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IDEA dump - all of the FR...
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Rework Extinct system
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Monthlies / Bimonthlies
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Gilded reward chest givea...
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Member + Application
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Pal TTT unban request
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TTT Unban Request X2
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Mystery [Player Complaint] |
Posted by: ManeGunner6 - 01-30-2020, 02:05 AM - Forum: Resolved
- Replies (32)
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Steam Name of Offending Player: Mystery
Steam ID of Offending Player: STEAM_0:0:59352431
Map the event happened on: N/A
Date of event: 14th, 18th and 29th of January, 2020
What Happened?: So Mystery, for whatever reason, does not seem to hold positive opinions towards me. In fact, he seems to have no trouble at all in regards to making directly hostile comments towards me unprovoked, ranging from repeatedly calling me a sped or a monkey to expressing disgust at my presence. Now, usually I would let one incident slide but multiple incidents add up over time, leading up to now. I am 1000% DONE with him being an ass towards me and I would like for it to stop whether he wants to stop or not.
You can call this whatever you like; babyrage, hypocrisy, salt, whatever. I don't care. I want this to stop. Please.
Witnesses: Meyer specifically, though there may be a few others who have their grievances with him.
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I'll be gone for quite a while |
Posted by: De_Vour - 01-30-2020, 12:17 AM - Forum: Away/Offline
- Replies (6)
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I've been avoiding making this as I wasn't sure how long I'd need to be gone for, but now I'm fairly certain that I don't have the time or drive to be on currently. I need some time away from FRG due to me just being a bit burnt on it as well as my courseload this term. You may still see me on steam, but I won't be back for at least a few months. I still want to stick in the community but as it stands right now, I'm not mentally up to it as I have other issues aside from what I mentioned going on. If you need any explainations on this or wish to just talk to me, I'll still respond, please message me on discord. Aside from that I'll see you folks in due time.
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Event idea |
Posted by: GoldenGuy - 01-28-2020, 07:19 AM - Forum: Suggestions
- Replies (2)
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Okay, so, leave your equipment in the bank for this one.
The party starts out in a room, in a dungeon prison, but it seems the guards are dead already, and your cells were opened for some reason. Outside of the cell you see equipment.
Bow of the Ranger: Equips ranger class, has lower hp, has a bow, increased accuracy, can summon pets with a whistle (take an idea from ocarina, summon different pets with different whistle calls), can see enemies of a type in an area when one of that type is hit
Pets could include:
-Bear, aggressive, enemies will target it first, high hp, high damage
-Dog, fetches loot orbs for you, cannot be targeted by enemies, can sniff out potentially hidden treasure behind secret walls
-Tiger, swift, ferocious attacks, will knockback or knock down enemies when it strikes
Sword of the Warrior: Equips Warrior class, which has longsword taken straight from the rounds, without the healing, increased health, reduced damage received, can do a spin attack for aoe damage on area around them, and lastly can also do a shout which makes enemies target the warrior
Holy Symbol of the Cleric: Equips cleric class, normal hp, has the book of course, but also a flail with shield. The flail has less damage than the sword, but has a decent range and hit box size. Cleric book does everything it usually does with healing, and instead of ammo, a small damage reduction buff for a brief time. Can also do turn undead to make all zombie enemies flee for a certain amount of time, can also revive x allies for cost of all mana (depends on number of players for the run, 1 player for 4 and 5 man, but 2 for 6 man)
Wand of the Mage: Equips mage class, lower hp (let's face it, mages are always weak) which has a better wand than TTT does (and hopefully a better model than the magneto stick)which can cast other spells, depending on key sequences hit when holding a key (think like fishing, mixed with Magicka), with higher key sequences doing better more powerful spells, such as fireball, lightning bolt, blizzard, even up to summon spells, where you can summon ignis or glacies, or perhaps a weaker morgoth for a VERY BRIEF TIME
Dagger of the Rogue: Equips assassin class, normal hp, has all the normal assassin perks, excluding the door thing of course, but sneaks up on enemies, does bonus damage on backstabs, can't be targeted when invisible, but loses stealth if bumping into enemies. high swing rate for dagger, high mobility, can detect traps and hidden doors easier, if there's a locked chest, you can skip the key and just have the rogue pick the lock with a fishing style typing mini game, but there is a bunch of keys instead (but if you fail, of course, then you HAVE to go find the key)
Lute of the Bard: Equips Bard class, lower hp, can buff allies much like the ocarina, but in an aoe style, can also cast some spells using music as well, when played, enables you to press a key to use the spell within a timeframe at an enemy. Can also do weaker healing in a singular style instead of an aoe like the cleric
Anyway, there will be 1 of each available, and it's up to the players to pick what they want, but there's no going back, nor picking up of additional weaponry
So in this dungeon, as you leave the room, there's some giant rats kind of around for some reason, you get the feeling they may have crawled their way in for food, but it's a good way to get yourself reaquainted with your gear. As you proceed down, there's almost what seems like a massacre in the halls, blood everywhere, but no bodies? that's odd. Of course, there will be plenty of dungeon to explore, random chests and odd tidbits here and there, maybe a nice puzzle for a secret room.
