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This server sucks...
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04-26-2026, 02:37 PM
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Tubby Anti-Social RDM and...
Forum: Resolved
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04-09-2026, 09:58 PM
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Milk Member+ app
Forum: Approved
Last Post: john
03-28-2026, 10:10 PM
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TTT Killcard Art Submissi...
Forum: Suggestions
Last Post: Shadow_man43
03-26-2026, 04:24 AM
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ThugHunterDotCom - Member...
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Last Post: john
03-18-2026, 01:11 AM
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Mother Goose Unban Reques...
Forum: Unbanned
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03-14-2026, 12:32 AM
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(Chunks) - Membership App...
Forum: Approved
Last Post: John
02-28-2026, 05:50 AM
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Trait Tier List?
Forum: General
Last Post: Terran
02-27-2026, 05:10 PM
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honest take guys hope u l...
Forum: General
Last Post: Tarrasque
02-19-2026, 01:15 AM
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Dominator _k2022 - Member...
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Last Post: Brassx
02-13-2026, 01:29 PM
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| Level 100+ room |
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Posted by: Excel - 04-15-2018, 08:20 AM - Forum: Suggestions
- Replies (7)
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Since theres gonna be a vip room and the perks for lv 100 are not really good why not add a room only people lv 100 can go to?
(weekly)-Free rune of fortune(untradeable)
(monthly)-1 Free easy clue
(monthly)-(item finder quest)- You would be assigned to get a random gun to get.You start at unlikely guns. Turn in 1 gun at a time and would go till primorial. Chance at unique gun. (gives crates/clues?)
Jad boss fight unlocked
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| Lots of Uniques v2 |
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Posted by: SP1D3RP1G - 04-15-2018, 07:15 AM - Forum: Suggestions
- Replies (5)
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Had a few new ideas and wanted to share and I'll think of more soon.
*I am open to any stat/name/lore changes and suggestions on any of these*
**I know some of these may be unbalanced. If you think they are tell me**
***Planning on using vanilla models with maybe just a solid color as a skin***
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Brainmuncher
Prim Deagle(pink tint)
+22 damage
+2 clip
+15 firerate
+10 mobility
+12 accuracy
-20 Stability
-35 reload speed
*On rightful headshot kill restore 30 health to shooter
Last Echo
Prim Rifle(dark green tint)
+18 damage
-2 clip
+20 firerate
+30 accuracy
-5 mobility
+10 stability
-25 reload speed
*On rightful headshot kill show everyone within 30-60 feet of the target through walls for 4-6 seconds.
Revolting Racketeer
Prim Tommy Gun(light blue tint)
+15 damage
+25 firerate
+10 accuracy
+15 stability
-8 mobility
-5 clip
-15 reload speed
*1 in 8-12 to push the target away from the shooter. (about up and away 5 or so feet)(like a baby newton)
Fatal Attraction
Prim Shotgun(dark red tint)
+20 accuracy
+20 damage
+15 firerate
-15 stability
-2 clip
-20 reload speed
-8 mobility
*1 in 3.3 to cause the target to leap towards you (about 5 feet)
Soul of the Seas
Prim orb(bright blue tint with green glowing effect)(has the corrosion inventory effect)
Healing cap 70
Healing limit 90
Healing rate 15% of what you are away from 70
Tickrate 1.5
Timeshock
Prim Vector(light purple tint)
+15 damage
+20 firerate
-20 stability
+15 accuracy
+8 mobility
-10 clip
-25 reload speed
*all hits do not deplete ammo
======================NEW========================
Each of the following drops could be added to each of the current events:
Grim's:
Reaper's Ruin
Prim Auto-Sniper(Zafkiel)(Yellow/Orange tint)
+25 damage
+15 firerate
+15 accuracy
-8 mobility
+2 clip
-15 stability
-25 reload speed
*1 in 4-8 to create an explosion at the place of impact dealing 25 damage(morgoth style except 1/2 or 1/3 the size of the regular one)(cooldown 5 seconds)
Death's Divide
Prim P90(Orange tint)
+25 firerate
+18 damage
+15 accuracy
-20 stability
+5 mobility
-5 clip
-15 reload speed
*1 in 8-12 to shoot Morgoth's slashing attack dealing 35 damage (slightly smaller than Morgoth's real attack)
Worm Queen:
Egg Cracker
Prim Rifle(bright green tint)
+20 accuracy
+28 damage
+15 firerate
-20 stability
-10 mobility
-5 clip
*1 in 3.3 to spawn a worm that chases the target for 15-25 seconds.(200 health ~ when the target is initially hit it waits 1 second before spawning a worm where they were standing that follows them at about the speed of a +20 mobility weapon. Players can walk through the worm and this worm hits for 20 damage every 3 seconds its close to the target.)
