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Latest Threads |
[BUFF] Shotgun
Forum: Buffs, Nerfs, and changes.
Last Post: Excel
Yesterday, 02:43 PM
» Replies: 1
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Default SG's are a bit po...
Forum: Suggestions
Last Post: Danger
11-15-2024, 06:35 PM
» Replies: 28
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A Tier between Legendary ...
Forum: Suggestions
Last Post: Terran
10-26-2024, 11:02 PM
» Replies: 43
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Dylansonfire Member Appli...
Forum: Denied
Last Post: Not John Smith
10-25-2024, 12:08 AM
» Replies: 21
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Selling bellum
Forum: General
Last Post: Terran
10-21-2024, 04:45 AM
» Replies: 5
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Member Application for th...
Forum: Denied
Last Post: Not John Smith
10-10-2024, 09:32 PM
» Replies: 6
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Re;Application Of The Clo...
Forum: Denied
Last Post: Not John Smith
10-07-2024, 03:10 PM
» Replies: 7
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Noctt's reapplication
Forum: Approved
Last Post: Not John Smith
10-07-2024, 03:08 PM
» Replies: 14
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Spoder Member application
Forum: Approved
Last Post: Not John Smith
10-07-2024, 03:07 PM
» Replies: 17
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perm ban appeal
Forum: Unbanned
Last Post: Not John Smith
09-26-2024, 06:52 PM
» Replies: 1
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Trashcan - Member Application |
Posted by: Trashcan - 06-20-2020, 05:26 PM - Forum: Denied
- Replies (13)
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Age:14
Steam Name(Current):Trashcan
Time played on servers?(!time username to check): 721 Hours 24 Mins on TTT and 368 Hours and 20 Mins on Lobby
Where did you hear about this server?: I just stumbled upon it last year while looking for somewhere to play TTT.
Have you ever been banned and why?:I was close to being banned one time due to me duping i did get a wipe though.
Why do you want to join?: Because i play a lot on this server basically everyday.
Referred by:
Additional Details:I understand that i duped and have done a lot of bad things but i hope you can look past that.
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Black Knight Ban Shorten Request |
Posted by: Black Knight - 06-17-2020, 10:42 PM - Forum: Ban Upheld
- Replies (7)
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Steam Name (Current): Black Knight
Steam Name (During incident): Black Knight
Steam ID: STEAM_0:0:73704134
Steam Profile Link: https://steamcommunity.com/id/Black_Knight_Gamer/
Name of staff you were banned by: Unpoke
Length of the ban: Perma
Would you like your ban shortened or repealed?: Shortened from perma to give me an enforced break
Reason for ban: "grow up"
Did you commit the actions stated in the ban reason?: Yes?
What really happened?: I posted a dumb meme more times than I should have even after I was told not to by Unpoke.
Additional details: Sorry for picking a fight with you Unpoke
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Lost rune of altering and medium scroll. |
Posted by: Tarrasque - 06-16-2020, 09:22 PM - Forum: Bug Reports
- No Replies
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I either somehow deleted a rune of altering or it just vanished in my inv about 9 days ago. I reported it at the time and never got a response and have never found it.
And yesterday whilst doing medium scrolls I finished one. Then tried using a new scroll. I used 2 before I realized it wasn't actually giving me the scroll. Map change happened and on the next map I could use one. I used one and then it said I already had a scroll and didn't use one. So in the end I ended up losing a scroll.
Steam id: STEAM_0:1:102319643
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Crafting quality of life options. |
Posted by: Tarrasque - 06-16-2020, 02:31 AM - Forum: Suggestions
- Replies (1)
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A lot of things you do in crafting small stuff is annoying, repetitive, and can even be painful from repetitive stress.
One thing is just recrafting and deconing catalysts until they break or get a trait. An option to auto decon and recraft until the item gets a trait or breaks would make the process so much smoother and less annoying. It would make a multi minute process turn into 20 seconds as you do it with all the catalysts. The option would just add another button next to decon whenever you go to decon an item.
A second thing is having to add the materials for the catalyst each time. An option for the 6 crafting tiers just to add fragments automatically (Perhaps just a button next to craft that autofills so it doesn't happen when putting in stuff for crafting uniques) would also cut down on tedious clicking.
