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[BUFF] Shotgun
Forum: Buffs, Nerfs, and changes.
Last Post: Excel
11-17-2024, 02:43 PM
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Default SG's are a bit po...
Forum: Suggestions
Last Post: Danger
11-15-2024, 06:35 PM
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A Tier between Legendary ...
Forum: Suggestions
Last Post: Terran
10-26-2024, 11:02 PM
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Dylansonfire Member Appli...
Forum: Denied
Last Post: Not John Smith
10-25-2024, 12:08 AM
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Selling bellum
Forum: General
Last Post: Terran
10-21-2024, 04:45 AM
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Member Application for th...
Forum: Denied
Last Post: Not John Smith
10-10-2024, 09:32 PM
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Re;Application Of The Clo...
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Last Post: Not John Smith
10-07-2024, 03:10 PM
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Noctt's reapplication
Forum: Approved
Last Post: Not John Smith
10-07-2024, 03:08 PM
» Replies: 14
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Spoder Member application
Forum: Approved
Last Post: Not John Smith
10-07-2024, 03:07 PM
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perm ban appeal
Forum: Unbanned
Last Post: Not John Smith
09-26-2024, 06:52 PM
» Replies: 1
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Tone down SF+ Ocarina |
Posted by: Nyte - 01-24-2020, 10:48 PM - Forum: Suggestions
- Replies (13)
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I'm not asking for it to become non top tier anymore like it was for a bit.
I'm just saying that in it's current state the SF+Ocarina combination is TOO opressive and will if left alone most likely affect the PvE content very negatively.
The problem with it currently is that FRG recently recieved a MASSIVE increase in PWR on guns due to the Mutable AK being introduced and broken combinations being found.
This lead to things like putting a meatballer in and getting 8.9k pwr and most notably merc edge gaining 9.8k PWR!
Power levels like this have never really been seen before and like the system has showed records have been decimated.
But the Mutable wasn't the end to the powercreep but the Ocarina got released shortly afterwards.
And with it the SF+Ocarina combo was born.
The increased trait proc chance + the SF being able to be slotted into the Mutable means that you can have the strong gun WITH Stormforged AND ON TOP OF THAT OCARINA.
And quite evidently a monster was born.
The combination simply is too powerful and it's caused a situation were the gun simply outperforms literally everything by around 30% (i've personally experienced larger margins but this was documented in the discord channel)
Now it's okay for a gun to be the best and it's okay for this combination to be the best as well.
It's just that when everything else gets outperformed by such a large margin it creates a bad situation for the future of event weapons.
First of all the Ocarina is seasonal. This means that if you aren't playing right now and have the funds/luck to get one chances are that you will never really be able to perform at 100%.
Now that would be okay if there were any competition for the combination, but there isn't.
Also since 10k+ power guns aren't able to compete this means that if Brass were to create new event weapons for them to be event viable they would need extremely overtuned PvE traits OR to have the most insane statranges known to man.
And the second option wouldn't work since TTT exists.
So my proposal is to tune it down, a nerf if you will.
It isn't, in my opinion at least, good for a gun to overshadow all of the competition by such a large margin.
The release of the Mutable Ak has already made all prior event weapons garbage in comparison and it feels like it's been too large of a jump made in viability in such a short span of time.
I just think it's sad that the powercreep has made everything else irrelevant for records and score on Kraken and Lyrus
I mean take the recent gardinator buff for reference, it got a buff that put it on the level of 8.6k power guns which made it event viable for a short time. Sure it wasn't an eerie galil but it wasn't far off DPS wise maybe 5-10%. Then mutable comes out and blows that out of a park with 9.8k power which already is insane powercreep. But then Stormforged comes along and blows THAT out of the park with another 30%, do you see the problem?
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Fex - Membership Application |
Posted by: Fex - 01-22-2020, 02:59 AM - Forum: Approved
- Replies (3)
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Age:18
Steam Name(Current): Fex
Time played on servers?(!time username to check): 75 hours-ish total.
Where did you hear about this server?: im a moatmen please
Have you ever been banned and why?: not that i know of. i'm a good boy promise
Why do you want to join?: according to mousey all i had to do was send a nude to unpoke in disc so yea
on a serious note, frg is cool as shit man. gameplay wise and community and everythin. i definitely should've started playing earlier, and i just want to hopefully help even better in the future! with who knows what, but i always do my best with what i can.
the community big gay as we all know, but also very epic. it's small and cozy, and ily all. very homo.
