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Dreadark got 30 crates
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Patchnotes 1/6/2015 |
Posted by: Brassx - 01-06-2015, 04:14 PM - Forum: Server Patchnotes
- Replies (20)
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•Fixed bug with market place that made only auction listings save in market history. So up until now only auctions have been affecting the price estimation system.
•Slightly nerfed awp.
•Slightly nerfed shotguns.
•Added new weapons, and uniques.
•Added 4 Melee weapons(more will come soon), 2 of which I ported to ViewModel/World Models myself from static models.
•Server is now officially launched! All inventories, coinshops, and market listings have been wiped.
•Increased rarities of almost everything.
•Added a notification to tell you when I've update something(you can disable it), it will also tell you to enable all custom downloads if you haven't done so, only when there's an update. Just to avoid any errors(you should enable all custom downloads for this update, as there is some new content).
•Opened up the donation page at forerunnergaming.org/forums/donate.php
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Sticky Bombs + Grapple = Don't Work |
Posted by: Terran - 01-06-2015, 05:56 AM - Forum: Resolved
- Replies (1)
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If a Traitor sticks a Sticky Bomb to you, you can't use a grappling hook.
Axe stuck one on me, then I realized I couldn't grapple around, and we did some more testing. The rope also goes...odd.
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Melee Ideas |
Posted by: Maximus3131 [TRADING] - 01-05-2015, 05:04 PM - Forum: Suggestions
- Replies (6)
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Low is anything less than normal, High is anything better than normal, Standard is just normal, and None means it doesn't do anything.
Low/Medium/High in the name is its rarity.
I will be adding the models soon.
I would like advice on things to change, these are the best ideas i could think that haven't already been used in NTG.
Name: Board (Low)
Damage: Low, -40% (12)
Firerate: High, +30%
Range: Standard
Push: Low, -20%
Pushrate: Standard
Swep: https://steamcommunity.com/sharedfiles/filedetails/?id=295103091
Name: Hatchet (Medium)
Damage: High, +40% (28)
Firerate: Low, -40%
Range: Low, -20%
Push: Low, -30%
Pushrate: High, +30%
Swep: https://steamcommunity.com/sharedfiles/filedetails/?id=158642184
Name: Katana (High)
Damage: High, +50% (30)
Firerate: Low, -40%
Range: High, +20%
Push: Standard
Pushrate: Low, -20%
Swep: https://steamcommunity.com/sharedfiles/filedetails/?id=118799307
Name: Rake (Low)
Damage: Low, -50% (10)
Firerate: High, +30%
Range: High, +10%
Push: Low, -30%
Pushrate: High, +20%
Swep: Need help finding
Name: Wrench (Medium)
Damage: High, +30%
Firerate: Low, -20%
Range: Standard
Push: Standard
Pushrate: High, +10%
Swep: Finding
Name: Spoon (Medium)
Damage: Low, -75% (5)
Firerate: High, +80%
Range: Low, -20%
Push: Low, -40%
Pushrate: High, +50%
Swep: https://steamcommunity.com/sharedfiles/filedetails/?id=104914483
Name: Energy Sword (Super High) (Breaks after a few uses)
Damage: High, +250% (50)
Firerate: Low, -200%
Range: Standard
Push: None
Pushrate: None
Swep: https://steamcommunity.com/sharedfiles/filedetails/?id=197304759
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Melee Suggestion - Flail |
Posted by: Nacholistic - 01-05-2015, 12:33 PM - Forum: Suggestions
- Replies (3)
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Melees are getting added, so why not suggest one?
Name: Flail
Damage: High- 35-45 per hit
Firerate: Low, 1 hit every 2 seconds
Range: Medium, standard crowbar
Push: Low, but does slight damage
Pushrate: Low, same as FR
Swep: On mobile currently, will add later
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Patchnotes 1/5/2015 |
Posted by: Brassx - 01-05-2015, 07:31 AM - Forum: Server Patchnotes
- Replies (3)
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•Fixed various minor bugs.
•Added a rule menu, you can bring this up by typing !rules, /rules, !motd, /motd or by clicking "Rules" under your Inventory menu.
You can right click on any rule and click "Copy" to copy it to your clipboard to paste elsewhere.
•Fixed !cha.
All that's left to do is to add Melee weapons!(I completely forgot about them)
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Patchnotes 1/4/2015 |
Posted by: Brassx - 01-04-2015, 02:19 PM - Forum: Server Patchnotes
- Replies (5)
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•Changed up the "Inspect" window(the one you right click>inspect to get to), made the window bigger, and added controls at the top.
•Made default Inventory slots 30(sorry for da ugly scrolling in trades).
•AFK time is now longer.
•Fixed some bugs related to reloading.
•Fixed a few crystal bugs.
•Fixed a bug with market where a highest bidder would display on an item they didn't bid on.
•Fixed a bug with market history which didn't account for the price an item was sold for after an auction.
•Added a new crystal.
•Added my Price estimation system, which looks at previous market transactions for items of similar quality(yes includes traits), and calculates an average price. Just to more or less give someone a quick idea of how much something MIGHT be worth.
You just right click on an item and click "Get estimated price" and this menu pops up:
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Online Users |
There are currently 618 online users. » 11 Member(s) | 607 Guest(s) BarryTheBuckshotBunny, Brassx , Excel, Gage, HawkHD31, Invoker, ManeGunner6, twentysix, Unknown, zec, ◥ChechenWolf☪◤
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