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  Tec9's are completely invisible (when held)
Posted by: Terran - 09-06-2018, 07:27 AM - Forum: Bug Reports - Replies (2)

I can see them on the ground/other people's hands, but not my own.
reee.

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  Hellfire flamethrower counts for burn quest
Posted by: Terran - 09-06-2018, 07:26 AM - Forum: Bug Reports - Replies (1)

I'll admit, it makes sense, but it also makes the quest incredibly easy to do. So...Seems unfair.

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  Challenge Scroll Slider Puzzle
Posted by: Terran - 09-05-2018, 10:55 PM - Forum: Resolved - Replies (5)

Not only are they annoying to do, I can't even DO them now. They never load.

Image

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  Zombies can get stuck in Barnacles
Posted by: Terran - 09-05-2018, 10:12 PM - Forum: Bug Reports - No Replies

I placed a barnacle down, but died. Then a T resurrected a player as a zombie, but it got stuck in my barnacle and died to it, "Crediting" me with the kill.

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  Winter's Majesty (Melee)
Posted by: Terran - 09-05-2018, 03:11 AM - Forum: Suggestions - Replies (4)

Name: Winter's Majesty
Weapon Type: Melee (SHIELD)
Rarity: Godlike
Stats:
Firerate +15%
Damage +10%
Mobility -5%
Range +25%
Suffix:
Permafrost (When held out, the shield creates rotating crystal barriers that block any attacks. They persist for five seconds even after switching from the shield. Damaging one of the barriers (or the shield itself) inflicts "Permafrost", which lowers Mobility, Firerate, Reload Speed and Deploy Speed by 1-3% permanently on the shooter.

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  Hellfire: You can "flamethrower" while reloading
Posted by: Terran - 09-05-2018, 02:52 AM - Forum: Resolved - Replies (4)

This might be a feature, but I feel like its just unfair. The deagle has good clip, and the negative reload doesn't even matter when you can spray flames while reloading. I don't think it should be able to do that.

t. guy who owns one

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  Extinct Candy Cane (CHANGE/NERF)
Posted by: Terran - 09-05-2018, 02:34 AM - Forum: Buffs, Nerfs, and changes. - Replies (14)

When someone "leaves" snowman, they can immediately shoot and kill someone. Many, many many times have I shot someone to almost dead, wasting 90% of my ammo, only for then to automatically "de-snowman" and then waste me due to shooting. If someone is knocked to almost dead from snowman, it should either let them die as a snowman (too unfair I feel), or have them deploy their gun slower so they can't IMMEDIATELY shoot back.

It is very hard to actually kill someone due to this, because if you do lethal damage, they instantly unsnowman and can blast you.

Also, add back in 1 in X chance to ice cube yourself along with the guy you're shooting pls

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  Suffixes not visually displaying proper damage ticks
Posted by: Terran - 09-05-2018, 02:18 AM - Forum: Bug Reports - Replies (1)

This definitely says "5 damage every 2 seconds", but the proc damage markers that show up show 4. Not really major, it still DOES 5 damage, but annoying.

Also, aren't health stations supposed to cure suffixes? I was corrosion'd yet it didn't heal me. Low-key

EDIT: TERRAN IN CHARGE OF ADDING THE PICTURE
Image

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  wtb railgun
Posted by: goet - 09-04-2018, 08:19 PM - Forum: Trading - No Replies

i really want one for some reason

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  [Fishing] Lobby music overhaul
Posted by: Bathory (She/They) - 09-04-2018, 06:49 PM - Forum: Suggestions - Replies (3)

So in essence the idea is a rare drop that you can acquire that will be a song, similar if not the end round songs, that you can listen to at any time of your choice in a menu. (similar to how coinshop owned items works, but on a smaller gui.)

Certain option for when music starts normally, ie: bosses and minibosses(ttt ones), could have the option for player chosen songs to play clientside when they occur.

If anyone else is like me, I have a bind specifically to cancel most of the current music just so I can hear past all the bullets to talk to people.


tl;dr Minecraft music disk that is clientside for playback but used for bosses or just listening, maybe add function to vip area for shared music room.

Acquired as raredrop from fishing.

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