A third would be to create a whitelist of traits or items that won't auto-decon no matter what as long as they contain the keyword. EX Vampira; doubleshoot; mobility. This way you could have it autodecon up to however many traits you want without risking destroying guns you might not want to be immediately catalyzed.
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Making TTT funner ideas. (Also bring back monthlies) |
Posted by: ZombieNinja975 - 06-15-2020, 06:04 AM - Forum: Suggestions
- Replies (2)
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TTT has become a huge grind, and a lot of things have begin to feel like a chore.
I enjoy the bi-monthly pass, but it is still a huge grind with rewards rarely feeling rewarding.
I feel no joy in completing cog quest, winning giveaways, completing dailies, or doing scrolls as they are at the moment.
Without the 12 old monthlies being droppable from these, they aren't exciting.
Why waste time making items similar to the monthlies when that could be focusing on new content?
The bi-monthly system would be great with the old monthlies active too, be a lot more motivated to work on the pass.
Sorry about the random order with this, didnt really sort it well. Just think a lot of these could make TTT funner and more exciting.
-Add small weapon mods unlockable through the kills with weapon tracker. 100 Kills you can nickname a gun? Glaedr of the phoenix "Flamethrower" as an example. 200 kills a 5% more chance to drop an orb? like a super small lucky buff. 300 kills gives like a 1 in 10 chance to give double credit, like gilded.
- Make old monthlies droppable with a small limit each month, possibly making it so that it is untradable, unless you decon it and get the catalyst
- Make a rare, untradable crate that only spawns client side during active TTT, and respawns each round until you find it. This crate would contain only Prim+ items, and pretty much have every prim on the server in it, you get a random one.
- Add godlike catalysts, but with a solid 10% chance. We got super stacked shrine godlikes, can't imagine someone being able to craft a better one with a 6 trait limit
- Revamp TTT orbs, make it so they can drop monthlies again but at a low chance, also let them be able to drop gilded and lucky onto the guns. Id sure be happy for a sorrowful off a body to have that instead of being instant decon. Also give them some unique drops, tier 1 chests would be a perfect orb fodder.
- Minigames. Rarer and better loot. They are fun and I hate hearing people literally get upset or leave when they are spawned (since cant be random), but if the random ones were actually rare and gave good loot people would like them. Tier 1's another good fit for these
- Forerunner quests are nice and the new fragment shop is awesome, but I personally it'd be better if it was clientside, that way people wouldn't hoard it every time theres a reset. This could also lead to super good guns people get from it being 1 of a kind, something people would really like.
- Forerunner frags in shrine. Shrine is neat but its super low chance, and I'd like to be be able to work towards hitting it without never having any coins to trade amonst other players.
- More end round drops for doing good. People already be sweating it up while working on scrolls, might as well guarentee a drop if they get a couple kills as T / kill a T.
- Dailies. Add more prims to them, even a unique godlike or two. Djinn and flashbacks are a nice hint to them, but I do them almost everyday and haven't gotten one of these, and rarely see them drop for others from them. That or make reseting dailies free or 5k, if we want to keep them low reward.
-Rework keys. A lot more items that drop from other things could be added to them, even if a low chance, they arent exciting to roll and every prim they drop isn't valuable in the least.
- Equip fishing rod in TTT. Let players grab items like cogs, crates ( if we get them added as an around the map collectable), and even to drag bodies around. Crates could spawn in the sky and need to be fished down? Just dont have them despawn after like 2 rounds, give players a chance to be innocent. Maybe soulcatcher can finally get something unique?
- Fishing. Give it something new, ANYTHING. Let rusty keys drop better stacks of any crates, add hydra's to them ( or better, legendaries with hydra traits for crafting) , let you buy them with so many fish bucks, etc. Other players probably got some better ideas to add on here.
- Have a small chance on T rounds to give the traitor a specific player to target (changes to another player if they are killed), and reward them upon completion.
- Have small random events more often, either single round or map long. Luck maps are nice, but if minigames get buffed we could see double exp maps, buffed minigame chance maps, 3rd person maps, and some other good modifiers. Rounds with extra traitors or detectives?
- NPC boss rounds. Just make some boss rounds everyone VS an AI boss instead of a player boss, but obviously keep both. Jackolantern rounds were great and fun, love to see something similar be a permanant thing added.
