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| [Request] - Custom Map |
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Posted by: Terran - 09-08-2018, 01:05 AM - Forum: General
- Replies (9)
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If you've ever played the map 343 Guilty Spark for Halo: CE (The first Halo), I was hoping to see a map based on it.
The basic premise has the upper area being a heavily treed, foggy/marshy swamp area with plenty of vegetation and natural bridges. Deeper into the map, there's the entrance to an underground complex with a very large elevator to lead down into it, featuring a sort of catacomb-like design featuring large, unique rooms and hallways. Of course, I'm not talking about some sort of 1:1 recreation, but just the idea.
The map is way too large normally, but with some clever thinking and sliced up right, I think it could be super cool. Any takers? I'd try it myself but I'm so inexperienced that it'll take me years.
Just in-case anyone was thinking of making a cool map. Here's some screenshots!
https://www.google.com/search?q=343+guilty+spark+map+screenshots+halo+ce&client=firefox-b-ab&source=lnms&tbm=isch&sa=X&ved=0ahUKEwietarWmqrdAhUBN30KHdtGDOUQ_AUICigB&biw=1913&bih=941
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| [Gun] Entropy |
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Posted by: Bathory (She/They) - 09-08-2018, 12:53 AM - Forum: Suggestions
- Replies (3)
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So, a weapon that would change how it behaves every kill within a preset time based on last kill. (60s max imo, per charge decay, full charges lasts 3mins.)
It would either be a godlike or prim, randomly assigned weapontype (or just godlike w/ custom models, ie: 3 different options, rifle smg shotgun for basetype)
Every kill in X time from last kill, would increase the total bullets shot at once while splitting the damage per each of them. (so assume you got a rifle that did 100hs, kill one person and you suddenly shoot 2 bullets that do 50hs each.)
Entropy would have 2-3 times the orginal ammo capacity, as a stat that is rng'd when dropped. (due to consumption of ammo due to multiple ammo per shot during charge shots)
Each split bullet minus the orginal can proc a randomly chosen suffix/trait when a charge is acquired by killing another player.
Charge shots are additional shots, they take ammo and have to determine their accuracy
Charge 1:
Shoot 2 shots instead of one, each does half damage.
Random Debuff x1
Random suffix/trait x1
Charge 2:
Shoot 3 shots instead of one, each does a third of the damage.
Random Debuff x 2
Random suffix/trait x2
Charge 3:
Shoot 4 shots instead of one, each does a quarter of the damage.
Random Debuff x 3
Random suffix/trait x3
Debuffs effect stats, anything besides damage and ammo are able to be effected.
Donger, is this easier to understand.
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| Common small trait suggestions |
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Posted by: The Black Parade - 09-07-2018, 10:36 PM - Forum: Suggestions
- Replies (4)
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Common minor traits that I had in mind, like muffle, X% damage towards X weapon, etc.
I added names for organization
Weapon synergy trait
X% firerate, reload speed and damage while a [weapon] is equipped in your loadout.
+ negative trait
Negative stats are slightly reduced permanently on this gun (only possible on weapons with negative traits).
limb shot trait
has a 1 in X chance to deal body shot damage on a limb shot.
Boss trait
X% more damage against bosses
Crystal Synergy trait
Increase crystal stat by 10% while this weapon is equipped in your loadout (Reload Crystal 40% > 50%, Blaze Crystal 65% > 75%, etc. (Health crystal should only be +5 more hp).
Melee trait
On a melee kill, gain 40% reload speed, deploy speed, and accuracy for 15 seconds (melee only).
Class trait
While [class] gain X% [of this stat] for this weapon.
If I think of anymore ill add it here.
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| Deathbringer balls stop moving when shot |
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Posted by: Shoomee - 09-07-2018, 09:38 PM - Forum: Bug Reports
- Replies (4)
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Death balls upon being shot a few times completely stop moving. After they become immobile they do no damage. They don't despawn until the round ends.
Death bringer poop rn, I'll get some screenshots later if needed.
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| Godlike, Celestial and Exotic Weapon Index V2 |
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Posted by: TJ1524 - 09-06-2018, 10:30 PM - Forum: General
- Replies (8)
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(09-06-2018, 08:39 PM)Unpoke Wrote: Be honest with your opinions and feel free to reference TJ's list, which has almost all the Godlikes listed.
Previous version
WELL UNPOKE, GUESS I HAVE TO MAKE YOU LOOK LIKE A FOOL. Did this a while ago and forgot to post about it.
IT'S NOW IN GOOGLE DOCS
Anyway, I didn't want to add additional images of the gun or the gun in action because I wasn't sure if google docs loaded images faster or if scrolling through it takes a while because it kind of did for me. I could also just ask the community to submit screenshots of the gun in action to add to it.
I left the lyrus godlike to let people know it exists...probably should do that with Morgoth's sword later (Thanks Bathory for the leak).
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| Favorite Godlike? |
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Posted by: Unpoke - 09-06-2018, 08:39 PM - Forum: Forum Games
- Replies (22)
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Aloha,
Not so much of a game as something to participate in for interesting statistics.
I was wondering what everybody's favorite Godlike, value aside, is in FRG.
Be honest with your opinions and feel free to reference TJ's list, which has almost all the Godlikes listed.
You only get one vote!
Others:
Deathbringer: II
Eleos: I
Ascultone: I
Aezurth: I
Frost: I
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