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Rework Extinct system
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cheny bedeney membership |
Posted by: cheny bedeney - 01-25-2020, 07:42 PM - Forum: Denied
- Replies (10)
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Age:17
Steam Name(Current):ENTch
Time played on servers?(!time username to check):1307 on TTT, 553 on lobby
Where did you hear about this server?:probably just found it years ago, dont really remember
Have you ever been banned and why?:yes, that one time in like august or so 2019 where i was extremely fucking toxic
Why do you want to join?:well, i was member before the ban, and it got taken away when the ban was lifted, so i guess i kind of just want it back, nothing to special
Referred by:
Additional Details:not nob, played for years, just had my member removed when i was banned, still play pretty much everyday, you most likely know me.
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An Overhaul of the Achievements |
Posted by: The Black Parade - 01-25-2020, 08:44 AM - Forum: Suggestions
- Replies (9)
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Everyone is making weapon suggestions, wanting stuff nerfed and buffed, making reports about one rdm. So lets talk about Achievements!
!ach was really cool back then and people were actively trying to complete (idk if people still do now), I know I was trying to do them. But now it's REALLY buggy. The "old new" weapons don't count half of the time, some of the ranks actually don't give titles, and the new weapons are not in now.
So I'm thinking of some sort of super-overhaul to the system. My personal belief for an achievement list is stuff about the whole server, doing the content, like if it was an ACTUAL game. I know there was stuff about Worm-Queen but that was it.
So this is what I propose, and suggestions
Add and remove the titles
Brass stated before, titles are annoying to make apparently. So removing titles from achievements is for the better. People don't really use any of their titles once they get the best one, whatever that may be, or if they have a custom title.
If there should be a reward, I think it would be specific rewards for each, coin drops, or just bragging rights.
Easy-hard achievements
some of the achievements are already hard, like any of the mastery weapon ranks or the cog quest. Have achievements for all levels of experience. I also think rng-like achievements are acceptable, like dropping a godlike.
Organization
First of all, I think !ach should be integrated into the inventory gui, and after that the entire thing should just be changed, tabs to the left instead of dropboxes.
Suggestions and ideas
I thought of a few possible achievements. I would think these achievements would cover almost all of FRG. These are just suggestions be in mind, and names can change.
General
Beginner:
Reach level 25.
Advanced:
Reach level 50
Prestige I:
Enter the first prestige.
Prestige II:
Enter the second prestige.
Prestige III:
Enter the third prestige.
Item collector:
Open 1000 crates.
Seen It All:
Play for 1000 hours.
Maxed Out:
Increase your inventory to the max slots.
Overboard:
Have the max amount of inventory slots as well as 50 extra storage space through containers.
Crafting Fodder:
Scrap 5000 items.
Blacksmith:
Reach level 50 in crafting.
Perk Master:
Unlock every perk in each tier.
Lobby
A Hole For Every Key:
Smelt 250 of any tier
Legendary Smelter:
Smelt 100 Tier V keys.
Roller-Mine Stomper:
Reach round 100 in Rollermines.
Bite the Bait:
Fish up 10 fish or any items.
Fish Reeling:
Fish up 50 fish or any items.
Tasty Shaft:
Fish up 500 fish or any items.
Vanity Rod:
Buy bait and fish up 50 fish or any items.
Master Bait:
Buy the Master Fisher title.
Defeating Unknown:
Acquire the Seal of the Djinn and defeat Mammon.
Known Cavern:
Defeat Bloodwynd under X seconds.
Eye of the Kraken:
Defeat Kraken and reach the top 10 score.
King of the Castle:
Defeat Ignis and Glacies under X seconds.
30k Scam:
Defeat Lyrus with a full queue of players.
Abyssal End:
Defeat the Abyssal Terror on hard.
Perfection:
Defeat the Abyssal Terror without taking damage on hard.
Extermination:
Defeat all Lobby bosses (not including Mammon, or non-party base bosses) without you or your team taking damage,
Survive
Hive Mind:
Defeat the boss of Survive
Marathon Runner:
Defeat the boss 3 times in Survive
Speeding Up:
Reach round 12 in X minutes.
Familiar:
Buy your Loadout.
Osiris:
Complete the orb objective.
Unknown Consequences:
Complete the puzzle objective.
Deep Pockets:
Have a total of X points.
Grim's
Soul Retriever:
Complete Grim's quest.
Loot First:
Loot 50 chest in total.
Laser Beams:
Pickup the laser beam and charge all 4 pillars.
It Will Never Drop:
Defeat Morgoth.
