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[BUFF] Shotgun
Forum: Buffs, Nerfs, and changes.
Last Post: Excel
11-17-2024, 02:43 PM
» Replies: 1
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Default SG's are a bit po...
Forum: Suggestions
Last Post: Danger
11-15-2024, 06:35 PM
» Replies: 28
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A Tier between Legendary ...
Forum: Suggestions
Last Post: Terran
10-26-2024, 11:02 PM
» Replies: 43
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Dylansonfire Member Appli...
Forum: Denied
Last Post: Not John Smith
10-25-2024, 12:08 AM
» Replies: 21
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Selling bellum
Forum: General
Last Post: Terran
10-21-2024, 04:45 AM
» Replies: 5
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Member Application for th...
Forum: Denied
Last Post: Not John Smith
10-10-2024, 09:32 PM
» Replies: 6
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Re;Application Of The Clo...
Forum: Denied
Last Post: Not John Smith
10-07-2024, 03:10 PM
» Replies: 7
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Noctt's reapplication
Forum: Approved
Last Post: Not John Smith
10-07-2024, 03:08 PM
» Replies: 14
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Spoder Member application
Forum: Approved
Last Post: Not John Smith
10-07-2024, 03:07 PM
» Replies: 17
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perm ban appeal
Forum: Unbanned
Last Post: Not John Smith
09-26-2024, 06:52 PM
» Replies: 1
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Briefcase Melee Weapon |
Posted by: Khaine - 05-02-2020, 11:06 AM - Forum: Suggestions
- Replies (1)
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Hello and Good Morning,
I came up with this idea while sleeping.
Today I bring you the concept of :
The Briefcase
Stats will include:
+ High Damage
- Low Mobility
+ High Range
- Low Fire-rate
(Pushback will be high)
Some concepts that the melee can do:
- Briefcase will create paper trail and/or paper particle effect upon hitting a player
- You can customize color of briefcase material
- Possibly put decals on it, (Client-side only maybe?) thus we can add decals to the server
Decals can be put on weapons for customization
Decals can be user submitted
So I had 1 1/2 ideas, lol
Thank you for reading, have a good day.
~Kain
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Idea for old monthlies |
Posted by: ZombieNinja975 - 05-01-2020, 09:28 PM - Forum: Suggestions
- Replies (11)
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Not sure if there is a plan for them after the new system is added, but I think they should be made into a Monthly crate, that rolls between all the 12 monthlies and gives a random one, similar to the flashback crate.
With how much people enjoy the items and how many get decon'd for crafting, I think it is not a good idea to have them completely taken out of the drop pool.
The crate would be rarer than a normal monthly, and giving a random one would make it so that the more sought after monthlies can stay valuable.
Im sure most people will disagree with this because eventually it MIGHT devalue their current monthlies, maybe when added give all the current monthlies out a special name or something to show they dropped through the original system, similar to the exotic versions of flashback guns
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Buff Banshee's Wail (Pistol form) |
Posted by: Terran - 04-28-2020, 09:19 PM - Forum: Suggestions
- Replies (13)
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The gun sounds and looks AMAZING, but in retrospect its total garbage. Very slow rate of fire, about half that of a default pistol I think, with only 75 damage headshots (Around the same as a pistol) and 30 damage bodyshots. So it takes 4 shots to the chest to kill, but it shoots slower than a deagle and has less damage.
Its cool to use just because of what it is, but man its a really dogshit weapon and I'd like to see it be viable. I'm not sure how, but the base model of the gun could definitely shoot a lot faster, and maybe bump the damage up a bit so it 3-shot body shots (40 damage to chest?)
p.s it does like 17 to leg/arm which is so low
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Ruby Shrine debate. |
Posted by: Brassx - 04-27-2020, 06:49 PM - Forum: General
- Replies (43)
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Things seem pretty split on if the Ruby shrine were to exist. On one side I get flak for it ever existing, on the other side I get flak for it being removed.
I say we use this thread to debate it's existence, so we can have the info and points people bring up all in one place.
First off, to answer the question: Is it pay2win?
Yes it is to an extent, but It's on the same levels of pay2win as any other donator perks we have. We NEED donator perks to survive. It's a simple fact. And the shrine Is just a lot more exciting overall compared to the other donator options, it's high risk high reward, and people see godlikes come from it and freak out.
However, consider:
- Things you get from it aren't really any better than things F2P players can get. Especially when factoring crafting, and how 6 trait stacked prims will most likely be better than anything you get from the shrine at this point.
- On a ruby spent to 'good' item ratio, it's around the same as crates, but way more extreme at times.
- Donators can buy ruby crates for cheap, and spend a long time rolling and rolling, and eventually get a godlike that way. Probably spending the same amount, if not less, than the amount they'd spend on shrine to proc an item (not even guaranteed to be a godlike).
- They can buy runes, and sell them on the market for guaranteed coins over a longer period of time. That is guaranteed to make them profit, much more profit than shrine or any crates would most likely bring them for ruby to coin ratios.