Corrosive Barrage
Prim AUG(yellow/brown tint)
+20 accuracy
+18 damage
+15 firerate
-15 stability
+8 mobility
+3 clip
*Each bullet poisons the target dealing 1 damage every 2 seconds for 6-10 seconds
Survive:
Flame-Spawned Frenzy
Prim H.U.G.E.(bright orange tint)
+15 accuracy
+18 damage
+25 firerate
+20 stabilty
-50 clip
-25 reload speed
-5 mobility
*1 in 8-12 chance to shoot a fireball(just like the fireball item in survive with damage and time equal to the phoenix trait)
Rek'uloth's Recede(or whatever bosses name is)
Prim Deagle(super dark purple tint)
+20 accuracy
+22 damage
+15 firerate
-20 stability
+15 mobility
-25 reload speed
*Upon taking damage has a 1 in 10-14 chance to prompt you to place a wall in the direction you are facing that lasts for 10-15 seconds.(survive boss wall but this blocks bullets and inflicts despair for 5 seconds to anyone else who walks through it)(procs same way as lunar plane does but this prompt stays up for 5 seconds)(30 second cooldown)
Bloodwynd(since grimore I'm only making 1 more prim):
Ruinous Rebus
Prim M16(very dark red/almost black tint)
+15 accuracy
+18 damage
+22 firerate
-3 clip
-25 stability
-20 reload speed
+5 mobility
*1 in 8-12 chance to spawn a Red Rune underneath the target dealing damage to anyone who steps into it for 10 seconds(3/4 the size of Bloodwynd's)
Castle:
Hell-forged Horror
prim Galil(same tint as the catastrophic tier)
+24 damage
+20 firerate
-10 accuracy
+15 stability
+5 clip
-8 mobility
-15 reload speed
*1 in 10-14 chance to throw a fire vortex where the target is standing that lasts for 10-15 seconds(same way ignis throws them(takes a few seconds to reach the target))
Cone of Cold
Prim Shotgun(very light blue/almost white tint)
-10 accuracy
+15 damage
+23 firerate
+5 mobility
-25 stability
-2 clip
+15 reload speed
*1 in 3-4 chance to slow the target by 50% for 10 seconds
*Rare chance for ice trait
Asylum(The first unique can drop from prim orbs from zombies(1 in 512 chance for an orb to be prim with this in it) and second unique from final boss chest):
Golden Retribution
Prim AK-47(golden tint)
+15 accuracy
+20 damage
+18 firerate
-15 stability
+5 clip
-8 mobility
-25 reload speed
*1 in 10-14 chance to strike the target with the Spear of Divination causing them to take 20 damage and be slowed by 75% for 3 seconds(cooldown 15 seconds)(just spawn a 3/4 size golden harpoon inside them for 3 seconds.
Tectonic Terror
Prim Glock(dark brown tint)
+15 accuracy
+21 damage
+22 firerate
-15 stability
+10 mobility
-3 clip
*Upon taking damage has a 1 in 10-14 chance to prompt you to perform Horrus' Earthshatter attack(the 8 direction dust balls that fly at you(the particles should be about half as tall as a players model and it should go a decent distance doing 25 damage to those it hits))
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| Should beartraps do a % of your life, not static? |
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Posted by: Terran - 04-14-2018, 12:31 AM - Forum: Suggestions
- Replies (3)
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It really sucks to be straight-up killed by a beartrap, and I use them a LOT. They're amazingly useful, but what if they did 50% of your current life + slowing, rather than a "Static" 50 damage? They'd still do damage and slow people, but obviously the more health = the more damage. I had someone with 120+ life run through two bear traps and kill me, but I also had someone run into a beartrap at below 50 life and instantly die, which is kinda lame. At least Barnacles give you, say, reaction time. Just a thought, not a complaint or anything.
