discord Name of Offending Player(s):
the devil
Discord id of Offending Player(s):
the devil#6662
the event happened on:
discord
Date of event:
9,28- current day
What Happened?:
being all around toxic and rude to people on discord
Witnesses:
Everyone on discord.
all events of toxicity and rudeness can be found by searching by using the devil#6662
Steam ID of Offending Player(s): STEAM_0:0:174091796
Map the event happened on: Cool small train map with the secret room activated by the turnstyle doors in the middle (names are hard.)
Date of event: 3/19/2022
What Happened?: I ended up getting lightninged by Clypso by mistake, which is fine but left me fairly low. In response Clypso kill binded. I said this in game and everyone heard it. When I was standing still for half a second looking in my T menu, Luna came up and randomly RDM'd.
This isn't something i'd normally post a forum report about, but I've been told to post it as RDMing is a thing Luna likes to do (this isn't the first time it's happened to me as well.)
Decided to make an intro here. I'm Spark. I'm a furry and streamer. I've been playing FRG TTT and Lobby server on and off for awhile now but never really interacted with the community. Well, why not do so starting now?
Feel free to add me, I'd like to get to know ya guys here!
Total FRG Playtime: ~3.7k hours (2.7k on Lobby and ~1000 spread across events and TTT)
Current Rank: Member
Have you ever been banned and why: Name changes but nothing else from what I can recall.
Why would you like to be promoted?: I like this community and want to be more involved with it.
Why do you think we should promote you?: I feel like I could be doing more for FRG since I've racked up a ton of playtime when I seriously started playing. Would be neat to start having a little bit more responsibility and being able to handle miniscule things every now and then.
Do you have any administrative experience: Staffed for a couple sandbox servers in 2017-2019.
Do you agree to FRG's policy on applications(yes or no): Yes
(By agreeing above you are agreeing that you understand you are not entitled to the said promotion and that we have all rights to deny or approve the application
for any reason we see fit, you agree to not stir up any trouble if the application outcome is not your desired outcome.
Failing to abide by this can result in a full demote, or perma-denial.)
Additional Details: Average Vector & Capybara enjoyer
When thrown; spawns a bunny friend that
follows you and throws eggs at attackers.
For the spawn model I was thinking just
a person in a bunny suit so it’s a bit creepy but funny.
For the tracking (if possible) using the pet tracking
would be the most effective along side the attack code
for the hound glove secondary. Of course that alone wouldn’t
be that strong so I was thinking make the egg do only 10 dmg
but having the frozen effect but much shorter with the egg
Teleport model.(not effect)
(Side note: make the eggs thrown by the bunny arch to prevent cross maping)
Next:
Egg Tosser
Boomstick so it a secondary
Model: blunderbuss but hammer has an egg on the end.
Stats:
-5 to +20 accuracy
0 to +20 Damage
+30 deploy speed
2 shots (double barrel blunderbuss?)
0-50 fire rate (optional)
20 mobility (so people actually use it)
-50 to -100 stability (for high fire rate compensation)
+25 reload
Effect: (on double tap reload) fires a (either arching or rolling) Easter egg
that’s a little smaller then average player size that on direct hit will trade places with the target and deal 50 damage (damage optional)
Next
The Egg of 87
Melee similar to branches
Model: animatronic bunny doll (you see where I’m going with this?)
Primary attack: throws (similar to gobble staff) glowing bunny in basket design
that does 115 to head and 20 to body with a 50/50 to turn in to a tiny bunny.
Secondary attack: morphs the player into (either man in bunny suit or glam rock Bonny) that can jump 10-20 (somewhere in between considering smaller maps) times higher then regular player with reduced falling gravity and damage resist of reindeer. When morphed; can grab a player and jump with them (at a reduced hight) and release them at will. Grappled players can turn around and kill the bunny.
For this one I was imagining like an ice effect when being grappled until release to act as a human shield and keep from accidental rdm but that would keep grappled player from attacking so idk, Maybe there is a way around that.
Ultimately these are the more thought out ideas I had, although I have plenty more I’d like to give but I wanted to keep the list short. I hope you like my ideas!! ??
First time suggesting on this server and I’d love to hear some tweaks that others would make to the weapons!
hey i keep getting multiple lua errors along with pretty much a hit or miss on joining a server ive attached the pics i got from my phone. id love to play frg agian please help
1: Instead of hanging daily, have a daily where you get points from bodies you killed not being IDed so you actually end up having to hide the body or drop it off the map instead of just pinning it to the wall. (Although this is probably impossible to code)
2: Disallow point gain for Ts that ID bodies for indentifier daily
3: Change Knife kill/energy sword kills to all T weapons and increase the amount of kills you need to complete daily. (Not certain if possible either)