Referred by: nobody afaik but enchantable said he'll pog this https://i.imgur.com/gsEsDNv.png
Additional Details: sorry if i joked a little too much. i mean this post seriously.
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New crate - Toy |
Posted by: ZombieNinja975 - 01-20-2020, 05:36 PM - Forum: Suggestions
- Replies (3)
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Some time ago I remember development of the community crate 2 being halted due to most suggestions being meme items. I thought it'd be fun to release a new crate being centered around fun / toy items, not focused on being op but adding more tiers and uniques that will be used for their special traits.
Unlikelys
Tickets - Can be exchanged for special prizes somewhere
Rares
Tacs - Drops a small trail of tacs that deal 3 dmg to players as they step on them, 1 in 15 chance to bleed for few seconds
Blaster - any base tier - has vanilla stats but comes with a trait that triples knockback
Broken teleporter - Secondary weapon that warps you next to the player you are looking at, with 1 use a round (can be fixed) (Dont want to think of how to fix it here, should have to be discovered) (Should be different model & effect from T item)
Legendaries
Bairly fixed teleporter - Secondary weapon that can warp you to the player you are looking at, with 2 uses and fall protection on teleport
Scoped (base weapon here) - should have around axistence stats here but with less mobility, special ability is a trait that allows any weapon to have a sniper scope, not shown on the model but usable with right click, but gives severe mobility loss when using the scope
Throwing hatchet - secondary weapon that is 5 throwable hatchets, 1 shot to head and 70 to body, slow fire rate.
Primordials
- Longsword - (Drops in different colors) It'd be the melee from longswords, can be leveled by the main feature, this would be that others with the same sword can hit E to issue a fight, and if accepted it would change the player models of the two players to be unique and show they are dueling.
- Prop disguiser prototype - Allows the player to turn into a default barrel for 15 seconds that recharge, but unlike the D item the prop still shows the players name when aimed at and you are limited to the default barrel itself.
- Tracer MK2 - Enhancable tier, any base gun, levels up to 20, always drops with 1 in 1 to track for 20 seconds, levels by rightful kills of target tracked, player does -15% damage done to targets not tracked, does 10% more damage to player(s) tracked. Starts off with every stat -5, and can be leveled to have everything but clip up to +15 (firerate dmg etc)
- Off-guard (needs new name) - Enchanceable tier, any base gun, levels to 10, 1 in 20 chance to turn opponent into a random or specific prop for 5 seconds, forcing them to switch to their secondary when they come out of it.
Fully Functional Teleporter - Allows the user to a targeted user or randomly teleport anywhere in the map with a cooldown (Stops working at around 5 players left alive) and now fits in the misc slot
Godlikes
- Talisman of Change - On innocent / detective rounds, this item can spawn a small AI that will only attack players if they attack the player who spawned it.
On traitor rounds, this can be attached onto another player, forcing them to be frozen for 10 seconds as if hit with a candy cane deagle, then they respawn randomly as a playable small AI traitor.
I'm not really sure on the options for the small AI, ideally it would be half the size of normal character models, and should get some sort of melee and weaker range attack.
(Guarenteed untradable godlike after like 5,000 crates rolled) - Forbidden holster - Allows the player to use 2 misc items, at the cost of -15hp and -15 deploy speed
- Dark magic bag - "Something seems off about this Santa's Bag..." Santas bag icon but darker, Misc item that will give a buff based on the gleaming color seen out the top of the back
- Green - Transforms the user into the mammon for 30 seconds on active TTT
- Blue - Grants -80% gravity for 30 seconds on active TTT
- Gold - Gives a minute of buffed orb chance upon kills in active TTT
- Purple - Gives 30 seconds of +10 to all stats except mobility
- Red - Causes the user to turn into a zombie, a unique one for detective or innocent, or a slightly buffed one if used as T
- Vampire's Charm - Allows the user to turn into a bat and fly around, has 20 second charge that slowly comes back.
Thought more about fun than what would be balanced, so please give any feedback and suggestions people can think of.
Crate should have more items in every tier, hopefully if liked it will be the crate with the most unique items in it
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