dealing X damage the user is prompted to activate Offensive Armor.
Apperence:
models/props_lab/Tank_Glass001 layer ontop of the player model (fades as armor loses health)
Stats:
-Offensive Armor reduces all incoming damage by 10% while active. Damage coming from someone the user has most recently damaged is reduced by an extra 10% (20% total).
-While active, the user's outgoing damage is reduced by 5% but stability, accuracy, and reload speed are increased by 10%.
-Offensive Armor can block 20 damage while active but diminishes the longer the shield is active (can refresh its stacks from getting kills [overstacking the shield results in an extra 10% buff to stability, accuracy, and reload speed while overcharged])
-does notrecord damage taken for Defensive Armor proc while active.
-Offensive Armor has a 20-second cooldown between uses


Defensive Armor: After taking damage there is a 15% chance that Defensive Armor will be applied.
Apperence:
models/props_combine/stasisshield_sheet layer on top of the player model (fades as armor loses health)
Stats:
-Defensive Armor reduces all incoming damage by 25% for 5 seconds (or a total of 30 damage blocked)
-Once the shield breaks the user is given 3 seconds of increased mobility and jump height.
-If the user kills the player that broke the shield the user is healed for the amount of damage blocked.
-Defensive armor has a 25-second cooldown between procs








Possible Balance points (besides the numbers listed above):
Offensive
Nerfs:
-Have an application time for Offensive armor's initial application (prompt could stay on screen longer but activating would result in a number of seconds "putting the armor on" where the user is vulnerable.
-Reduce mobility on armor break
-Apply bleed on armor break
Buffs:
-add fire rate to active armor
-add fire rate to overstacked buff
-add reduced fall damage to active armor (for aiding in the pursuit of targets)
-add reduced fire/explosive damage to active armor (for aiding in the pursuit of targets)

Defensive:
Nerfs:
-Have an audible crack noise for defensive armor with decent range for better location clues (with a possible wind sound on the user while they have increased mobi&jump height)
Buffs:
-Track the soul of the person who broke the armor
-Give 5% increased damage against the person who broke the armor
-shorten proc duration while armor is active
-% chance to purge active dots on armor break

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  GiddyCanada - Membership Application
Posted by: GiddyCanada - 04-12-2021, 04:41 PM - Forum: Approved - Replies (12)

Age:17

Steam Name(Current): GiddyCanada

Time played on servers?(!time username to check): 20hrs on lobby 86hrs on TTT and 857 hours on gmod

Where did you hear about this server?: It was one that I stumbled into then had friends talk about it in very high praise

Have you ever been banned and why?: Nah, good lad here

Why do you want to join?: One, obviously I think that its cool to have a member tag 2) This server is amazing and I wanna be a bigger part of it and I feel the first step in that is becoming a member

Referred by: None

Additional Details: I just wanna say I love this game and the community lol

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  Nosferatu's Invitation
Posted by: Phiwip - 04-11-2021, 10:20 PM - Forum: Suggestions - Replies (4)

Name - Nosferatu's Invitation
Model - tfa_cso_stinger
Image
Image

Description - Swift penetration through the heart by a wooden stake brings down even the immortal.
Gimmick - Torso hits apply a stackable bleed which damages the target as they move. This can stack up to 5 times on a single target.
Gimmick 2 - Hitting all 3 stakes on to 3 different targets, when reloading, drains them of their health (100 hp) at a rapid pace (about a second) until death. All drained health flows into the user's hp up to a cap of 250.

When all 3 stakes are in different targets and the user reloads, a red beam falls from the sky to yoink the hp from the target and another red beam is on the user to filter in the hp.

Stats -
+20% Accuracy
+10% Stability
-35% Reload Speed
-5% Mobility

Non-HS deals 35 damage
HS deals 110 damage

Each bleed stack deals 10 hp per second of moving, which would cap at 50 hp per second if all 5 stacks were applied.

Tbh I only had a model and gimmick idea that i kept pinging back and forth with nytemart on, the stats and whatnot im not really sure on.

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  Root of All Evil
Posted by: HeisenBurger - 04-11-2021, 02:35 AM - Forum: Suggestions - Replies (8)

Root of All Evil

Image

Some event viable base weapon, that isn't overly strong in TTT. Like a galil.

