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Addition of Traitor and Detective Weapons |
Posted by: Major Mon Marky Mark - 01-20-2020, 07:05 AM - Forum: Suggestions
- No Replies
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I brainstormed some ideas and weapons and thought up some ideas for Traitors and detectives that would introduce some new diversity to these menus since TTT is an integral part of obtaining newer players to FRG and sometimes the inventory system and its items can make it unmotivating to continue playing especially for players short on "luck" and want to use a cool weapon or just simply have fun in TTT without those items. (A bit a of a different topic than what I'm suggesting here) Enjoy!
We'll Start with the Detectives since they tend to receive the shorter end of the stick when it comes to menu diversity. (They are very difficult to come up with cooler ideas)
Detectives
-Active Defuser
The Detective is undetectable by radars and disabled mines if they walk within their detection radius (Bombs are described below)
-Grenades thrown by other players are all disabled if this is active and the detective is near the explosive before it goes off
-When grenades or something is disabled the same sound as destroying a C4 is played along with the sparks on the item that is defused's location.
-Riot Shield
-The Detective is given a full-body Riot Shield that blocks all damage coming from the front
-Mouse2: Shield Bash
The detective is able to shield bash causing massive screen shake and blurred vision.
-Activation shield bash moves the shield out of the way causing the detective to be vulnerable only for the animation it is activated; not the duration of the screen shake and blurred vision for enemies that is not a part of the shield bash animation.
Drone:
-The Drone is equipped with a Camera allowing the detective to scout other areas of the map while hidden in a corner.
-The Drone can be activated while crouched
-The Drone can drop a shock grenade directly below its location affecting all players traitors and innocents
-The Drone is able to ID bodies and shoot players for 2 damage a hit. It shoots lightweight pellets is the idea at a rate of 15 shots a second with no recoil and 100% accuracy and no reloading.
-The Drone can be destroyed; Has 100 health
The detective receives a Remote Control as the item and can swap between drone and player vision by holding R with the Remote active.
Random Class: Investigator
Buffs:
-The DNA Scanner is able to be used at a distance
-The Player is able to see footprints of the person they receive DNA on
-The Detective is Cloaked from Radars making them undetectable by traitors
-The Player is given a "Gas Mask" aka they are immune to all poisons such as Gas Grenade
Items:
-UMP Prototype is given
-Binoculars
-Drone
Random Class: Physicist
Buffs:
-The Player is able to dash
-Moon Gravity is received (Equivalent to Gravity Crystal)
-50% less Fall Damage
- 50% less damage to explosives
+100% damage dealt via Newton Launcher
-Players damaged by the detective with this class receive moon gravity for 15 seconds
Items:
-Newton Launcher
-Teleporter
Traitors:
Antlion Beam:
-The Player is given a rifle that shoots 1 laser.
-When the Laser makes contact with a player the player is given a 20 second time period before they are turned into an antlion
-1 damage is received as a separate indicator of being affected.
-Players infected recieve a notification saying they have been infected by a parasite and will mutate in 20 seconds.
-After 20 seconds the player turns into an antlion AI (no control over the antlion purely an NPC)
-there is a 1/3 chance for that player to turn into an antlion Guard
-Antlions can infect other players turning them into antlions along with a 1/3 chance to turn into an antlion guard.
-Antlions can detect and run after players across the map, but they prioritize the player closest to them.
-Antlion Guards cannot infect players and deal 35 damage a hit + high knockback.
-Antlion units (basic antlions) deal 30 damage a hit + antlion parasite
(Used to have this weapon on a different server a long long time ago; it was my favorite weapon so I have high hopes on this specific suggestion, made the game really fun)
Slams/Laser Tripwire Mines:
-Just as the name says
-Tripwire mines you can place against walls, ceilings, and floors
-You are able to place them on anything that has a surface
-Includes props (Can be placed on props)
-Deal Explosive Damage to a small radius in front of the mine.
-The radius is large enough to kill multiple players if they are walking close enough together
-Deals 200 damage to the closest players.
