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| Nice and Naughty teaming / meta gaming on minigame rounds |
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Posted by: 2koreds - 04-16-2018, 04:00 PM - Forum: Resolved
- Replies (3)
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Steam Name of Offending Player(s): nice_the_bear and the_naughtybear
Steam ID of Offending Player(s): STEAM_0:0:63830657 and STEAM_0:0:80346389 respectively
Map the event happened on: Swan park
Date of event: 4/16/18 roughly 10:30 CST
What Happened?: nice and naughty were teaming / meta gaming in Last Man Standing to get loot. Several players on at the time complained they were teamed up against, and the video evidence provided shows it pretty obviously as well.
Witnesses:
Dovahkiin specifically said he was teamed up against by the two of them so it wasn't even remotely a fair fight.
Video evidence:
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| FRG Realms |
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Posted by: Anthony - 04-16-2018, 08:07 AM - Forum: Suggestions
- Replies (10)
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I was just wondering, we haven't heard anything about realms in awhile and I think its really cool. Is there any idea lik when it will come out and will it be the next thing affter eco update w/ extincts? Also can we get any pictures PLOX?
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| Eveningstar Cooldown |
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Posted by: Anthony - 04-15-2018, 03:45 PM - Forum: Suggestions
- No Replies
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I really like the cooldown timers with the new easter godlikes, is there anyway to add this to the evening star (helps with figuring out when u should do things).
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| How to make FRG "worth" it again |
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Posted by: Kuro - 04-15-2018, 10:57 AM - Forum: Suggestions
- Replies (15)
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Now that I've hooked you in with the clickbait title I would like to complain a bit.
How dull is every single reward in the game?
You can go do any event or boss and the outcome is basically like this:
x amount of coins and some amount of crates you can already buy yourself in varying amounts.
I have to say frankly that makes running most events just a drag, it basically makes me prioritize which ones are "worth" doing to the point where I'll never care about doing a grims run or any challenge scroll ever.
Analogy: it's like I'm being fed the same slop over and over in various amounts I have a limited "stomach" and will either get full very fast or throw up and not want to eat anymore.(top tier analogy)
The prospect of getting a deathbringer from grims or a page from any event can only be motivation for so long; in my entire time here and all the events done I've only ever dropped 2 grimoires and one page. I've basically accepted that I will probably never get any of these unique loots and can just skip most of them altogether and just do a handful of the other ones and basically make the same amount anyway. /complaint over
The problem is basically if all events give basically the same rewards with only a handful of godlikes to separate them then every event is directly comparable with each other with in terms of value.
In an economy driven server if I make 1k coins doing survive in 2 hours but also can make 1k from bloodwynd in 2 minutes then no matter how much I enjoy survive, bloodwynd is more "worth" it.
The solution is best showcased with Crates of Misery. They were a crate that rather than being discontinued like every other were introduced as a reward exclusively from Asylum.
The thing is with "exclusive" rewards you can't put an exact price on how much each event is "worth". I feel like this solution brilliant but it could definitely apply to most other events.
Tidal crates as an example serve as nothing but thematically incorrect filler for almost every boss and event. Although recently we had a new crate (hellfire) that came out recently that would have been amazing if it was exclusive as filler for say grims and asylum and a main reward from the lyrus boss fight rather than something you can buy thousands of from a shop.
Community crates aren't discontinued but are extremely limited so an adjustment like making them the replacement for Easter eggs from the recently added boss fight would make an extreme amount of sense.
This leaves a great spot for the upcoming Flashback crate to be exclusively from store-bought crates. Imagine if they worked as a premier ball-esque bonus for buying x amount of coins worth of crates in a single go?
How about as a djinn tier drop only rolled from crates purchased via shop?
I think changes like these would be very healthy towards the current game and economy, I believe it would revitalize most aspects of the server and certainly make things feel fresh.
Thoughts?
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| Level 100+ room |
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Posted by: Excel - 04-15-2018, 08:20 AM - Forum: Suggestions
- Replies (7)
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Since theres gonna be a vip room and the perks for lv 100 are not really good why not add a room only people lv 100 can go to?
(weekly)-Free rune of fortune(untradeable)
(monthly)-1 Free easy clue
(monthly)-(item finder quest)- You would be assigned to get a random gun to get.You start at unlikely guns. Turn in 1 gun at a time and would go till primorial. Chance at unique gun. (gives crates/clues?)
Jad boss fight unlocked
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| Lots of Uniques v2 |
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Posted by: SP1D3RP1G - 04-15-2018, 07:15 AM - Forum: Suggestions
- Replies (5)
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Had a few new ideas and wanted to share and I'll think of more soon.
*I am open to any stat/name/lore changes and suggestions on any of these*
**I know some of these may be unbalanced. If you think they are tell me**
***Planning on using vanilla models with maybe just a solid color as a skin***
===================================================
Brainmuncher
Prim Deagle(pink tint)
+22 damage
+2 clip
+15 firerate
+10 mobility
+12 accuracy
-20 Stability
-35 reload speed
*On rightful headshot kill restore 30 health to shooter
Last Echo
Prim Rifle(dark green tint)
+18 damage
-2 clip
+20 firerate
+30 accuracy
-5 mobility
+10 stability
-25 reload speed
*On rightful headshot kill show everyone within 30-60 feet of the target through walls for 4-6 seconds.