Primordial rarity, can drop from any boss, but actual drop chance is low, the more unique bosses killed the higher the rarity goes up to exotic.

0 for all stats base, killing bosses increases stats. You should probably start out with easier bosses, and upgrade your gun by progressing through the bosses from easiest to hardest.

Produced by an unknown group of researchers that hoped to harness the powers of the world's evils. Found on a dead body in the lair of ______ (insert boss you obtained this from)

Every major boss you kill with this weapon unlocks a new ability. In TTT, getting a kill gives you 1 charge. Shooting has a chance of proccing 1 of any boss ability from the bosses you killed.

Kraken: Shoots a trident water ball
R'kuloth: Summons life stealing spikes in a line in front of you
Oxylus: Summons a bunch of oxylus trees where you shot.
Horus: Shoots a sand gauntlet right click
Morgoth: The area where you shot explodes.
Worm Queen: Shoots a worm queen spit ball
Abyssal Terror: Summons abyssal arena cubes around you to protect you, any damage taken slows these cubes down.
Stone Guardian: Summons a crystal spike above the shot location, dropping and doing massive damage.
Giant Spider: Summons 1 - 3 spiders that attack for you.
Tzadkiel: Summons 2 healer platforms around you, can be shot by other people while they charge up a heal, each healer gives 50 HP each after finishing the heal animation.
Bloodwynd: Summons a random bloodwynd circle where you shoot.
Ignis: For x seconds, a flamethrower comes out of your gun alongside/instead of your bullets, holding it on someone for x amount of seconds also ignites them.
Glacies: For x seconds, an icethrower? comes out of your gun alongside/instead of your bullets, the longer you hold it on someone, the more severe the slow is.

EDIT: I forgot some bosses and like every TTT boss.

Santa: Drag and drop a cookie for this one or some shit, or if you own the gun then you can drop a thing to drag onto the gun or some shit. When shooting, spawn a snowman that flies around your head, while the snowman is alive, he will throw snowballs whenever someone shoots at you/is shot by you, and while it's alive reduce all damage taken by 10 - 25%.
Gregg: Shoot an egg out, anyone hit by it is forcefully easter morphed.
Mammon: Mammon ult baby!
Vampire: Shoot out a summoner orb, stealing 25 HP.
Spider Queen (not giant spider): Has a chance to shoot out a web, if it touches someone they're pulled to you, otherwise you get pulled to the location you shot.
Hunter: Has a chance to shoot a hunter beam out of your gun OR instead, has a chance to slightly cloak the user (T only)
Bunny boss from bunny round: Shooting has a chance to just egg tp yourself

remind me of any major boss that I'm missing.

EDIT Again: Donger suggested that when you get a kill It does a tetris type beat where it displays what the next proc is going to be so you can play around your own gun better.

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  landocalrissian unban
Posted by: landocalrissian - 04-11-2021, 12:15 AM - Forum: Ban Upheld - Replies (3)

Steam Name (Current): landocalrissian

Steam Name (During incident): Mooo
Steam ID: STEAM_0:0:60182130

Steam Profile Link: https://steamcommunity.com/id/moooxd/

Name of staff you were banned by: catbug
Length of the ban: perm

Would you like your ban shortened or repealed?: repealed or shortened

Reason for ban: cheating

Did you commit the actions stated in the ban reason?: yes

What really happened?: 2-3 years ago i was using wallhacks to gain an advantage while playing. Furthermore I have no intent to cheat if I get unbanned and I just would like to play

Additional details: none

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  OC-U-L4S Buff/Change
Posted by: Unknown - 04-07-2021, 02:47 PM - Forum: Buffs, Nerfs, and changes. - Replies (2)

https://i.imgur.com/mjd9qhK.png

Hello,

The Crystalline Resonance trait is pretty neat and it does a lot. If the trait procs and lands, it can be pretty devastating. However, the trait runs into an issue where the target will die most of the time before the trait gets much use. Causing the user to run out of ammo after their 3rd kill and not really leaching much if any life. I have some suggestions that may help the gun overall without increasing the TTK of the weapon and would hopefully be some QoL changes to make the trait/gun feel a tad better to use. As currently, the 2 playstyles that I've been successful on have been either a: shoot orb at AFKs then shoot at someone else, or b: use another person's primary after the 3rd/4th encounter.

