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[BUFF] Shotgun
Forum: Buffs, Nerfs, and changes.
Last Post: Excel
11-17-2024, 02:43 PM
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Default SG's are a bit po...
Forum: Suggestions
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A Tier between Legendary ...
Forum: Suggestions
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Dylansonfire Member Appli...
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Selling bellum
Forum: General
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Member Application for th...
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Re;Application Of The Clo...
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Noctt's reapplication
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Spoder Member application
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perm ban appeal
Forum: Unbanned
Last Post: Not John Smith
09-26-2024, 06:52 PM
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Event idea |
Posted by: GoldenGuy - 01-28-2020, 07:19 AM - Forum: Suggestions
- Replies (2)
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Okay, so, leave your equipment in the bank for this one.
The party starts out in a room, in a dungeon prison, but it seems the guards are dead already, and your cells were opened for some reason. Outside of the cell you see equipment.
Bow of the Ranger: Equips ranger class, has lower hp, has a bow, increased accuracy, can summon pets with a whistle (take an idea from ocarina, summon different pets with different whistle calls), can see enemies of a type in an area when one of that type is hit
Pets could include:
-Bear, aggressive, enemies will target it first, high hp, high damage
-Dog, fetches loot orbs for you, cannot be targeted by enemies, can sniff out potentially hidden treasure behind secret walls
-Tiger, swift, ferocious attacks, will knockback or knock down enemies when it strikes
Sword of the Warrior: Equips Warrior class, which has longsword taken straight from the rounds, without the healing, increased health, reduced damage received, can do a spin attack for aoe damage on area around them, and lastly can also do a shout which makes enemies target the warrior
Holy Symbol of the Cleric: Equips cleric class, normal hp, has the book of course, but also a flail with shield. The flail has less damage than the sword, but has a decent range and hit box size. Cleric book does everything it usually does with healing, and instead of ammo, a small damage reduction buff for a brief time. Can also do turn undead to make all zombie enemies flee for a certain amount of time, can also revive x allies for cost of all mana (depends on number of players for the run, 1 player for 4 and 5 man, but 2 for 6 man)
Wand of the Mage: Equips mage class, lower hp (let's face it, mages are always weak) which has a better wand than TTT does (and hopefully a better model than the magneto stick)which can cast other spells, depending on key sequences hit when holding a key (think like fishing, mixed with Magicka), with higher key sequences doing better more powerful spells, such as fireball, lightning bolt, blizzard, even up to summon spells, where you can summon ignis or glacies, or perhaps a weaker morgoth for a VERY BRIEF TIME
Dagger of the Rogue: Equips assassin class, normal hp, has all the normal assassin perks, excluding the door thing of course, but sneaks up on enemies, does bonus damage on backstabs, can't be targeted when invisible, but loses stealth if bumping into enemies. high swing rate for dagger, high mobility, can detect traps and hidden doors easier, if there's a locked chest, you can skip the key and just have the rogue pick the lock with a fishing style typing mini game, but there is a bunch of keys instead (but if you fail, of course, then you HAVE to go find the key)
Lute of the Bard: Equips Bard class, lower hp, can buff allies much like the ocarina, but in an aoe style, can also cast some spells using music as well, when played, enables you to press a key to use the spell within a timeframe at an enemy. Can also do weaker healing in a singular style instead of an aoe like the cleric
Anyway, there will be 1 of each available, and it's up to the players to pick what they want, but there's no going back, nor picking up of additional weaponry
So in this dungeon, as you leave the room, there's some giant rats kind of around for some reason, you get the feeling they may have crawled their way in for food, but it's a good way to get yourself reaquainted with your gear. As you proceed down, there's almost what seems like a massacre in the halls, blood everywhere, but no bodies? that's odd. Of course, there will be plenty of dungeon to explore, random chests and odd tidbits here and there, maybe a nice puzzle for a secret room.
Further in, you encounter some zombies, which would explain the bodies you suppose, naturally easy to kill enemies, as zombies always are. You make your way through that, and eventually find yourself in the first boss room, where you encounter 2 wights, much more powerful zombies, much like the survive boss, but not quite so magically inclined. Divide and conquer, or do what you do best and cheese the fuck out of it, and the door that seemed magically locked now is available to go through
Now, it's getting more and more eerie. There's skeletons now, a bit tougher, harder to hit, and they fight back with arrows and swords too. Make your way to the next boss room for a fun fight with the skeleton king himself, much more powerful, swings a huge warhammer around with ease, this fucker's been drinking milk with this much HP. But after you beat him, you get but a brief respite to get yourself together (basically heal and buff, then there's a prompt asking if ready) when a lich appears before you, asking "WHAT HAVE YOU DONE TO MY CREATIONS" and teleports you into a pit of horror with bones all around in a round arena with other obstacles that you can hide around and behind.