Shrine is a glorified crate. It's akin to donators buying crates via rubies, and rolling them, with fewer steps. They would spend the same, if not MORE rubies on shrine than any crate, but spend less time going for an item because using the shrine is much faster than opening 2k crates.
There's no denying our donator perks already are very lacking compared to other servers, especially ones that sell tradeable currency directly (which inflates currency a ton), the question is how far is too far. For me personally, I don't think the ruby shrine is really too extreme, as an idea. Especially when I look at other servers, with more players, who have blatant pay2win shops, but still maintain a larger playerbase than us. Why don't players care about that? NTG was like that, and it wasn't really a problem. But for the shrine, I'm just worried people with no self control will spend more than they can afford on it, or regret doing it. (Though they have to go through multiple waivers/warnings to even access it)
Debate away, I'll clear up any misconceptions as I see them.
EDIT:
Keep in mind, challenge scroll reward chests were removed from shrine, as were scrolls.
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[Buff] Extincts |
Posted by: Vhoxel - 04-26-2020, 02:08 PM - Forum: Buffs, Nerfs, and changes.
- Replies (14)
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First of all, Terran is a poopy head.
We all know nobody actually uses extincts a lot due to their constellation effects being mediocre besides Sagittarius.
By nerfing sag, it'll just end up with no one using it at all. Instead, what we should do is buff the other ones so they can actually be viable.
Now you might be asking, Voxl u fat gae y not just turn sag like aries make it so u hav 2 swap guns 2 get buf??
Have you guys actually tried to use Wicked/Aries? Shit's so much of a chore I'd rather just use another weapon over them. Nobody has the time to swap weapons and swap back mid gunfight to get the buffs.
Aquarius: Land swimming is now permanent. Water cube is removed for better visibility. Mobility buff is removed.
Pisces: Water gush no longer deals damage to the user but still pushes them around and has a lower cooldown. Water walking gives increased mobility. After recently being water gushed, the user will take significantly reduced fall damage until they hit the ground.
Gemini: Actually the only constellation besides sag that I feel is in a pretty good spot. Channeling the activation key for 2-3 seconds while the clone is active will swap you and the clone's location. (Channeling will make allow it to be a good tool to confuse people while not making it a get out of jail free card.)
Aries: The defensive part of the buffs becomes permanent (slow and proc resist), headshot damage and clip buff is kept as it is.
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Kain | Membership Application |
Posted by: Khaine - 04-25-2020, 12:35 AM - Forum: Approved
- Replies (7)
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Age:22
Steam Name(Current): Kain
Time played on servers?: ~57 Hours On TTT ~46 Hours in the Lobby
Where did you hear about this server?: Back when it was started in NTG
Have you ever been banned and why?: Not here
Why do you want to join?: TTT has always been a favorite pass-time of mine, and NTG was a great place to start, now FRG will fill that void.
Referred by: Terran
Additional Details:
Might Kinda look bare-bones but
Discord : @Akane#2401
Steam Profile : https://steamcommunity.com/id/brotherwolf199/
Might be too soon to apply, being new-old here and nobody remembering. But Think Positive
Thank You For Reading
~ Kain
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Soul Harvest & Music Kits |
Posted by: Khaine - 04-25-2020, 12:12 AM - Forum: Suggestions
- Replies (4)
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Hello, I wanted to share an Idea I had in the shower, I'm not sure if it has been either implemented / thought about before so sorry if it is a re-post of something.
First Idea: Soul Harvest
Basically stat-trak kill count concept from CS:GO, many things can be optimized for this.
Only tracks rightful kills "certainly"
Can be seen in :
After a set amount of kills, it could reward the player with the following:
Stats reset after being traded, even a possible new rune to reset kills without issue.
Crafted or Dropped either or.
Second Idea: Music Kits
Another concept from CS:GO, the music kit.
Basically some music will play on the follow terms:
- Pre-Round (New Map After MapVote) ~ 30 sec Grace Time
- Pre-Round (Normal) ~ 5-10 sec Grace Time
- Death (From Any Object) ~ 3-5 sec Grace Time
- Death (From Event Object) ~ 3-5 sec Grace Time
- Post-Round (Normal) ~ 10-15 sec Grace Time
- Post-Round (Map Ended, Mapvote in Place) ~ 20-30 sec Grace Time
Items will be merged with coinshop.
Players can suggest new music kits.
Music kits could be tradable and dropped from any event.
Make sure that copyright wont shut it down, and that it is legal to use said tracks
Third Idea: Lobby Radio
Basically describes itself. I know the ambience of lobby is nice, but a radio would be cool, possible a jukebox idea.
Players can pay to add in a track of their favorite song. Maybe.
Again too, Make sure that copyright wont shut it down, and that it is legal to use said tracks..
Anyway TLDR, I hope for feedback. Sorry again if any of these have been posted before.
Thanks for Reading
~Kain
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