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D boi jenkins purp rdming...
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IDEA dump - all of the FR...
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Rework Extinct system
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TTT Killcard Art Submissi...
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Monthlies / Bimonthlies
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Pal TTT unban request
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Deathbringer |
Posted by: HeisenBurger - 07-11-2020, 05:17 PM - Forum: Buffs, Nerfs, and changes.
- Replies (5)
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The deathbringer is one of the classic godlikes on the server. It's the first event godlike we had and it has a proc that I think is really cool. However, it's not by any means a good weapon. I just said that the proc is cool, but it's not actually any good. First of all, the deathbringer is a rifle which means that in most situations you're using a rifle you will never proc the ball since you're going for headshots which is an insta kill, and Given how common mobility is now as a stat or utility on a lot of weapons, most people have a way to outrun the laughably slow ball that chases them if you hit their body and proc the ball. The other interesting thing this weapon has is it's second mode, which is a melee. The problem with it is that every single part of it is useless. It's slow to pull out, slow to swing, does little damage, the only good thing it has is proccing the ball but unless you proc it first swing then you'll instantly be killed for even looking at someone while swinging it.
My suggestion for changing this weapon is
First of all, make the red tint a bit less dark so looking through it isn't so hard in darker maps.
Give it a pull out and reload animation. It also has the old nexus repeater bug where you can keep reloading while shooting so you never run out of ammo.
Make Deathbringer balls scale to mobility, and the longer the ball is active, the faster it moves.
For the melee mode, make headshots charge up the melee mode, which allows you to get a guaranteed proc when you swing at someone who is X meters away (to prevent people from running right up to someone and insta killing them with the proc)
Also give the sniper gory trait, it'll make getting kills with it more satisfying just like Conq headshots + it makes sense with the weapon.
Feel free to give your suggestions for the deathbringer below, I think it's a really cool weapon that needs a bit of love.
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Jaybiie - members application |
Posted by: Jaybiie - 07-10-2020, 03:15 PM - Forum: Approved
- Replies (11)
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Age:16
Steam Name(Current):Jaybiie
Time played on servers?(!time username to check):105 hours ttt , 41 hours lobby , 2 hours in events
Where did you hear about this server?:just scrolling through ttt servers
Have you ever been banned and why?: twice one time i was karma banned because of karma baiters people kept hitting me running away and stuff like that and killing innos so i killed them and eventually got karma banned and the second time i was messing around with few others and got are karma so low and finally got karma banned just having fun.
Why do you want to join?: i know you the secret of members they have better rng, jk , i want this to become my permanent server and advance to be better know and become more trust worthy on the server
Referred by:no one
Additional Details: im a chill guy who can take jokes and pretty funny i can mess around and play ttt properly and i've advanced in wealth quite quickly in the server gaining about a mil per week and been on the server 3 weeks so im finding this pretty fun
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Lee +mem app |
Posted by: Lee - 07-09-2020, 01:09 AM - Forum: Approved
- Replies (1)
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Steam Name(Current): Lee
Steam ID: STEAM_0:1:29610334
Age: 24, 25 in a week
Current Rank: Member
Have you ever been banned and why: Nope.
Why would you like to be promoted?: So if someone needs help and no one else is on i can try my best, also why not
Why do you think we should promote you?: i have previous experience so all i need is a refresher course and i feel like i might have a different perspective to some things than others
Do you have any administrative experience: Yes, Admin on NTG and some old tf2 communities
Do you agree to FRG's policy on applications(yes or no): Yes
(By agreeing above you are agreeing that you understand you are not entitled to said promotion, and that we have all rights to deny or approve the application
for any reason we see fit, you agree to not stir up any trouble if the application outcome is not your desired outcome.
Failing to abide by this can result in a full demote, or perma-denial.)
Additional Details: if some people are worried i might fall into the same things people thought i did on NTG that shouldn't be problem, i have no intention of bring that persona back that i needed to survive on NTG. If this doesn't get approved i wont be to heart broken ill just wait a bit to try again.
Enjoy your day and always Be Honest, Thanks!
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Snake Bite |
Posted by: A2 - 07-08-2020, 08:18 PM - Forum: Suggestions
- Replies (7)
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Snake Bite
Exotic
Accuracy: 10%
Clip: -2
Damage: 270%
Deploy Speed: -40%
Firerate: -200%
Stability: -200%
*This weapon cannot reload or refill its clip
*1 in 6 Chance to deliver a deadly dose of venom, instantly killing the user
Don't let it's colorful facade fool you, it is not an invitation, but a warning.
or
This creature seems to be neither friend nor foe, indiscriminately lashing out at whoever gets near
This weapon cannot be slotted into the eternal bond.
The model should be a default deagle with a black and yellow texture something like this

The weapon does 100 on a bodyshot but leaves no wiggle room to miss ☠.
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Freedom Melee Proc Chance Increase |
Posted by: HeisenBurger - 07-08-2020, 01:06 PM - Forum: Suggestions
- Replies (14)
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I think that Freedom on melees should have an increased proc chance, I've been using my trident for hours and it NEVER procs in a fight or at any time where it would be useful. I get that the main argument right now is that on faster melees it would be strong, but that doesn't really make sense to me considering that there's still a cooldown timer on them and realistically how much stronger would a melee be if it shot out fireworks. Right now, the absolute best chance is 1 in 10 to proc freedom and imo that's not really good at all on something like the staff or the trident which are extremely slow melees. I think if melees were 1 in 3 - 6 it would be a lot better, it's not like the doomscooper would magically be overpowered with that change since if anything it would still be getting affected by the cooldown timer already implemented on props.
also let trident tentacles proc freedom, also make the rock throw do the 30 damage it's supposed to do and not 7 they are very useless.
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Some QoL Changes |
Posted by: HeisenBurger - 07-07-2020, 11:38 PM - Forum: Suggestions
- Replies (1)
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Toy Hammer speed boost, Trident triple shot, Staff of Osiris right click all need cooldown bars, there's 0 indicator whether you can use their abilities and you just have to try to know. I'm assuming it would be relatively simple to implement for you, and it would massively improve the QoL of these items. There's probably a couple more things that could use the cooldown bar treatment but these are the ones off the top of my head that I know of.
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[BUFF] Increase Scattershot Starting ammo |
Posted by: Divine - 07-07-2020, 10:01 PM - Forum: Buffs, Nerfs, and changes.
- Replies (1)
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maybe its something that cant be implemented since most guns operate on reserves being clipx2 but i wondered if there was a way to make special accommodations for a gun like Scattershot that has 6 shots total 2 in clip 4 in reserve
Maybe other guns could get modernized like this but i personally dont use or know of the others that could get this treament
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