The final fight, of course he's gonna summon the enemies you've fought before, skeletons and zombies, then after you kill them, he will jump in, cast a few spells, you gotta find the phylactery and weaken that however (which is hidden somewhere in the map) and he will do his down phase where you can unleash hell upon him) and cycle and repeat for a good fight.
Afterwards, you are teleported back to a small village, where townsfolk are aware that the lich is dead, and reward you with your loot, after expressing much gratitude
tl:dr, DnD dungeon, zombies and skeletons, lich final boss, coliseum fashion, rewarded from townsfolk instead of a chest like usual
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Rune of Annulment (change) |
Posted by: GoldenGuy - 01-28-2020, 06:39 AM - Forum: Buffs, Nerfs, and changes.
- Replies (9)
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As it stands, rune of annulment doesn't see much use, as far as I've seen. It's a cool rune, but it has a chance to knock off one of your cooler traits that you might wanna keep on the gun. My suggestion here would probably buff the rune a little bit, making it a bit more useful.
So when you use the rune, instead of it being random, allow us to select what trait to remove, but it has a chance to fail, and the chances get lower as the higher tier of the gun it gets. I suck at percentages, so i'm not going to propose percentages.
Also, please allow us to use it on catalysts. I don't mind if the rarity changes, but shit, it'd be so cool to use this rune without such a major risk for so little reward.
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Very Early Easter Crate Suggestions |
Posted by: ghasT_T - 01-27-2020, 05:32 PM - Forum: Suggestions
- Replies (7)
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Only a few months early, but here's what I got cooking
Silly Rabbit
Deagle
+10% Damage
+10% Firerate
+30% Reload Speed
-40% Holster Speed
-40% Deploy Speed
Special Trait: On hit, target's deployed item is switched with a random slot. On miss, user's deployed item is switched with a random slot.
Moai
Primordial
Droppable as both MP5 and TMP
+45% Damage
+50 Clip
+15% Stability
+20% Accuracy
+20% Range
-4% Mobility
-5% Firerate
-10% Deploy Speed
Special Trait: This weapon cannot reload and does not spawn with reserve ammo. However, the user is passively immune to all mobility-impairing effects.
Flavor Text: A forgotten remnant of a great journey that spanned the ocean horizon.
Mad Hare
Bizon
+12% Damage
+14 Clip
+30% Accuracy
+25% Firerate
+16% Mobility
-20% Stability
-18% Reload Speed
Special Trait: 1 in 10-30 chance to spread Madness to target, lowering their jump height by 40% and causing them to view all players as having the Player-Boss Bunny playermodel for 20-40 seconds.
Bountiful Tier
Primordial Tier
+0-20% Damage
+0-30% Deploy Speed
+0-30% Reload Speed
+40% Stability
-5-15 Clip
Special Trait: New Suffix, of Harvest, a passive ability which allows the user to use any ammo type picked up or collected to reload this weapon, additionally granting 2x as much ammo you normally would have gained. This includes normal ammo box pick-ups and items which grant ammo (Caliburn circle and egg, Dimension Crystal, ect).
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cheny bedeney membership |
Posted by: squaje - 01-25-2020, 07:42 PM - Forum: Denied
- Replies (10)
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Age:17
Steam Name(Current):ENTch
Time played on servers?(!time username to check):1307 on TTT, 553 on lobby
Where did you hear about this server?:probably just found it years ago, dont really remember
Have you ever been banned and why?:yes, that one time in like august or so 2019 where i was extremely fucking toxic
Why do you want to join?:well, i was member before the ban, and it got taken away when the ban was lifted, so i guess i kind of just want it back, nothing to special
Referred by:
Additional Details:not nob, played for years, just had my member removed when i was banned, still play pretty much everyday, you most likely know me.
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An Overhaul of the Achievements |
Posted by: The Black Parade - 01-25-2020, 08:44 AM - Forum: Suggestions
- Replies (9)
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Everyone is making weapon suggestions, wanting stuff nerfed and buffed, making reports about one rdm. So lets talk about Achievements!
!ach was really cool back then and people were actively trying to complete (idk if people still do now), I know I was trying to do them. But now it's REALLY buggy. The "old new" weapons don't count half of the time, some of the ranks actually don't give titles, and the new weapons are not in now.
So I'm thinking of some sort of super-overhaul to the system. My personal belief for an achievement list is stuff about the whole server, doing the content, like if it was an ACTUAL game. I know there was stuff about Worm-Queen but that was it.
So this is what I propose, and suggestions
Add and remove the titles
Brass stated before, titles are annoying to make apparently. So removing titles from achievements is for the better. People don't really use any of their titles once they get the best one, whatever that may be, or if they have a custom title.
If there should be a reward, I think it would be specific rewards for each, coin drops, or just bragging rights.
