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Forum: Suggestions
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A Sort Of In-Thought Idea |
Posted by: Terran - 12-14-2014, 06:32 PM - Forum: Suggestions
- Replies (3)
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Its a real pain for that guy with 700 karma who finds it hilarious to shoot you every round once, right?
How about, if you kill someone with less than default (1000) karma, you lose less karma than you normally would?
Now, this could have a lot of problems with it (Stuff like promoting RDM of low karma players and stuff), but it'd be nice to keep my karma slightly decent killing the T baiters and stuff.
Yay/nay?
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Return some stuff! |
Posted by: Bottle4 - 12-14-2014, 04:10 PM - Forum: Suggestions
- Replies (16)
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1. Plasma grenades - they attach on a surface (or player) & after few seconds, they explode!
2. Grappling hooks: 'nuff said.
Alternative: Allowing limited prop-surfing, A.k.a. not to go outside the map & such that would be exploits.
3. Customizable weaponry - this isn't about attachments, no - it's about something more important - skins!
How about some popular Т/D weapons get some attention also? They can have custom camoflages, or for the knife - fade textures!
Or, customizable sound - you would be able to use different jihad sounds and maybe some music playing for miniguns - it'll have limited distance (the music) & can be funny/interesting.
An idea that may not be tolerated - how about universal textures? Like the whole skin covers the weapon & it's equippable on any weapon as long as you have the skin?
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Vote on new method to handle most minor RDM complaints. |
Posted by: Brassx - 12-14-2014, 03:02 PM - Forum: Suggestions
- Replies (12)
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Ok, I feel like most RDM complaints don't deserve any major punishments. Seeing as RDM is usually handled by slays, what if I made a queue, in which I can add an offending player to, then the next time they are on(with a decent playercount), it slays them just like NRSLAY.
I would know if they were slain by them being removed from the queue, this would serve as an easy and fair punishment for an RDM when no staff were on.
And a Side note:
Please realize, at the moment we are currently looking for bugs with the Inventory! some rules, and other things are NOT currently fully in place, and most actions shouldn't be taken too seriously just yet.
New TTT related items will come soon, I'm not in that phase just yet.
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Only Private Beta Testers can post suggestions |
Posted by: Bottle4 - 12-14-2014, 06:49 AM - Forum: Resolved
- Replies (5)
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Ok, it was understandable whilst the private beta, but now - everyone here is playing it, but why only private beta testers can still make threads in it? :S
Also, will Open Beta Testers ( OBT ) get something also, to mark their testing period? Like some <Legendary badge or thingy?
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Trade while alive. |
Posted by: Jake1o - 12-14-2014, 05:36 AM - Forum: Resolved
- Replies (1)
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When you are alive you can trade people who are dead. It shows you all the dead people in the offer trade box even if the haven't been IDed.
EDIT: also igniting someone and then them spectating someone causes the person they are spectating to catch on fire. Also igniting a person in spectator mode allows them to fly around the map as a ball of fire.
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