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  Poop Thief Membership Application
Posted by: loop thief, trimp specialist - 03-31-2021, 03:26 AM - Forum: Approved - Replies (13)

Age: 18

Steam Name(Current): Poop Thief

Time played on servers?: 442 hours on TTT, 221 on Lobby

Where did you hear about this server?: Played on a lot of the big custom inventory TTT servers(NTG, WoGs and such), was looking for a new one a couple years back and settled on FRG

Have you ever been banned and why?: Nope

Why do you want to join?: I want cool member tag! Realistically though, I've been playing on FRG for quite some time now, and I've started to take a liking to the community. Staff is friendly, community has some really nice people that I enjoy talking to. Overall I'm starting to feel more at home with everyone here and becoming a member seems like the logical next step to be more involved.

Referred by: Nobody

Additional Details:

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Bug New pistol from grims
Posted by: Noctt - 03-29-2021, 06:38 PM - Forum: Coinshop Suggestions - Replies (2)

So i want to start with saying that i am a destiny 2 fan boy and love all the added d2 models Big Grin So last night i did grims with a few people and the rats were talked about and it hit me, The Rat King pistol from d2. It could be a rare (Like actually rare, like 1 in 3m but the whole party would drop it. There are alot of rats killed per run.) drop from the rats. And concept for how it would be special, if you are a T it would grant invis on kill for 6-10sec depending on roll (Which would be cancelled if wounded or if a shot is fired) and on inno/det rounds it would buff damage if in close proximity to 2 other inno/det. With the dmg buff it would 4 tap body and 2 tap head otherwise it is 4tap head and 7tap body. Could also have potentailly the ornament variations from within d2 as variations in ttt aswell Smile Might be out there but i think it would be a cool concept if done well Big Grin

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Bug Noctt's Member+ application
Posted by: Noctt - 03-29-2021, 05:29 PM - Forum: Denied - Replies (1)

Steam Name(Current): Noctt

Age: 25

Current Rank: 41

Have you ever been banned and why: Don't recall ever being banned.

Why would you like to be promoted?: I really like the server and always find my way back to it after a break and I want to help make it an enjoyable experience for any newcomers or regulars Smile

Why do you think we should promote you?: I have previous experience being staff from rust, minecraft, cod and most transferable, Moat. (Was trial staff for 29 days then had to go to France so I want awol right at the last day and that nulled my promotion to staff so they reset me to day 1 of t staff and then they had the dumpster fire so that ended too xD)

Do you have any administrative experience: Stated in the above response.

Do you agree to FRG's policy on applications(yes or no): Yes!
(By agreeing above you are agreeing that you understand you are not entitled to said promotion, and that we have all rights to deny or approve the application
for any reason we see fit, you agree to not stir up any trouble if the application outcome is not your desired outcome.
Failing to abide by this can result in a full demote, or perma-denial.)

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  Gfkxj Map Suggestions 1
Posted by: gfkxj - 03-24-2021, 06:14 PM - Forum: Map Submissions - Replies (4)

ttt_ahvs(medium)
https://steamcommunity.com/sharedfiles/filedetails/?id=2411165476&searchtext=ahvs

TTT Archives(Small)
https://steamcommunity.com/sharedfiles/filedetails/?id=749663718

ttt_brooklyn(Medium)
https://steamcommunity.com/sharedfiles/filedetails/?id=364886845
Probably the best map out of the 5.

de_favela(Medium): Has 3 versions day, dusk, and night.
https://steamcommunity.com/sharedfiles/filedetails/?id=1849765395
This is a bunch of favelas, but it is not the map design from cod.