Revolting Racketeer
Prim Tommy Gun(light blue tint)
+15 damage
+25 firerate
+10 accuracy
+15 stability
-8 mobility
-5 clip
-15 reload speed
*1 in 8-12 to push the target away from the shooter. (about up and away 5 or so feet)(like a baby newton)
Fatal Attraction
Prim Shotgun(dark red tint)
+20 accuracy
+20 damage
+15 firerate
-15 stability
-2 clip
-20 reload speed
-8 mobility
*1 in 3.3 to cause the target to leap towards you (about 5 feet)
Soul of the Seas
Prim orb(bright blue tint with green glowing effect)(has the corrosion inventory effect)
Healing cap 70
Healing limit 90
Healing rate 15% of what you are away from 70
Tickrate 1.5
Timeshock
Prim Vector(light purple tint)
+15 damage
+20 firerate
-20 stability
+15 accuracy
+8 mobility
-10 clip
-25 reload speed
*all hits do not deplete ammo
======================NEW========================
Each of the following drops could be added to each of the current events:
Grim's:
Reaper's Ruin
Prim Auto-Sniper(Zafkiel)(Yellow/Orange tint)
+25 damage
+15 firerate
+15 accuracy
-8 mobility
+2 clip
-15 stability
-25 reload speed
*1 in 4-8 to create an explosion at the place of impact dealing 25 damage(morgoth style except 1/2 or 1/3 the size of the regular one)(cooldown 5 seconds)
Death's Divide
Prim P90(Orange tint)
+25 firerate
+18 damage
+15 accuracy
-20 stability
+5 mobility
-5 clip
-15 reload speed
*1 in 8-12 to shoot Morgoth's slashing attack dealing 35 damage (slightly smaller than Morgoth's real attack)
Worm Queen:
Egg Cracker
Prim Rifle(bright green tint)
+20 accuracy
+28 damage
+15 firerate
-20 stability
-10 mobility
-5 clip
*1 in 3.3 to spawn a worm that chases the target for 15-25 seconds.(200 health ~ when the target is initially hit it waits 1 second before spawning a worm where they were standing that follows them at about the speed of a +20 mobility weapon. Players can walk through the worm and this worm hits for 20 damage every 3 seconds its close to the target.)
Corrosive Barrage
Prim AUG(yellow/brown tint)
+20 accuracy
+18 damage
+15 firerate
-15 stability
+8 mobility
+3 clip
*Each bullet poisons the target dealing 1 damage every 2 seconds for 6-10 seconds
Survive:
Flame-Spawned Frenzy
Prim H.U.G.E.(bright orange tint)
+15 accuracy
+18 damage
+25 firerate
+20 stabilty
-50 clip
-25 reload speed
-5 mobility
*1 in 8-12 chance to shoot a fireball(just like the fireball item in survive with damage and time equal to the phoenix trait)
Rek'uloth's Recede(or whatever bosses name is)
Prim Deagle(super dark purple tint)
+20 accuracy
+22 damage
+15 firerate
-20 stability
+15 mobility
-25 reload speed
*Upon taking damage has a 1 in 10-14 chance to prompt you to place a wall in the direction you are facing that lasts for 10-15 seconds.(survive boss wall but this blocks bullets and inflicts despair for 5 seconds to anyone else who walks through it)(procs same way as lunar plane does but this prompt stays up for 5 seconds)(30 second cooldown)
Bloodwynd(since grimore I'm only making 1 more prim):
Ruinous Rebus
Prim M16(very dark red/almost black tint)
+15 accuracy
+18 damage
+22 firerate
-3 clip
-25 stability
-20 reload speed
+5 mobility
*1 in 8-12 chance to spawn a Red Rune underneath the target dealing damage to anyone who steps into it for 10 seconds(3/4 the size of Bloodwynd's)
Castle:
Hell-forged Horror
prim Galil(same tint as the catastrophic tier)
+24 damage
+20 firerate
-10 accuracy
+15 stability
+5 clip
-8 mobility
-15 reload speed
*1 in 10-14 chance to throw a fire vortex where the target is standing that lasts for 10-15 seconds(same way ignis throws them(takes a few seconds to reach the target))
Cone of Cold
Prim Shotgun(very light blue/almost white tint)
-10 accuracy
+15 damage
+23 firerate
+5 mobility
-25 stability
-2 clip
+15 reload speed
*1 in 3-4 chance to slow the target by 50% for 10 seconds
*Rare chance for ice trait
Asylum(The first unique can drop from prim orbs from zombies(1 in 512 chance for an orb to be prim with this in it) and second unique from final boss chest):
Golden Retribution
Prim AK-47(golden tint)
+15 accuracy
+20 damage
+18 firerate
-15 stability
+5 clip
-8 mobility
-25 reload speed
*1 in 10-14 chance to strike the target with the Spear of Divination causing them to take 20 damage and be slowed by 75% for 3 seconds(cooldown 15 seconds)(just spawn a 3/4 size golden harpoon inside them for 3 seconds.
Tectonic Terror
Prim Glock(dark brown tint)
+15 accuracy
+21 damage
+22 firerate
-15 stability
+10 mobility
-3 clip
*Upon taking damage has a 1 in 10-14 chance to prompt you to perform Horrus' Earthshatter attack(the 8 direction dust balls that fly at you(the particles should be about half as tall as a players model and it should go a decent distance doing 25 damage to those it hits))
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