-The player is given 2 slams when bought from the traitor shop and more can be bought afterwards
Freeze Bombs/Mines:
-These Bombs freeze people into their ragdolls, but protects (reduces damage) them from most forms of damage
-These Bombs can be placed on the ground like a mine using right click and can be attached to any surface
-In Mine form, they are proximity-based not laser-based like Tripwire Slams. When a player gets too close they can be frozen along with players farther away but within the area of effect even if they are not within the area of activation
-all Bullet Damage to Frozen players is reduced by 75%
-Traits can Proc
-Explosive Damage deals +50% to Frozen Players
-Fire Damage removes the frozen effect.
-On initiation, 35 damage is dealt to frozen players
-Melees Deal +100% more damage to frozen players
-The player receives 1 when bought from the Traitor Shop
Here is an image of how I view it working
Shock Bombs:
-These Function Similar to the Tesla Coils from Voltaic V10 except they dont deal the same damage and involve a different effect.
-These Bombs Stay Active and can be placed as a mine on a wall (Stay active as mine, henceforth more effective)
-These bombs can be thrown but do not stay active if thrown; When thrown they only cause the visual effect for 5 seconds and slowness and cause players to drop their currently active item.
-Only one shock bomb can be received from the Traitor menu at a time.
-Shock Bombs upon activation cause players to drop their currently wielded weapon automatically swapping them to holster
-In other words these bombs are what the Joyful Trait originally was for those unaware and familiar with the original trait.
-In mine form, they must be destroyed from a distance via shooting or by click on them providing a prompt to disable them.
-They do not effect traitors, only innocents and detectives
-They deal 1 damage a tick with 5 ticks a second
-Players within the radius a slowed until they leave
-A minuscule visual effect should be applied, but nothing major like engraved or "shocked" from zeus.
Gas Grenade
-The player is able to throw a gas grenade that obscures vision and deals Damage over time
-The Gas Grenade functions the best the smaller the room
-The rate of Damage of the Gas Grenade increases the smaller the room
(So if used outside in a map like gm_contruct the gas grenade deals minimal damage)
-When used inside a building the grenade depletes health at a faster rate
Random Class: "Sabetour Class"
-The User is given multiple explosives and a few buffs
Buffs:
-90% less damage received from all explosives (Enough to make it possible to survive a C4 or Tripmine up close)
-given +10% mobility
-The user is able to climb up walls for 5 seconds (Like better shurikens)
-Holding Shift allows the user to cling to a wall/surface for an unlimited amount of time; allowing them to place a mine against that wall or ceiling.
-50% less fall damage is recieved
-The user is given an "Active Cloaking Device" which activates if "ALT" is held for 2 seconds giving full invisibility even while performing an action like moving.
Items Recieved:
-5 Tripwire mines
-2 Freeze Bombs
-2 C4
-2 Gas Grenades
-3 Door Busters
-4 Spring Pads
Random Class: Demo-man/Bomber
-The player receives a Grenade launcher with all the bombs below; and a few buffs
Items Recieved:
-2 Fire bombs
-Grenade Launcher (See the image below; From Nexon)
-2 Shock Bombs
-2 Freeze Bombs
-2 Gravity Nades
-2 Discombobulators
Buffs:
-75% less damage from explosives
-75% less damage from Fire
-25% less knockback
Grenade Launcher can be used to shoot any bomb received (as shown above) to be shot at a long distance and the bomb activates upon impact.
-Reloading is not necessary; however the player will have to tap R to change grenades
-Direct impacts deal 50 damage (no headshot damage)
Possibility/Not imperative at all:
As a bonus ,bombs (Freeze and Shock only) can be received has a grenade mod. Treated as a global drop from TTT and Dailies with very low chances of obtaining much higher than monthly chances and Harmless egg, but still a possible drop.
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Boss Rush and Thanos |
Posted by: Major Mon Marky Mark - 01-20-2020, 05:06 AM - Forum: Suggestions
- Replies (1)
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Bring back boss rush and add thanos
(Hold E); Time Stone: Rewinds the player to a position 60 seconds prior (requires 60 second cooldown); Heals and restores cooldowns to that of what was had 60 seconds ago.
(Double Tap E); Soul Stone: Bring Players Killed by the "Snap" ability back to life as minions (See "minions"[Is only active after 10 seconds have passed since "snap"])
(Tap R); Space Stone: Teleport to a location anywhere on the map (on the cursor point; Cooldown of 2 seconds after every use)
(Mouse 2); Power Stone: Ranged attack that acts similar to the polarity where it shoots on a point with no recoil and starts at 10 damage per hit and increases the longer its active on that body.