Zombie Verruckt(Small): Joke suggestion, map is half closed unless you turn on the power.
https://steamcommunity.com/sharedfiles/filedetails/?id=467208208

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Brick Lobby Boss Jewels, edited
Posted by: GoldenGuy - 03-24-2021, 04:24 AM - Forum: Suggestions - Replies (7)

So basically, you'd have a chance to drop these jewels from the lobby bosses, simply put, they'd have a similar chance to pass jewels

Jewel of Worms (Worm Queen):  Chance to fire a corrosion spit that breaks on contact, doing a small amount of damage and corrosion DoT, lower your health, the more that you spit, much like a shotgun burst vs how worm queen does it

Jewel of the Abyss:  Chance to fire an acid spit that damage in a small explosive radius

Jewel of Ice(Castle):  Chance to trap your target in an ice cage until they either break out or deal damage like the ice cage in castle

Jewel of Flame (Castle):  Chance to spawn a fire tornado on your target that will pull in other targets near them like whirlwind proc, but trail behind like ender of dreams laser

Jewel of Blood (Bloodwynd):  Chance to spawn a trapping smaller purple circle at your target's feet, no damage, and if they try to walk off an edge it'll  keep them in the circle on the same elevation

Jewel of the Guardian (Stone Guardian in IoD): Chance to summon a stalactite above your target that damage and stuns

Jewel of the Arachnid (Giant Spider in IoD): Chance to shoot a webbing that slows the target, lower the health, the slower they go, if they stop, then they are stuck

Jewel of the Fallen (Tzadkiel in IoD): Chance to either heal you or fire a ball like a mage that follows your last shot target around the map until it connects

Jewel of the Dead (...zombie boss in Survive, can’t spell it): Chance to summon the wall that the boss summons in a smaller form that stays stationary when above 50 health, and when below it moves, the wall will take a percentage of ammo, and when there is no ammo, deals damage, the wall can be shot and broken

Jewel of the Warrior (Morgoth of Grim’s, I’m not bothering with the mini bosses since the only unique thing they do is done by the railgun): Chance to fire a horizontal flame beam that deals medium damage and fire DoT

Jewel of the Beast (Lyrus): Chance to fire a fire stream along the ground like a lyrus attack that deals damage to those in its path

Jewel of The Desert (Horus in Asylum): Chance on taking damage to receive a prompt to put a sand barrier around you for a brief time that blocks incoming damage

Not bothering with kraken since his stuff is in trident

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  Speedrunning Contest: Spaceman Grapple
Posted by: Nyte - 03-22-2021, 08:04 PM - Forum: General - Replies (7)

Yo, made another project for school which is also timer based like good ol' wrestleman was.
So basically play the game, get a good time, screenshot good time (or video) and then post it here.

It's a very janky game with poor level design so there are bound to be a LOT of potentially timesaving exploits.
Winner gets some Gmod stuff I guess lmao.

https://mega.nz/file/dJxFSCBL#UY24rI1N_KtNgEn9mVMRB3I5KzdFuS8C_nRZ1okgR2E

Speak with the spaceman to start the timer and get your equipment.
Basically just have fun with it!

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  PandaCow - Unban Request
Posted by: PandaCow - 03-14-2021, 09:48 AM - Forum: Unbanned - Replies (7)

Steam Name (Current): PandaCow

Steam Name (During incident): PandaCow (might've been some holiday name but as far as i know it was just this)

Steam ID: STEAM_0:1:27263881

Steam Profile Link: https://steamcommunity.com/id/Panda_Cow/

Name of staff you were banned by: Dreadark

Length of the ban: perma

Would you like your ban shortened or repealed?: repealed

Reason for ban: nword(s)

Did you commit the actions stated in the ban reason?: yep 100%

What really happened?: Bad mental health and bad reaction to loot chests/boss loot rng leading to just not wanting to be on the server anymore when in reality what i probably needed was to just log off and take a break so i went from lobby to TTT and asked dread how many times i needed to say it to get banned and proceeded to say it how ever many times in server and on discord.

Additional details: looking back probably should have just gotten off but we all know how many stormforged thompsons i've gone through...(i think its 3 or 4 at this point) or asked brass/unpoke or one of the admins to just ban me for a duration of time. I would also like to apologize to edit (and to the rest of you that were just telling me to leave on good terms) for how i reacted in the discord before my discord ban, was uncalled for and i am sorry. Would also like to apologize to dreadark (and any other mod/admin) that had to deal with me then cause i kind of remember how i was acting in the discord and i was being a huge impatient cunt. Finally would like to apologize to brass for any issues that me wanting a ban might have lead to. Been gone about 6 months now and if you all would allow me back i would love to come back.

