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  FRG MAPPING COMPETITION (FOR REAL)
Posted by: The Black Parade - 05-20-2023, 09:45 PM - Forum: General - Replies (2)

FORERUNNER GAMING
MAPPING COMPETITON

Welcome to the FRG Mapping Competition!


We will be launching our first mapping competition (and probably only, I have no idea. I'm not expecting a lot). This competition has a theme, an expectation, and a new gamemode for FRG.


The Gamemode

DEATHMATCH by Twentysix is a new gamemode currently in the works for FRG. For the next (or one of the next) playtests we will host the maps and play through each one.
Deathmatch will come with new gamemodes, Capture the Flag, Control Points and King of The Hill.

The Map Theme

MAP THEME IS HALO!
Yes, we will be using Halo's aesthetic to make our maps (if you somehow didn't guess that)! Afterall, Halo is an iconic arena-shooter. There are plenty of maps from Halo that stand the test of time.

Halo? There aren't any Halo textures in Gmod or CSS Confusedillychamp:
You can use (or make your own) a Halo Texture Pack I use frequently in my TDM/BR maps (You've played them before).
Here's some images (br_hang_em_low and br_constitute)
Can I recreate a Halo map?
Although I love the original Halo1/3 maps, I'm going to say no. Use Halo as inspiration but make a map that has originality. A map I made using halo textures that's original, for example, was br_space_dementia.
Why this theme?
I think I'm setting a bar that everyone can accomplish with time and effort. It's a design I like to make from time to time when I want to make something that looks good and simplistic while not taking up a lot of my time for.
At the bottom of this thread, I'll leave a download to the textures and instruct where to place them!

Enough with the theme! Lets talk business...

THE CRITERIA

A map takes a lot of steps to complete. While it is easy to get started and really to create a first map, it takes experience to learn detailing and the back ends of source mapping. I am looking for the best that you can do! Even if you don't have enough experience on the tool, with time, effort and patience you can create anything you like!

For Deathmatch, we will provide some gamemodes for Twentysix to playtest with.

So, what are the criterias?
  • The map follows the Halo Theme. You don't have to use solely the Halo pack, but you can mix your own textures in you want to use.
  • The map shows creativity, while also being simplistic in its layout and, as vague as it sounds, fun. Adding gimmicks to your maps (like jump pads, for example) add some uniqueness to it. Just don't go overboard and don't use low gravity. It sucks in multiplayer. I'm looking for quality, not perfection, and no ttt_ouhhh map designs please.
  • Your map needs to provide AT LEAST one of the three special gamemodes in Deathmatch. Capture the Flag, Control Points, or King of the Hill. I will provide a download of the .FGD and instructions of how to set them up in Hammer (as well as a basic overview of each gamemode).
  • The map follows basic techniques and optimizations. Basically, if the map is optimized, you're doing good (there's a lot more to it but I'm not gonna get worked up on it). Remember that in the servers, maps have drastically reduced frames than singleplayer. For the most part, use func_details and areaportals.
  • The map is packed correctly with all of its assets. I will ask for the .bsps before the end date to make sure I can see your assets. If you need help on packing I can assist. Make sure the assets you are using can be packed in the first place (for example, don't use shit from gmod servers you downloaded, packing tools wont recognize it as custom assets, including FRG's models and assets).

Guidelines
  • The map follows FRG Guidelines
  • The map works...
  • You may collab in a project with one other player, however, you can only submit one map you worked on together.
  • Cannot use TF2, L4D2 or Portal assets unless correctly packed into the map. CSS is the exception to this.

THE JUDGES

With all that, who is judging the competition. I will not be the sole judge, but I will have help from Brass and Twentysix. I will be the hardass on the quality of the map. The map should look like it's been done to a standard of server release and playability.
Brass and Twentysix will most likely focus on gameplay and map design. Is the map fluent and does it fit the standard for the mode.

I will be asking for the .vmf as well. If you don't trust me for any understandable reason, you can always publish the map on the Steam Workshop first and private it to claim it as your own. I will be deleting these .vmfs after the competition

What do I get if I win??
Uhhh, I haven't thought of that yet. If Brass wants to whip up some goated stacked weapon I think thats a nice reward. Maybe I'll buy a game for you on Steam too? idk yet.
Either way, all playable maps will stay on the TDM server, and you can update your map at anytime if you feel like doing so.


The competition will end either at the end of June, or mid July. Before I give a set deadline, I will ask individually where everyone is currently at with their projects, and make an assumption after.
Start mapping, bitches

I will provide a temporary discord channel for mappers participating, so DM if you are participating


DOWNLOADS

Halo Texture Pack
https://gamebanana.com/mods/6192
CSS materials folder -
E:\SteamLibrary\steamapps\common\Counter-Strike Source\cstrike\materials
GMOD materials folder -
E:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\materials

Mapping Competition Stuff and Prefabs (including the TDM .FGD)
COMING SOON! SORRY I'LL GET IT DONE LATER TONIGHT

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  Potential Mapping Competition
Posted by: The Black Parade - 05-19-2023, 04:47 PM - Forum: General - Replies (8)

Hello all! I am curious about beginning a mapping competition for FRG. This isn't a thread about the competition but instead who would be interested in participating.

