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TTT Killcard Art Submissi...
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Monthlies / Bimonthlies
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Gilded reward chest givea...
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Dominator _k2022 - Member...
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Member + Application
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Pal TTT unban request
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IDEA dump - all of the FR...
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TTT Unban Request X2
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TTT unban request
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member+ round 74
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Solo Grims (with mechanic ideas) |
Posted by: The Suess - 03-12-2021, 12:59 AM - Forum: Suggestions
- Replies (1)
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There is a lot of cool content on FRG's lobby. Unfortunately, a good chunk of it is locked behind needing to find a group of people smart enough/not burnt out on it to participate/complete it, and with how long some events have existed that is getting harder and harder to do. With Grims being one of my favorites, I have gone through the event and noted possible changes at each stage that would make completing it solo possible, difficult, and unique. If you have any suggestions for better mechanics or suggestions to better the mechanics for enjoyment or dev time PLEASE reply below 
Overall changes:
- Reduced enemy add spawns
- increased ammo acquire speed from ammo crates
- Removal of laser (add proximity "plates" to rock/pillars)
- Add Caliburn circle effects to orb to reduce time wasted solo searching for ammo crates (Only works at full speed/efficiency if an ammo crate is inserted into the proximity and "absorbed")
- The more enemies you kill while standing in the orb's radius the stronger the orb's effects become (The orb's radius is reduced for every 25-50 points of damage you take and increased for every X kills to 2x the base size)
Stage 1 (First plug):
Existing mechanic changes
none.
Possible New mechanics
- Add "randomly" generated areas that provide protection from debuffs/dots while you and the orb occupy it (if you stand in these areas too long the area is removed and the orb cracks and repairs itself after 15 seconds with 5% reduced radius and full reduction to buffs) [Example of different stages of these depending on how long you have stood in them http://prntscr.com/10j5izu]
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Stage 2 (second plug):
Existing mechanic changes
- Make boss have slightly slower ramp-up to full move speed
- Lower boss health/increase bodyshot damage
Possible New mechanics
- Add "randomly" spawned "crit boxes" that exist for 5 seconds (Example: http://prntscr.com/10j7jeg) that, when shot, increase the damage to the boss' head for X seconds/shots.
Stage 3 (Rock):
Existing mechanic changes
- Replace Laser with a proximity near the rock (Example:http://prntscr.com/10j7uto) that is enabled when you find and use a button that is spawned in the place of the laser.
Stage 4/5/6/7 (Pillars):
Existing mechanic changes
- Reduction or full removal of add spawn after pillar goes down and boss spawns.
- Reduce chance of dot/dot duration when on proximity
- replace Laser interaction with a proximity near the pillar (enabled after rock is broken and only visible once stepped on) that pillar is activated when the player stands on it for 5 seconds
Possible New mechanics
- Randomly spawned buff skulls (Example: http://prntscr.com/10j8bj8) that spawn on the statues of the currently active pillar area. When shot you receive a random buff to either: Damage, Firerate, or clip size (clip size adding a doubled mag's worth of ammo to reserves).
- When the boss is inside the radius of the orb a 1.5x damage mod is applied to them and from them (incentivizes stutter kiting at best or just an extra level of play at worst).
Final Stage (Morgoth):
Existing mechanic changes
- reduced health
- slight reduced damage dealt
- reduce width of slash attack "projectile"
- (if added entirely) Cooldown to boss movement/targeting after boom attack & slash. During movement cooldown melee has extreme damage ramp-up to Morgoth's back and applies life steal.
Notes/Edits:
- all plates would have to be stood on to avoid beam saber cheese.
Again, if you have any suggestions for better mechanics or suggestions to better the mechanics for enjoyment or dev time PLEASE reply below 
also this obviously isn't urgent and the current stack of stuff brass has on his plate is massive but at least having a place to discuss this may help if he ever has the free time to add stuff like this
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Granabis - Server Ban Appeal #3? |
Posted by: Granabis pepe.network - 03-10-2021, 07:45 PM - Forum: Ban Upheld
- Replies (13)
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Steam Name (Current):Sprite Granberry pepe.network
Steam Name (During incident):Granabis
Steam ID: STEAM_0:1:506716451
Steam Profile Link:https://steamcommunity.com/profiles/76561198973698631
Name of staff you were banned by: it's been awhile. i think it was the Black Parade?
Length of the ban ermanent
Would you like your ban shortened or repealed?:Repealed
Reason for ban: being Toxic to all of the players.
Did you commit the actions stated in the ban reason?: Yes.
What really happened?: For about a year or so, however long i have been playing on the server, i would start pointless arguments with players in their dms, get mad at them for killing me, reporting them for no reason, and then attacking them as if it were their fault. as everyone knows i acted victim alot so of course people would get mad at me. even so after all my warnings, and people telling me to stop. i kept going. and here we are now 2 years after a perma ban.
Additional details: I originally wanted a discord unban before server unban because i thought it'd be best that i'd warm up to the community again before a server unban. If this does come to a decision. my discord is Granabis#9575 it's hard to trust someone like me who has been given so many chances, and never listens. but FRG is one of my favorite ttt communities since the day my brother showed it to me. i originally came into playing this server being friends with everyone, but then i started going downhill, and giving everyone a hard time. that was never my intention, i just want to try to do better and make friends again. please consider me back...
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Anyone Want Free Hugs?-Membership Application |
Posted by: Undead Hugs - 03-03-2021, 11:15 PM - Forum: Approved
- Replies (19)
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Age:22
Hour's played on server: 600+ on TTT and 200+ on Lobby
Where did I hear about the server: I played on the server like 2-4 years ago
Have I ever been banned: nope
I’m applying for member because I pretty much play the server every day. I enjoy the content and look forward for future content as well. P.s. I love the crafting options probably my favorite thing to do on the server!
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Should Minigames Make a Comeback |
Posted by: Black Knight - 02-27-2021, 11:21 PM - Forum: General
- Replies (4)
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As the title suggests should we bring back minigames in any capacity?
They were removed ages ago because people complained about them interrupting the flow of ttt but with the way things are now I think they could certainly freshen things up.
Please vote on the poll and post your thoughts and feelings on the matter
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Online Users |
There are currently 1282 online users. » 26 Member(s) | 1256 Guest(s) ? Wolfy ?., amillion buggs, Brim, Butter God, Cadey Boi, Excel, FrostZone, Gup (voice_enable 0), Kampeki, lemon, Meep, N0p3, Nekk, NugzBunny, oktampis, Revs, Schizophrenic Car Wash, seven, Terran, The Black Lesbian Space ****, the nibbler of toes tera.gg, Undead Hugs, UnknownGesture, VictorinoD, Wendigo
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