Easy-hard achievements
some of the achievements are already hard, like any of the mastery weapon ranks or the cog quest. Have achievements for all levels of experience. I also think rng-like achievements are acceptable, like dropping a godlike.
Organization
First of all, I think !ach should be integrated into the inventory gui, and after that the entire thing should just be changed, tabs to the left instead of dropboxes.
Suggestions and ideas
I thought of a few possible achievements. I would think these achievements would cover almost all of FRG. These are just suggestions be in mind, and names can change.
General
Beginner:
Reach level 25.
Advanced:
Reach level 50
Prestige I:
Enter the first prestige.
Prestige II:
Enter the second prestige.
Prestige III:
Enter the third prestige.
Item collector:
Open 1000 crates.
Seen It All:
Play for 1000 hours.
Maxed Out:
Increase your inventory to the max slots.
Overboard:
Have the max amount of inventory slots as well as 50 extra storage space through containers.
Crafting Fodder:
Scrap 5000 items.
Blacksmith:
Reach level 50 in crafting.
Perk Master:
Unlock every perk in each tier.
Lobby
A Hole For Every Key:
Smelt 250 of any tier
Legendary Smelter:
Smelt 100 Tier V keys.
Roller-Mine Stomper:
Reach round 100 in Rollermines.
Bite the Bait:
Fish up 10 fish or any items.
Fish Reeling:
Fish up 50 fish or any items.
Tasty Shaft:
Fish up 500 fish or any items.
Vanity Rod:
Buy bait and fish up 50 fish or any items.
Master Bait:
Buy the Master Fisher title.
Defeating Unknown:
Acquire the Seal of the Djinn and defeat Mammon.
Known Cavern:
Defeat Bloodwynd under X seconds.
Eye of the Kraken:
Defeat Kraken and reach the top 10 score.
King of the Castle:
Defeat Ignis and Glacies under X seconds.
30k Scam:
Defeat Lyrus with a full queue of players.
Abyssal End:
Defeat the Abyssal Terror on hard.
Perfection:
Defeat the Abyssal Terror without taking damage on hard.
Extermination:
Defeat all Lobby bosses (not including Mammon, or non-party base bosses) without you or your team taking damage,
Survive
Hive Mind:
Defeat the boss of Survive
Marathon Runner:
Defeat the boss 3 times in Survive
Speeding Up:
Reach round 12 in X minutes.
Familiar:
Buy your Loadout.
Osiris:
Complete the orb objective.
Unknown Consequences:
Complete the puzzle objective.
Deep Pockets:
Have a total of X points.
Grim's
Soul Retriever:
Complete Grim's quest.
Loot First:
Loot 50 chest in total.
Laser Beams:
Pickup the laser beam and charge all 4 pillars.
It Will Never Drop:
Defeat Morgoth.
Party Time:
Complete Grim's Labyrinth with a party of 12 players.
Asylum
Loot First:
Loot 50 chest in total.
Speed Runner:
Complete all pillars in X minutes.
Egyptian God:
Defeat Horus.
Isle of Demons
Loot First:
Loot 50 chest in total.
20/20:
Find and pickup the plug under 10 seconds then enter the facility under 2 minutes.
In and Out:
Complete the Seeker dimension under 5 minutes.
P90 Chest:
Complete the easter egg.
Muted:
Never let the Giant Spider dig into the ground.
Isle of Angels:
Defeat Tzadkiel.
IOD Master:
Complete the event under X minutes without anyone downing.
Dilapidation
The Frogs and the Bees:
Kill 500 enemies.
Thicc:
Defeat and survive Oxylus.
So yeah, this is a lot of work and there are most likely better projects to do but these are just my thoughts.
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New Primordial Misc - Dance of the Faerie |
Posted by: Ghostly - 01-24-2020, 10:49 PM - Forum: Suggestions
- No Replies
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New misc that when activated would last for 40 seconds granting +5% mobility and doing this
- everytime a bullet is shot there is a 1/4 chance to summon a colored orb floating on the edge of your screen similar to a pet. When there are 5 of the same color, on reload it would activate all those buffs with 5+ orbs consisting of the same color. (Orbs would only spawn on damage given)
Yellow- +20% firerate for 20 seconds
Green- +25% reload speed for 20 seconds
Purple- +15% damage increase for 20 seconds.
Pink- Trait Procs deal 10% more damage for 20 seconds.
Red- 25% less damage taken from all sources for 20 seconds
Blue- +20 max hp (if below 100 hp, heal for 25 hp)
Mainly just trying to think of a nice alternative to ocarina for bosses and such. I thought this would be a super neat little thing that would be kinda fun in ttt to snipe with, and it would be cool to have a nice new misc that wasnt a monthly. Most recent misc that wasnt just fun to use and is good was orb of xmas lmao (not including monthlies).
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Online Users |
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