I've noticed a few mappers in FRG and also a few who are willing to learn. For the competition, the map will be either 1v1 tourney map or a TDM/Objective map for 26's Team Deathmatch Gamemode.
If you are a mapper, please comment on this thread. If you have any questions I'll try to answer them ('cause idk how this is gonna work yet myself).
I'll post a poll on the thread too, whether you want to see TDM or 1v1. Everyone seeing this thread should vote for either or.

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  Howdy folks
Posted by: Dr. Stein - 05-11-2023, 01:19 PM - Forum: Introductions - Replies (3)

Hey guys! I'm a old ass NTG member who probably many or none of you remember, life hit me in the face after NTG and I've just been doin my own thing and left gmod in the dust for quite a few years but I wanted to pick it up again and see what's up, so here I am! I love that I joined back and just like 20 minutes after I already spotted many old faces and it feels good to be back to the gmod times. Here's to many more good times and life experiences!

Also to those who don't know me which is probably 90% of you, Hi! I am Dr. Stein and I love video games! I have been playing for 94% of my life and I have played a lot of games across several genres going from Call of Duty to Stardew Valley. I am trying to get back into the groove of TTT and just Gmod in general! Thanks for reading and here's hopin we can be great friends!

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  BlackGuyFieri Membership Application
Posted by: BlackGuyFieri - 05-10-2023, 05:12 AM - Forum: Approved - Replies (7)

Age:23

Steam Name(Current):BlackGuyFieri

Time played on servers?(!time username to check): 614hrs in ttt, 57hrs in lobby

Where did you hear about this server?: I happened across the server looking for a good ttt server and fell in love with how crazy all the weps and everything was so i stayed

Have you ever been banned and why?:
yes for one day, when allegiance first came out i got karma banned from people dying to the lift trap after i died so i couldn't return it.

Why do you want to join?: i have been playing on the server going on two years now it is always a joy to participate and i want to be apart of future growth.

Referred by: Leyzr

Additional Details: No matter the outcome this will still be my ttt home

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  FRG "Rogue-Lite*" event
Posted by: Terran - 05-09-2023, 03:32 AM - Forum: Suggestions - Replies (6)

A shorter event that lasts maybe 15-30 minutes a game and consists of random rooms of traps, challenges, enemies, mini-bosses and bosses. Players will start as "level 0" with the basic equipment, NOT their normal inventory of weapons or whatever. Whenever a room or challenge is defeated, all the players participating  get a random bonus such as various increased stats, temporary new gear, all that "roguey*" goodness.

The difficulty would be quite high, but win or lose you'll get a currency that you can either redeem for
A) Temporary or permanent bonuses the next time you play, starting with better stuff/bonuses, or
B) Rewards that give you normal TTT/crate/inventory whatever loot

You'd only be able to play the event once per day "freely", but if you do a set of dailies on TTT, you can get another "play" (Or spend a small amount of rubies for a ticket, or VIPs could buy a "pass" that gives them unlimited access for a day or few days).

It'd be focused on being fast, challenging and more replayable. Of course it'd be annoying to do and events suck and I don't know how all that works but surely the community could come together to suggest parkour rooms, trap rooms, challenge rooms, puzzle rooms, guessing rooms, fighting rooms of all type, e.t.c.

Probably up to a party of 6 people.

One extra change could be that the difficulty can be increased if the party wants to, which gives more rewards but makes it harder. So you'd never just "outscale" it or become too good for it to be fun anymore. Difficulty stuff could be as simple as "players take more damage" to stuff like restricting certain gear usage, e.t.c.

ok that's it that's my terrible idea of the year

*yes I know that the term "roguelike" and "rogue-lite" are nothing LIKE Rogue, or even like ADOM or DC:SS or Tales of Maj'Eyal or Elona or any actual game like Rogue, but nobody seems to care to change the definition so whatever. I still think it should be called a "ReRPG, or a "Random element RPG".

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  Unban Request.
Posted by: fisher-1- - 04-29-2023, 08:06 PM - Forum: Ban Upheld - Replies (4)

Steam Name (Current): fisher-1-

Steam Name (During incident):  26 Dec, 2015

Steam ID: STEAM_0:0:15773573

Steam Profile Link: https://steamcommunity.com/id/ayylmao69cock/

Name of staff you were banned by: Axe the nugget (Anthony)

Length of the ban: Perma

Would you like your ban shortened or repealed?: Repealed

Reason for ban: "Hacking"

Did you commit the actions stated in the ban reason?: I don't remember, but I have never hacked in any games i have played so not sure what the server happened.