- Add some things that only drop from events to TTT, but obviously with a low chance. Like if you were to try to get a earthbound or a baneful, obviously you would do bloodwynd or IOD. But these would be nice to be a pretty rare end round, daily, etc drop.
- Add things like where you would kill worms, but have them (and other little NPC like things) spawn clientside and have a chance to drop orbs. These would vary and maybe have them be the minipet models?
- New traits and suffix's only acquireable through guns obtained on TTT. Trying to think of things more fun then powerful. (Don't really got many ideas for these)
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Preview of The Lobby |
Posted by: The Black Parade - 06-15-2020, 05:50 AM - Forum: General
- Replies (18)
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NOTE: This is not the final version of the lobby, and is subject to change
But don't be worried, they're mostly bugs and minor details
Welcome to The Lobby! This is an entire recreation of the Lobby we know today and known for years. This project was started last year around July, and been (mostly) in development until now.
So, what has changed? Let's go through the big parts of the Lobby!
This is spawn. Ironically one of the big changes is making the main lobby smaller. You no longer spawn through a long hallway, you now spawn in center of all the useful NPCs.
This will take a while to get used to, but with the lobby compass that Brass made and after some time you'll get used to the new lobby.
The Forest- well, it's now a tropical beach! The Lobby itself has a tropical resort theme to it. A theme wasn't actually planned for the Lobby really, I had no intention of giving it a base theme, but when the brushwork and the details of the lobby started to take form, it shifted to a tropical theme. The dock also got a big change, with some new map logic behind it when it's getting destroy and when it's being built.
Although the trees are thinner, they are still viable cover from Kraken's projectiles.
Beyond the forest is Wick's Boathouse! Of course, Wick is situated inside the Boathouse, but Mack is as well. Although this is contradicting my previous statement, the walk to Mack will take longer, however it fits well with the boathouse.
You now can spectate more arenas! You can spectate Bloodwynd, Lyrus and Abyssal Terror with these new portals.
The banker now has a simple doorway connecting to the rune maker and key maker for faster travelling.
The Rune and Key Maker are now in the same area. I'm sure you've noticed now that each NPC has their own theme to what they do.
The Arenas
Every arena (besides Mammon and Santa) was remade, featuring new themes and some differences to gameplay.
The Unknown Castle turned to a look like a palace, but emphasized more on a "Ice n' Fire" theme for the flooring, lights, windows and the throne.
If you look closely you can faintly see a line going across to each wall. This shows the boundaries of the arena, so you don't all of the sudden run into an invisible wall, thinking you could go farther.
Bloodwynd theme is now more of a catacomb-like structure, water is also present in the arena.
The shaft you fall down is now replaced with Asylum's elevator (talk about connecting lore!), so you don't have to worry about hitting torches on the way down.
Worm Queen is now entirely underground. The first idea was to create a volcano-like opening at the top, but with the new sun position this wouldn't really let any natural light in, so it's been shifted to a large underground cave with giant lights above Worm Queen. The scenery as you can tell is much more rugged.
THIS is probably my favorite arena that I've made. The Abyssal Arena kept its old floor but is now placed inside an actual abyss and a starlight field around it. The top of the arena spins in chaos as you fight Abyssal Terror (these cubes should not get in the way of the fight).
I was not a fan of the old arena I created. I mostly rushed it and the cavern was completely blocky. So I wanted to do an entire change to this arena to something much more interesting to look at and fight in.
The Lyrus arena led to a much larger room and a different approach to the arena itself. I took a more hell-themed to Lyrus, with chains and a mysterious structure for the arena. The Lyrus floor is also flat, you can also fall off
The pillars come with their own map logic when Lyrus runs into it. This should also fix the weird problem where rebuilding dock rebuilds pillars.
The 1v1 arenas were replaced with a VERY compact version. You can also select what arena you want to play in. There's 7 arenas in total.
VIP is getting a new feature, introducing the Valorant Range! hence by the name and with the help of Brass, this is very similar to the range from Valorant. Featuring 3 difficulties and strafing.
And don't worry, the old firing ranges are still in the VIP section, they also got a face lift.
Easter Eggs?
