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  Snake Bite
Posted by: A2 - 07-08-2020, 08:18 PM - Forum: Suggestions - Replies (7)

Snake Bite
Exotic
Accuracy: 10%
Clip: -2
Damage: 270%
Deploy Speed: -40%
Firerate: -200%
Stability: -200%
*This weapon cannot reload or refill its clip
*1 in 6 Chance to deliver a deadly dose of venom, instantly killing the user

Don't let it's colorful facade fool you, it is not an invitation, but a warning.
or
This creature seems to be neither friend nor foe, indiscriminately lashing out at whoever gets near

This weapon cannot be slotted into the eternal bond.

The model should be a default deagle with a black and yellow texture something like this
Image



The weapon does 100 on a bodyshot but leaves no wiggle room to miss ☠.

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  Baby rage doesn't proc on snowglobe
Posted by: Unpoke - 07-08-2020, 05:38 PM - Forum: Bug Reports - Replies (2)

baby rage does not work on snowglobe

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  Freedom Melee Proc Chance Increase
Posted by: HeisenBurger - 07-08-2020, 01:06 PM - Forum: Suggestions - Replies (14)

I think that Freedom on melees should have an increased proc chance, I've been using my trident for hours and it NEVER procs in a fight or at any time where it would be useful. I get that the main argument right now is that on faster melees it would be strong, but that doesn't really make sense to me considering that there's still a cooldown timer on them and realistically how much stronger would a melee be if it shot out fireworks. Right now, the absolute best chance is 1 in 10 to proc freedom and imo that's not really good at all on something like the staff or the trident which are extremely slow melees. I think if melees were 1 in 3 - 6 it would be a lot better, it's not like the doomscooper would magically be overpowered with that change since if anything it would still be getting affected by the cooldown timer already implemented on props.

also let trident tentacles proc freedom, also make the rock throw do the 30 damage it's supposed to do and not 7 they are very useless.

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  Some QoL Changes
Posted by: HeisenBurger - 07-07-2020, 11:38 PM - Forum: Suggestions - Replies (1)

Toy Hammer speed boost, Trident triple shot, Staff of Osiris right click all need cooldown bars, there's 0 indicator whether you can use their abilities and you just have to try to know. I'm assuming it would be relatively simple to implement for you, and it would massively improve the QoL of these items. There's probably a couple more things that could use the cooldown bar treatment but these are the ones off the top of my head that I know of.

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  [BUFF] Increase Scattershot Starting ammo
Posted by: Divine - 07-07-2020, 10:01 PM - Forum: Buffs, Nerfs, and changes. - Replies (1)

maybe its something that cant be implemented since most guns operate on reserves being clipx2 but i wondered if there was a way to make special accommodations for a gun like Scattershot that has 6 shots total 2 in clip 4 in reserve

Maybe other guns could get modernized like this but i personally dont use or know of the others that could get this treament

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  [Event suggestion] Boss Rush (Not the old version, this is a different boss rush)
Posted by: 50 Shades Of Aidz - 07-07-2020, 09:50 PM - Forum: Suggestions - Replies (2)

(This would be really hard to make, so I doubt it will be implemented, but with a couple tweaks, I think it would result in a very cool event) A Boss rush event. In this event, you would play with a squad of 4-8 people, and you would have to fight every non-player boss one at a time (Ex. WQ -> BW -> Abyssal -> R'kuloth -> Morgoth -> Horus -> Tzadkiel).

The boss' health would be scaled depending on the amount of players on the team, and the difficulty chosen (Available difficulties could be something like: Easy, Hard, Expert, Nightmare). The difficulty would make the boss' deal more damage, and have more HP, and have different attacks. On the higher difficulties, you could make it so that players don't heal or respawn after each boss is defeated.

Once every boss has been defeated, everyone are teleported into a room similar to the chest room for IoD. In this room, you pick a random chest, the chest can drop coins, crates, and a couple unique items, the higher the difficulty chosen, the more loot you get, and the higher the chance to drop the unique items.

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  [change] esoteric/first prayer
Posted by: Unpoke - 07-07-2020, 06:32 PM - Forum: Buffs, Nerfs, and changes. - Replies (2)

hi i guess im posting stuff again about changing stuff again
probably not a big deal if u do or dont but i just think they could feel a little more finished and perfected?

for first prayer, i was thinking right click could use some changes
really should just work like roadhog/bucky right click where its instant but if you use it too close it sucks

esoteric has a few things. i mean its a good gun for sure, but its boring as heck and many peeps say the same that ive asked
i was thinking drones should be a 1 in x proc alongside the already existing "e" much like dark matter (would only proc 1 drone, mobility to scale off how many drones)
i also think drones should be able to proc whatever suffixes/traits are on the esoteric

thanks gamers
unpoke SIGNING OUT


also im not gonna bother posting about the snwoglobe sorry

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  Baby Cry plays globally (i.e for everyone around)
Posted by: Terran - 07-07-2020, 05:11 PM - Forum: Resolved - Replies (6)

Really irritating as a spectator, and unless this is a bug its a dumb oversight. The sound should play for the player shot/shooting, not for anyone spectating or nearby.

I assume I'll get LOL BABY RAGE XDDD SO MAD LOLOL as a reply from some retard but it is pretty loud and disruptive, especially when you're just, like, spectating or trying to solve reports.

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  [Change] Meme traits don't apply to trait cap for other kinds of jewels.
Posted by: Tarrasque - 07-07-2020, 04:02 PM - Forum: Buffs, Nerfs, and changes. - Replies (4)

Basically what the title says. Things like I'm touching you, moan, and now babyrage take up a trait cap for other jewels and are basically just cosmetic. They should still apply if you want to add another meme traits to the gun though.

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  [Buff] Gambler's Fallacy
Posted by: 50 Shades Of Aidz - 07-07-2020, 07:00 AM - Forum: Buffs, Nerfs, and changes. - Replies (8)

While I'd heard about the issues with the gambler's fallacy, I never really took them for real until I actually bought and tried one out. (Partial rant incoming!) The reload is very slow, to the point that there isn't much point in using the gun unless its used alongside reload crystal. Also, if you happen to get the extra 50% reload speed debuff, it makes the gun unusable (If the reload speed was slightly faster, it would be annoying, but still usable). I think that if the reload speed was made slightly faster, it would make the gun much more enjoyable than it currently is (Not that it already isnt fun to use).

I also wanted to point out that the base trait (Luck of the Draw) does not work on lobby, and I believe that events like Lyrus and Abyssal Terror would be much more enjoyable if I was able to use the trait. (This is just personal opinion, and I know not many people actually own a Gambler's Fallacy, so I doubt that this suggestion will be implemented).

It would also be nice if getting kills would reduce the 5 minute cooldown timer on the Luck of the Draw trait...

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