What really happened?: I don't remember it was 8 years ago.

I want to play FRG.

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  Originalminds Member App
Posted by: Originalmind - 04-26-2023, 11:53 PM - Forum: Approved - Replies (8)

Age: 22

Steam Name(Current): Originalmind

Time played on servers?: 513 total gameplay hours

Where did you hear about this server?: Heard about it once NTG was dying and Brass made FRG.

Have you ever been banned and why?: I have never been banned.

Why do you want to join?: I've been just a regular player in the community for years thought it was about time I attempt a member app,

Referred by: Bri

Additional Details: I enjoy this server and like playing with the people here Id like to be a member instead of just a regular player.

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  Never got an item from a trade
Posted by: Trigger_hurt - 04-08-2023, 03:51 AM - Forum: Bug Reports - Replies (1)

Traded a rune for a morphing gun. It took my rune, but i never got the gun ?

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  Easter Pre-release notes
Posted by: Brassx - 04-06-2023, 06:44 PM - Forum: Server Patchnotes - Replies (7)

Hey there. It's time for Easter again, and I figured I should outline some of the major changes to this seasonal.

Eggite Shards
This seasonal is a bit different than what you're used to. Easter Gifts, and The Seasonal "Device", and the "Crate within a Crate" have all been replaced with one unified system (though crate within a crate still exists in a sense). I looked at how many UI's you had to hop around during the typical loop and thought it was pretty redundant now, and would be better to keep the same amount of content, but just merge them all into one system.

For this seasonal, the 'base' reward for the pass, pickups, eggs, etc. is what's called "Eggite Shards". These are a new crafting material you can use to craft a brand new type of crate called an "Eggite Box". You can also use these shards to craft the seasonal jewel.


These aren't the normal type of "Gift Package" items you are used to. They have enough content to stand on their own as a type of crate entirely. They have their own open animation, AND have a pity system built in - That means after x amount opened without receiving a drop on its rare table, you are guaranteed to get one on your next roll as shown below:

Please note this video was taken before the drop rates/contents were finalized


The slot will start to flame when you are nearing your pity roll

Now you may see "Tier I Eggite box" and wonder if there are more tiers... Yes there are! There's Tier II and Tier III boxes. These are also craftable by adding some coins to your Eggite box crafts.  The higher tier boxes grant more items per open. (2 items per box for tier II, and 3 items per box for Tier III). More items per open = better chances per box (e.g. 2 rolls instead of 1 means 2/x odds instead of 1/x odds).

These boxes open quite fast on their own, but they also have an "Open Multiple" feature on the right click, however, this costs 50 coins per box opened to use. You may be wondering why, but there's a good number of reasons as to why this is the case. By making it cost to use per crate, it helps give the functionality to those who really need it while still giving a valid reason to not use it (and some potential performance issues that could arise from everyone using it 100% of the time).


The ultimate goal of these new eggite shards and boxes, was to make the baseline rewards feel more rewarding, while also lowering the amount of the main series obtained (Easter Eggs in this case) from "Easter Gift" type items.

With Christmas, the main seasonal crate became a commodity like never seen before. People were flooded with them, and we want to avoid. It's bad for the over-all health of things. Speaking of...

The new Easter Egg VIII features a lot of new goodies to chase!
Image

It has a brand new Celestial AND Godlike in it, as well as a variety of other cool items and new decked out pre-existing godlikes.

The Seasonal Pass

The pass has been restructured a bit, to spread out the rewards a bit more evenly. Also ALL items that were previously godlikes or exotics have now been made Primordial! That means they now feature crafting potential, and as a result, the 'soft cap' on the pass has been removed (when it ramped the xp up to absurd amounts after a number of completions). The amount of XP has been adjusted slightly, but over-all it should be easier to repeat your passes.

Image



TL;DR Below:
  • Removed the Seasonal Device.
  • Removed Easter Gifts.
  • Added "Eggite boxes".
  • Added the new Easter Egg VIII'sx.
  • Added "Eggite Shards" - a crafting material used to craft Eggite Boxes, jewels, etc.
  • Made all Seasonal pass items prim or below (besides playermodels).
  • Removed the soft cap on seasonal passes (xp ramping up absurdly after an amount of completion).
  • Added the new seasonal pass.
  • Brought back the seasonal task system, but 3 pvp and 2 pve tasks instead of 3 and 3. Also adjusted their rates/rewards/xp amounts.
  • Changed the Serial Killer chance to 1 in 8 (was 1/12)

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  The return of cobaltgeo!
Posted by: notbaltgeo - 04-05-2023, 06:40 PM - Forum: General - Replies (3)

Me and Brassx have been in talks and we both agree it's time I've been given another chance, I have been unbanned and will be back soon!


For all the doubters, It's true! ask Brassx!!11!!!!!!!!

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