There are a few easter eggs throughout the Lobby, but unfortunately I had to shelve a big portion out because it would impact too many players in the Lobby.
But this doesn't mean I removed the big ending. I think you guys will really appreciate it if you complete it
What did I remove?
The Casino will no longer be a part of The Lobby, sorry! There's no need for a casino when your inventory already can do that. Besides, not a lot of people really used it at all.
With Casino gone, Rollermines will be completely removed. This was more used but throughout the years it was played rarely for memes, and once Abyssal Terror came out it was completely broken.
So, Can I Download the Map?
I will not be releasing this build or the final version to anyone. You will be downloading it for the first time once it uploads to the server. I assure you it is coming this month for those who first joined the lobby discord in July.
If you read this and thought I spoiled the whole Lobby, I assure you I have not! There are a lot more behind these screenshots, you'll just have to wait for release.
Thank you for those who supported the Lobby Discord through the entire creation of The Lobby, and for those who play tested early builds.
I hope you guys enjoy The Lobby!
and for the people who might complain but never followed the building of The Lobby *shrug* ... should've checked it out or said something.
Now for some stupid statistics if you're interested
This build on "final" compile took 17 minutes to compile.
There are...
719 custom materials
287 custom models
6 custom sounds
Switching over to Gmod's compiler, 58.7% of brushes were used, so this potentially means extra content like Krampus or parkour (or maybe surf, but I've never touched surf mapping before) could be implemented at a later date.
There are...
7934 Brushes
48082 Brush Faces
6656 Point Entities (lights, props, logic entities)
1544 Brush Entities (brush doors, buttons, func_details)
906 total lights
370 cubemaps
2816 props
Assets used
Realworldtextures - TopHattWaffle
Beautiful Glass - mmatses
Halo Texture Pack - 5k3
And probably a few others I'm missing!
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Change da world |
Posted by: Danger - 06-15-2020, 02:12 AM - Forum: Away/Offline
- Replies (17)
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This isn't a final message or goodbye, this may seem spontaneous but I've been thinking for some time.
There are multiple reasons why I need to take a break but it's mostly personal matters.
I have no ill-will towards any player, I apologize if I've made you hate me.
I know most banter was in good fun, please don't worry if you've memed me recently.
I felt like I obtained everything I wanted and I enjoy a fresh restart.
I will always love FRG and all the content that Brass has added to the server.
Have fun with the giveaway, I'll make sure to check out XG when it's released.
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Mini Boss Uniques |
Posted by: Alex Summers - 06-14-2020, 08:11 PM - Forum: Suggestions
- Replies (8)
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I think all mini bosses/bosses should have a cool unique they can drop, kinda like how the mini bosses of dilap drop their pets.
The 4 pillar bosses of grims could each have a chance to drop the "unknown weapon" from grims. It'd be a constant firing laser, kinda like polarity, and you could give it some kinda of special ability. Not sure what would be fitting for that.
Stone Guardian could have a chance to drop his shield as a melee weapon. The shield would function like the other shield melees but with a slightly bigger shield area and have an ability to do a dash attack/plant the shield in the ground doing small aoe damage.
The Giant Spider boss could have a misc/equipment item that summons a small spider to fight for you.
Tzadkiel could drop his swords for a melee, dual wield and all. The ability could either be the jump slam attack or the spin to win slam, where it blasts out in all directions.
I think thats about it, unless theres a boss I'm forgetting. also while we're here, buff fists of djinn they got powercreeped and aren't special/good anymore. Maybe make an ancient gemstone combo with fists and djinn crystal to get upgraded fists, mammon ult included.
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I was banned on disc and idk why |
Posted by: B Site - 06-14-2020, 08:08 PM - Forum: Unbanned
- Replies (2)
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Code:
Steam Name (Current): B Site
Steam Name (During incident): B Site
Steam ID:
Steam Profile Link:http://steamcommunity.com/id/ 123abc456def56ghi
Name of staff you were banned by: idk
Length of the ban: perm?
Would you like your ban shortened or repealed?: idk what this means but I just wanna get unbanned so I can talk to people in there
Reason for ban:idk during easter event
Did you commit the actions stated in the ban reason?: idk what the reason is
What really happened?:i dont remember
Additional details:it was on the disc server
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Online Users |
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