04-27-2019, 01:28 AM
Albatross- As long as elevators kill you, it's impossible to get back up from the bottom part of the map.
The map itself is generally ugly, but the gameplay is "fine"
Concentration- An absolute mess of a map. I'm shocked we kept it this long.
Ugly design. Nazi Iconography everywhere that I don't think the server should be associated with, and horrid framerate dips, especially near the main area of the map where most of the round is played.
Logical Office- Kind've bad
If someone is inside, and someone is outside it takes forever for them to fight eachother, if they ever decide to fight eachother. Especially on such a "Small" map, it causes a lot of unintentional or even intentional delays as it becomes a stand off between the T, and the Inno both camping a small corridor watching a door.
Peach's Castle- Terrible.
Physically painful to look at, and spots on the map where you can get stuck just by walking too close to them. Kind've confusing layout with a few one way sections meaning once taken the T would have to walk all the way back around to get to anywhere important
Stargate- Getting stuck in a room for 10 minutes then slain for "Delaying". Or rushing the portal only to have a firing squad waiting on the other side.
The map itself is generally ugly, but the gameplay is "fine"
Concentration- An absolute mess of a map. I'm shocked we kept it this long.
Ugly design. Nazi Iconography everywhere that I don't think the server should be associated with, and horrid framerate dips, especially near the main area of the map where most of the round is played.
Logical Office- Kind've bad
If someone is inside, and someone is outside it takes forever for them to fight eachother, if they ever decide to fight eachother. Especially on such a "Small" map, it causes a lot of unintentional or even intentional delays as it becomes a stand off between the T, and the Inno both camping a small corridor watching a door.
Peach's Castle- Terrible.
Physically painful to look at, and spots on the map where you can get stuck just by walking too close to them. Kind've confusing layout with a few one way sections meaning once taken the T would have to walk all the way back around to get to anywhere important
Stargate- Getting stuck in a room for 10 minutes then slain for "Delaying". Or rushing the portal only to have a firing squad waiting on the other side.
Tneconni