Further in, you encounter some zombies, which would explain the bodies you suppose, naturally easy to kill enemies, as zombies always are. You make your way through that, and eventually find yourself in the first boss room, where you encounter 2 wights, much more powerful zombies, much like the survive boss, but not quite so magically inclined. Divide and conquer, or do what you do best and cheese the fuck out of it, and the door that seemed magically locked now is available to go through
Now, it's getting more and more eerie. There's skeletons now, a bit tougher, harder to hit, and they fight back with arrows and swords too. Make your way to the next boss room for a fun fight with the skeleton king himself, much more powerful, swings a huge warhammer around with ease, this fucker's been drinking milk with this much HP. But after you beat him, you get but a brief respite to get yourself together (basically heal and buff, then there's a prompt asking if ready) when a lich appears before you, asking "WHAT HAVE YOU DONE TO MY CREATIONS" and teleports you into a pit of horror with bones all around in a round arena with other obstacles that you can hide around and behind.
The final fight, of course he's gonna summon the enemies you've fought before, skeletons and zombies, then after you kill them, he will jump in, cast a few spells, you gotta find the phylactery and weaken that however (which is hidden somewhere in the map) and he will do his down phase where you can unleash hell upon him) and cycle and repeat for a good fight.
Afterwards, you are teleported back to a small village, where townsfolk are aware that the lich is dead, and reward you with your loot, after expressing much gratitude
tl:dr, DnD dungeon, zombies and skeletons, lich final boss, coliseum fashion, rewarded from townsfolk instead of a chest like usual
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Rune of Annulment (change) |
Posted by: GoldenGuy - 01-28-2020, 06:39 AM - Forum: Buffs, Nerfs, and changes.
- Replies (9)
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As it stands, rune of annulment doesn't see much use, as far as I've seen. It's a cool rune, but it has a chance to knock off one of your cooler traits that you might wanna keep on the gun. My suggestion here would probably buff the rune a little bit, making it a bit more useful.
So when you use the rune, instead of it being random, allow us to select what trait to remove, but it has a chance to fail, and the chances get lower as the higher tier of the gun it gets. I suck at percentages, so i'm not going to propose percentages.
Also, please allow us to use it on catalysts. I don't mind if the rarity changes, but shit, it'd be so cool to use this rune without such a major risk for so little reward.
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Very Early Easter Crate Suggestions |
Posted by: ghasT_T - 01-27-2020, 05:32 PM - Forum: Suggestions
- Replies (7)
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Only a few months early, but here's what I got cooking
Silly Rabbit
Deagle
+10% Damage
+10% Firerate
+30% Reload Speed
-40% Holster Speed
-40% Deploy Speed
Special Trait: On hit, target's deployed item is switched with a random slot. On miss, user's deployed item is switched with a random slot.
Moai
Primordial
Droppable as both MP5 and TMP
+45% Damage
+50 Clip
+15% Stability
+20% Accuracy
+20% Range
-4% Mobility
-5% Firerate
-10% Deploy Speed
Special Trait: This weapon cannot reload and does not spawn with reserve ammo. However, the user is passively immune to all mobility-impairing effects.
Flavor Text: A forgotten remnant of a great journey that spanned the ocean horizon.
Mad Hare
Bizon
+12% Damage
+14 Clip
+30% Accuracy
+25% Firerate
+16% Mobility
-20% Stability
-18% Reload Speed
Special Trait: 1 in 10-30 chance to spread Madness to target, lowering their jump height by 40% and causing them to view all players as having the Player-Boss Bunny playermodel for 20-40 seconds.
Bountiful Tier
Primordial Tier
+0-20% Damage
+0-30% Deploy Speed
+0-30% Reload Speed
+40% Stability
-5-15 Clip
Special Trait: New Suffix, of Harvest, a passive ability which allows the user to use any ammo type picked up or collected to reload this weapon, additionally granting 2x as much ammo you normally would have gained. This includes normal ammo box pick-ups and items which grant ammo (Caliburn circle and egg, Dimension Crystal, ect).
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