Party Time:
Complete Grim's Labyrinth with a party of 12 players.
Asylum
Loot First:
Loot 50 chest in total.
Speed Runner:
Complete all pillars in X minutes.
Egyptian God:
Defeat Horus.
Isle of Demons
Loot First:
Loot 50 chest in total.
20/20:
Find and pickup the plug under 10 seconds then enter the facility under 2 minutes.
In and Out:
Complete the Seeker dimension under 5 minutes.
P90 Chest:
Complete the easter egg.
Muted:
Never let the Giant Spider dig into the ground.
Isle of Angels:
Defeat Tzadkiel.
IOD Master:
Complete the event under X minutes without anyone downing.
Dilapidation
The Frogs and the Bees:
Kill 500 enemies.
Thicc:
Defeat and survive Oxylus.
So yeah, this is a lot of work and there are most likely better projects to do but these are just my thoughts.
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New Primordial Misc - Dance of the Faerie |
Posted by: Ghostly - 01-24-2020, 10:49 PM - Forum: Suggestions
- No Replies
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New misc that when activated would last for 40 seconds granting +5% mobility and doing this
- everytime a bullet is shot there is a 1/4 chance to summon a colored orb floating on the edge of your screen similar to a pet. When there are 5 of the same color, on reload it would activate all those buffs with 5+ orbs consisting of the same color. (Orbs would only spawn on damage given)
Yellow- +20% firerate for 20 seconds
Green- +25% reload speed for 20 seconds
Purple- +15% damage increase for 20 seconds.
Pink- Trait Procs deal 10% more damage for 20 seconds.
Red- 25% less damage taken from all sources for 20 seconds
Blue- +20 max hp (if below 100 hp, heal for 25 hp)
Mainly just trying to think of a nice alternative to ocarina for bosses and such. I thought this would be a super neat little thing that would be kinda fun in ttt to snipe with, and it would be cool to have a nice new misc that wasnt a monthly. Most recent misc that wasnt just fun to use and is good was orb of xmas lmao (not including monthlies).
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Tone down SF+ Ocarina |
Posted by: Nyte - 01-24-2020, 10:48 PM - Forum: Suggestions
- Replies (13)
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I'm not asking for it to become non top tier anymore like it was for a bit.
I'm just saying that in it's current state the SF+Ocarina combination is TOO opressive and will if left alone most likely affect the PvE content very negatively.
The problem with it currently is that FRG recently recieved a MASSIVE increase in PWR on guns due to the Mutable AK being introduced and broken combinations being found.
This lead to things like putting a meatballer in and getting 8.9k pwr and most notably merc edge gaining 9.8k PWR!
Power levels like this have never really been seen before and like the system has showed records have been decimated.
But the Mutable wasn't the end to the powercreep but the Ocarina got released shortly afterwards.
And with it the SF+Ocarina combo was born.
The increased trait proc chance + the SF being able to be slotted into the Mutable means that you can have the strong gun WITH Stormforged AND ON TOP OF THAT OCARINA.
And quite evidently a monster was born.
The combination simply is too powerful and it's caused a situation were the gun simply outperforms literally everything by around 30% (i've personally experienced larger margins but this was documented in the discord channel)
Now it's okay for a gun to be the best and it's okay for this combination to be the best as well.
It's just that when everything else gets outperformed by such a large margin it creates a bad situation for the future of event weapons.
First of all the Ocarina is seasonal. This means that if you aren't playing right now and have the funds/luck to get one chances are that you will never really be able to perform at 100%.
Now that would be okay if there were any competition for the combination, but there isn't.
Also since 10k+ power guns aren't able to compete this means that if Brass were to create new event weapons for them to be event viable they would need extremely overtuned PvE traits OR to have the most insane statranges known to man.
And the second option wouldn't work since TTT exists.
So my proposal is to tune it down, a nerf if you will.
It isn't, in my opinion at least, good for a gun to overshadow all of the competition by such a large margin.
The release of the Mutable Ak has already made all prior event weapons garbage in comparison and it feels like it's been too large of a jump made in viability in such a short span of time.
I just think it's sad that the powercreep has made everything else irrelevant for records and score on Kraken and Lyrus
I mean take the recent gardinator buff for reference, it got a buff that put it on the level of 8.6k power guns which made it event viable for a short time. Sure it wasn't an eerie galil but it wasn't far off DPS wise maybe 5-10%. Then mutable comes out and blows that out of a park with 9.8k power which already is insane powercreep. But then Stormforged comes along and blows THAT out of the park with another 30%, do you see the problem?
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