That would work, but it feels like more limiting player interactivity that way then anything else. Level requirements on items would suck; - If you luck out and get a super amazing drop, it'd be nice to be able to use it ASAP! A marketplace system would be a good alternative, since it means if someone is unlucky with drops, they could grind slimes, get enough coins, purchase a weapon and fight a tougher opponent.
Actually, yeah, the marketplace system sounds really good, but maybe everything could have an average? So you can't put a 500 coin item for 10000, nor put it for 1 or something. Eh, I dunno.
I feel as if a large part of the "staying power" is working to get a cool drop and progress yourself.
Actually, yeah, the marketplace system sounds really good, but maybe everything could have an average? So you can't put a 500 coin item for 10000, nor put it for 1 or something. Eh, I dunno.
I feel as if a large part of the "staying power" is working to get a cool drop and progress yourself.