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| Super Key/Grand Key |
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Posted by: Tango(SCRUB) - 07-06-2016, 12:05 AM - Forum: Suggestions
- Replies (3)
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This is Fuzzy's Idea, he said I posted it.( well forging keys into keys, the rest is me)
Ok so what it is, that you take 10 regular Tiered Keys then trade them back to The key forger( I forgot her name Cyrene i believe it is) and when you trade the keys in you get 1 Super/Grand Key, Upon using this one the chest, you can roll an Item of tier of the keys that where crafted or and item quality above that of it. Another way this could be is that when you craft the Super/Grand Key you have to head into TTT make sure its in your inv and get a certain amount of tasked kills done with certain item, Kill a T with a Secondary Weapon ,etc, then make it so you have a to do 10 of these tasks then go back the Key Smith and Finish the key and use it, When using it the Item can instead of it being a regular weapon, it can be a suffixed weapon, this would be a neat way to get weps, and maybe there could be an achievement that go along with it, but overall this is what I (Partially Fuzzy) Suggest, Thanks for reading
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| Exterminator quest bug |
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Posted by: Dr. Zoidberg - 07-05-2016, 10:11 AM - Forum: Resolved
- Replies (5)
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Witnesses: Atothemax and Tango(SCRUB)
Bug: Upon jihading (I know Jihad mid round sets you on CD) yourself AFTER round, it follows over as a suicide as if done mid round and sets you on a 3 round cooldown. Tested and repeatable.
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| Why are keys so meh? |
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Posted by: Excel - 07-05-2016, 08:50 AM - Forum: General
- Replies (8)
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Doesn't seem worth it to get keys if you get a item the same rariety or lower... I think for Unlikely+ keys it should be a better chance at getting a tier higher besides legendary except make legendary not give you rares..
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| How to kill the Worm Queen like me |
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Posted by: Tango(SCRUB) - 07-05-2016, 04:37 AM - Forum: General
- Replies (6)
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Ok
Step 1:Collect 70 worms
Step 2:Do the event
Step 3: Lose
Step 4: rinse and repeat for 2 hours and fail
Step 5: Use Kuro's Heroic SG
Step 6: +attack
Step 7: fight that wormy fucker till she dies
Step 8: Profit!?!?!?!!!??
Step 9:Cry
Those are the steps to success
and yes it did take me 2 hours, then TTT crashed and everyone watched me as I did it, Feelsgoodman
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| Worm Queen Bug |
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Posted by: Anthony - 07-04-2016, 11:17 PM - Forum: Bug Reports
- Replies (3)
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Some people don't get critical hits on the boss. It's chest does not light up white. Seto said he had the problem, I've had multiple people spec me and say it isn't lighting up, and Chosen said he had the problem.
Edit: Also it seems to light up while the wall is still there*
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| Smash it up? |
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Posted by: Zott - 07-04-2016, 11:12 PM - Forum: Off Topic
- No Replies
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So boys if you have a Nintendo I'd and smash Bros for wii u hit me up. The_Real_Zott is my id. Reason I got a wii u anyways is because I'm getting ready for the new legend of zelda lol. If any of you are legend of zelda fans tell me what you think of breath of the wild. Here's the link to the trailer.
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| Patchnotes 7/4/2016 |
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Posted by: Brassx - 07-04-2016, 06:18 PM - Forum: Server Patchnotes
- Replies (3)
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Additions
•You can now spectate people fighting the boss in the lobby.
-Simply type !watch (zone) or !watch (playername) (/watch also works aswell as !spec and /spec).
-You can type !stopwatching to stop or !unspec.
-You can left click to change the view.
Changes
•The Worm Queen's multiple poison attack has been modified so that if she shoots multiple projectiles, the damage for each one is lowered(only if it's more then 2).
Other
•Fixed worms spawning after you complete the quest.
•Fixed the boss music not playing.
•Lots of assorted bug fixes.
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| Proposed Worm Queen Changes |
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Posted by: Kuro - 07-04-2016, 08:35 AM - Forum: Suggestions
- Replies (8)
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I want to make this short and sweet, just a general list of changes I think would be best for the Worm Queen.
I think there's a problem with players moving way too close to the worm, so I think the most effective way to counter this would be to give the worm it's own mound to give the player less space and keep them away so they're susceptible to poison and have to dodge attacks.
Here's an example with my amazing graphics design talents:
https://gyazo.com/d9a850aa70f9203c59c459c759d80b07.png
Add obstacles in the way, like rocks/small things to trip you up if you're not wary. Maybe some of it can double as some cover for melee attacks? (look at Environments for ideas)
Buff the melee attack slightly, have it do a flat 50 damage. Also see if you can disable the knockback the melee causes as it can knock people into poisonous gas effectively one-shotting them.
Make the multi-ball attacks do less damage, currently all ball (seem to?) do 35 each. Single should do more and multiple balls should do less as they are harder to dodge.
The gigantic cube with a flat grass floor in a nice sunny day does its job, but I seriously think what contributes a lot to morgoth is his lair and music. Compare the atmosphere of Morgoth and the Queen Worm and you'd see what a difference it is.
I think the arena would be a lot better if it were underground, or some kind of hill and wasn't on a perfectly flat floor. I would love to see a rock or two to break it up a bit or a stalagmite/stalactite in a cave as obstacles.
VIP should affect the cooldown for winning and reduce it 25%, the cooldown for failing seems kind of pointless at two minutes and should honestly be removed for everyone.
I think the boss should be repeatable, first time should be free and apply cooldown. But there should be a practice mode/or you should have to pay for any further attempts with coins/guns.
This was my first time being there for a release like this and I'm glad to contribute my ideas in a meaningful way. Thanks.
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