(Hold Mouse 2 ); Power Stone 2: Pound your arm into the ground causing a shockwave that deals 25 damage to surrounding players. Players hit by this are launched into the air diagonally and given screen shake (Like earthbound trait). The height and radius of this attack are measured based on how long Mouse 2 is held. While this button is held mobility is reduced to -75% and the incoming damage is reduced by 50%(Requires 10 second cooldown before next use)
(Hold R); Mind Stone: All players within a certain radius of the Boss are given Reversed Controls. A=right, D=left, W=Backwards, S=Forwards, Space=Crouch, Ctrl=Jump, Movement with the mouse is also reversed so moving the mouse to the left is right and you should understand the rest for the mouse; all controls are reversed. (Lasts 10 seconds and
(Mouse 1); Primary: Normal Punch: Deals 25 damage a hit
(Double Tap E): Snap (Half Health)
"Snap"
-Kills half of the players that are currently alive.
Hitbox:
Crit damage is dealt with the head (Should've aimed for the head man)
Shooting the body deals significantly less damage than normal body damage.
Crit damage is also dealt if shots are dealt with the fist wielding the infinity gauntlet
Minions:
Minions are grayscaled fast zombies wielding Halo Energy Swords
25% health
Deal 100 damage to players
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Buff Dimension Crystal/Blaze Crystal/Unused ones |
Posted by: Terran - 01-19-2020, 10:02 PM - Forum: Suggestions
- Replies (7)
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Crystals are cool, but with things like Vitality, Djinn, Reload and sometimes Shock Absorb, people don't really have any variety. Its a shame, because some are just defunct. Here's a few proposed changes and why they should be a thing:
Dimension Crystal - Everyone spawns with 3 or 4 magazines of ammo, potentially 100+, which just makes this crystal pointless. A proposed change:
50% chance to add a spent bullet back to your RESERVES.
Blaze Crystal - While it has its uses, there are so many suffixes and better crystals in the game there's almost no point to using this. People may argue that its good vs phoenix or etc, but the only times I use it is on Dragon Rounds. While its a strong crystal, its so selective in its use that using it is...pointless. A change:
Lowers Explosive/Fire damage by 65%, and heals you for 25% of the damage taken.
Jump Crystal/Gravity Crystal/Fall Damage - These crystals do have a use, but they're not really USEFUL. They could be different. Instead, why not combine them into one crystal? The effects are minimal enough. I.E: You'd jump higher, have slightly less gravity and take decently less fall damage. This could be useful combined with a number of things.
Now, POSSIBLY an ENTIRELY different idea is that these crystals are put into a new category, temporary name "shit" or something. They can be used in COMBINATION with the Crystal Synergizer and the obviously better crystals. So, yes. Possibly 3 crystals at once is what I'm proposing, but the third can only ever be one of the more "mediocre" crystals. (If this was implemented, then don't combine the jump/gravity/fall damage crystals of course).
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Revert Spawn-Ammo |
Posted by: ghasT_T - 01-19-2020, 08:40 PM - Forum: Suggestions
- Replies (4)
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Bit of an odd request that some might disagree with, but ever since it was changed that everyone spawns with full reserve ammo, the "scavenge" part of TTT went out the window, also completely ruining the purpose of the Dimension Crystal. Ammo management is a major part of TTT, and without it, it removes a lot of tactical decision making.
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"Quick Craft" doesn't work for Keys. |
Posted by: Terran - 01-19-2020, 06:30 AM - Forum: Bug Reports
- Replies (7)
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Also, you have to put in the exact amount of resources to craft a key, which is annoying. It'd be easier if you could just put in a stack of Fragments and Scrap, and then add the catalysts.
Crafted like 50 T5 keys and it was a pain to do. 70 scrap, 13 legendary fragments, 4 legendary catalysts over and over again...
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Meteor Sword Crafting |
Posted by: Ghostly - 01-17-2020, 08:10 AM - Forum: Suggestions
- Replies (4)
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Make it so after you craft meteor sword you get a tag called "Meteor Sword Crafter" or something. And if you have this tag, the cooldown is gone.
I understand there are other guns that have cd when crafting, but your actually hyped to use those after the first time.
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