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  Uh hi
Posted by: Drifty - 03-12-2021, 07:37 AM - Forum: Introductions - Replies (1)

I used to play here back in 2017 (ElectricDrifter or GeneralDeath) but hey I'm back and will probably disappear again because I have the attention span of a goldfish.
I like to eat rocks and chew on tar
Don't inhale resin fumes, making dice is cool but help my lungs

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  Hello gang
Posted by: Drifty - 03-12-2021, 07:29 AM - Forum: Shit Posting - No Replies

Have a good day!



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Brick Solo Grims (with mechanic ideas)
Posted by: The Suess - 03-12-2021, 12:59 AM - Forum: Suggestions - Replies (1)

There is a lot of cool content on FRG's lobby. Unfortunately, a good chunk of it is locked behind needing to find a group of people smart enough/not burnt out on it to participate/complete it, and with how long some events have existed that is getting harder and harder to do. With Grims being one of my favorites, I have gone through the event and noted possible changes at each stage that would make completing it solo possible, difficult, and unique. If you have any suggestions for better mechanics or suggestions to better the mechanics for enjoyment or dev time PLEASE reply below Smile


Overall changes:

- Reduced enemy add spawns
- increased ammo acquire speed from ammo crates
- Removal of laser (add proximity "plates" to rock/pillars)
- Add Caliburn circle effects to orb to reduce time wasted solo searching for ammo crates (Only works at full speed/efficiency if an ammo crate is inserted into the proximity and "absorbed")
- The more enemies you kill while standing in the orb's radius the stronger the orb's effects become (The orb's radius is reduced for every 25-50 points of damage you take and increased for every X kills to 2x the base size)


Stage 1 (First plug):

Existing mechanic changes
none.

Possible New mechanics
- Add "randomly" generated areas that provide protection from debuffs/dots while you and the orb occupy it (if you stand in these areas too long the area is removed and the orb cracks and repairs itself after 15 seconds with 5% reduced radius and full reduction to buffs) [Example of different stages of these depending on how long you have stood in them http://prntscr.com/10j5izu]
-


Stage 2 (second plug):

Existing mechanic changes
- Make boss have slightly slower ramp-up to full move speed
- Lower boss health/increase bodyshot damage

Possible New mechanics
- Add "randomly" spawned "crit boxes" that exist for 5 seconds (Example: http://prntscr.com/10j7jeg) that, when shot, increase the damage to the boss' head for X seconds/shots.


Stage 3 (Rock):

Existing mechanic changes
- Replace Laser with a proximity near the rock (Example:http://prntscr.com/10j7uto) that is enabled when you find and use a button that is spawned in the place of the laser.


Stage 4/5/6/7 (Pillars):

Existing mechanic changes
- Reduction or full removal of add spawn after pillar goes down and boss spawns.
- Reduce chance of dot/dot duration when on proximity
- replace Laser interaction with a proximity near the pillar (enabled after rock is broken and only visible once stepped on) that pillar is activated when the player stands on it for 5 seconds

Possible New mechanics
- Randomly spawned buff skulls (Example: http://prntscr.com/10j8bj8) that spawn on the statues of the currently active pillar area. When shot you receive a random buff to either: Damage, Firerate, or clip size (clip size adding a doubled mag's worth of ammo to reserves).
- When the boss is inside the radius of the orb a 1.5x damage mod is applied to them and from them (incentivizes stutter kiting at best or just an extra level of play at worst).


Final Stage (Morgoth):

Existing mechanic changes
- reduced health
- slight reduced damage dealt
- reduce width of slash attack "projectile"
- (if added entirely) Cooldown to boss movement/targeting after boom attack & slash. During movement cooldown melee has extreme damage ramp-up to Morgoth's back and applies life steal.


Notes/Edits:
- all plates would have to be stood on to avoid beam saber cheese.


Again, if you have any suggestions for better mechanics or suggestions to better the mechanics for enjoyment or dev time PLEASE reply below Smile

also this obviously isn't urgent and the current stack of stuff brass has on his plate is massive but at least having a place to discuss this may help if he ever has the free time to add stuff like this

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