If any of these changes are made, I believe that the 1st change listed would fit the gun best, giving the trait a unique playstyle but not making it too strong due to the user constantly needing to be in danger and winning fights to make it effective.

preferred Buff idea 1:
- Players that are tethered by the trait and get killed drop a charged orb for the OCUL4S user to pick up, this orb will refill the players active clip with whatever ammo was left in the players gun on death and this can overfill past the OCUL4S 25 clip cap (someone using a huge would give the user a large clip, but if someone is using a shotgun or deagle the ammo increase would be low).

This would allow the gun to have a higher risk to use but a higher reward. Being fast with the gun will reward the player for engagements but would put the user at greater risk of just dying. It would make up for the fact that this gun isn't good at all past short range due to the accuracy of the gun needs to be continuously fired for it to be worth it. Larger clips would mean the trait would get some more use, and possibly let the user engage in a slightly longer range. However, unless the OCUL4S use is gunning down AFKs, this shouldn't be too bad of a buff since most of the time the person on the receiving end should be shooting at the OCUL4s player as well. This would really just help with Ammo management for the OCUL4S user as currently, I'm just running out of ammo after the 3rd/4th kill it feels like.

buff Idea 2:
- Make the trait Linger on headshot kill, either tethering to a new nearby target or exploding causing the orb to be attached to multiple nearby targets.

This would make the trait itself last longer, making it more deadly. If latching onto another target, the ammo leach would get more use out of the item, allowing the OCUL4S user to continue firing. Would give scenarios where the OCUL4S use is latched onto multiple targets, leaching ammo/HP. Could be fun Smile but would honestly cause more issues with crossfire and unsure if more of that would be wanted since even something like Gory is annoying so this is just an idea.

QoL Change idea 1:
- Make the accuracy stay tighter longer, and not resetting when just stop firing. Feels weird going from normal aim to can't hit the side of a barn just because I stopped firing. Part of the reason why the ammo is doodoo.

QoL change idea 2:
- give the gun more overall ammo, boring QoL change but the simplest one.

In all, Buff idea 1 would be neat in practice and wouldn't just be free value. The QoL changes are something that could help the feel of the weapon in the meantime, but may not want to be stacked with buff idea 1 if that makes sense.

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  Rune to randomly change extinct on an extinct godlike
Posted by: Leyzr - 04-07-2021, 05:16 AM - Forum: Suggestions - No Replies

Simply a rune to randomly change any extinct alignment on any extinct godlike.

I was thinking "Rune of the Ancients" as a name, because neat.

And maybe it could only be obtained through shrine or pro scrolls, considering how strong it is?

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  Bloodthirster
Posted by: HeisenBurger - 04-07-2021, 02:32 AM - Forum: Suggestions - Replies (4)

Bloodthirster

Image

P228 or M1911?

Bimonthly type beat/Godlike from vampire rounds (please bring these back)

+20% accuracy
+25% Damage
+20% Firerate
+5 - 10% mobility
-25% Deploy speed
-20-30% Stability
15 bullets in the mag, p228 or m1911

Getting a kill with this weapon spawns an orb that stays for X amount of seconds. Press (Insert Key here) on this orb (Through walls, from any range) to teleport to the orb and heal for X amount of health.

Teleporting to the orb leaves a deactivated orb from the spot you teleported from, getting a kill reactivates the orb and allows you to teleport to it and heal again.

Maybe set bonus with bloodsurge?
Bloodsurge TPs heal? Increases healing received? Stat increases?

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  Supermaneater Discord Unban Request
Posted by: Supermaneater - 04-06-2021, 11:18 PM - Forum: Ban Upheld - Replies (10)

Steam Name (Current):

Supermaneater

Steam Name (During incident):

Supermaneater

Steam ID:

STEAM_0:0:43223892

Steam Profile Link:

http://steamcommunity.com/profiles/76561198046713512

Name of staff you were banned by:

idk

Length of the ban:

Perm

Would you like your ban shortened or repealed?:

Fine with either one

Reason for ban:

I have no clue

Did you commit the actions stated in the ban reason?:

cant say becuase I dont know why I was banned

What really happened?:

I dont know because I didnt break any rule on the discord, i was mostly trying to be positive on there

Additional details:

No clue why it happened, broke no rules, tried to be positive if anything people were trying negative towards me, which I dont blame them for because god Damn i was a dick in the first unban appeal.
Ty : D

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