P.S: I use bear-traps ALL THE TIME so I'm happy no matter what way they are.
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| Leviathan Bossfight should innos win?(need opinions) |
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Posted by: The Black Parade - 04-12-2018, 10:56 PM - Forum: General
- Replies (7)
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I want to change certain things in my map, Leviathan, one of them is making it so then when the boss is killed, the round ends (as a Innocent win).
I want opinions from this because this makes the map objective for the Innocents only, and also if the objectives leading up to the fight are easy, then it's extremely unfair to the Traitors.
Just look at map objective for the map Castle, all you need is a small amount of luck, some discombobs, and then go to the castle door with the key.
I'm sure a lot of you know the steps already, I changed the objectives leading up to it easier, which makes me want to see what you guys think.
[OBJECTIVE CHANGES]
* For step 1, the giant golden ball is now a tiny golden ball, and can be picked up
* Now only need 3 batteries destroyed instead of 5 in step 2 of the easter egg
* Reduced step 4 zombies kills from 25, to 10.
If people can answer the poll or voice their opinion, that would be lit, thanks.
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| PapaRussia's Member+ Application |
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Posted by: PapaRussia - 04-12-2018, 07:33 PM - Forum: Approved
- Replies (1)
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Steam Name(Current): PapaRussia
Age: 20
Current Rank: Member
Have you ever been banned and why: I've been banned once for Karma.
Why would you like to be promoted?: I want to be promoted because of the recent waves of players that seem to be joining and playing on the server, the need for staff increases to weed out players who wish to hurt other's experinces while playing on the server. I also believe I'm able to accomplish this task and to overall improve the regular player's experince while on the FRG servers.
Why do you think we should promote you?: I believe I should be promoted because of my open sechdule, this allows me to be on and deal with problems as they happen since I don't need to assign time to many other activites. My commitment to what is expected of me, over my years of gaming I've assumed the roll of most staff posistions throughout multiple communities meaning I know what to look for, how to deal with certain situations, and understanding of the mentality of players.
Do you have any administrative experience: As listed above I've helded posistions ranging from trusted to mod, admin, co-owner and anything inbetween.
Do you agree to FRG's policy on applications(yes or no): Yes
(By agreeing above you are agreeing that you understand you are not entitled to said promotion, and that we have all rights to deny or approve the application
for any reason we see fit, you agree to not stir up any trouble if the application outcome is not your desired outcome.
Failing to abide by this can result in a full demote, or perma-denial.)
Additional Details: I may come off as a rude guy and I understand this, my attitude suggests that I don't like alot of people when in reality my overall goal is to be friends or atleast tolerated by the overall playerbase. And I hope if you're reading this that you can understand that and maybe change your view on me and to give me another shot.
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| FRG Newcomer Badge |
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Posted by: 2koreds - 04-12-2018, 03:27 PM - Forum: Suggestions
- Replies (2)
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Alright so recently I've had quite a few friends join FRG and the big issue ALL of them are having is inventory space. Your inventory is FILLED with a bunch of usually pretty good starter weapons to give you options, but as far as the rest of the guns you get from drops and crates you have no idea the price or rarity of them, so generally you want to hold onto them until you can get to the fabled "Lobby" with its banking mechanism.
I have heard (Haven't bothered checking) that FRG Steamgroup Badge now acts as storage with +5 slots. Fantastic idea overall, but it still leaves new players with limited storage space and no bank. My suggestion is to add a new badge, called the FRG Newcomer Badge, that operates in similar fashion to the Lvl 3 Rune of Power. Essentially, it could be a backpack that disappears after lvl 5 (or 6) is obtained. When it disappears like the rune of power godlike, it could deposit any stored items directly into the new players bank so that their items are not lost.
Overall I get that this can be countered by abusing the market as a storage space or just telling new players to remove the more common items, but making keys and learning what all of the guns do is part of what makes FRG so fun. I think this suggestion would really help keep new players around. Programming wise, the only thing that could potentially be difficult is that when the FRG Newcomer badge disappears from level cap it may be difficult to deposit those items into their bank.
Let me hear your feedback
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| NO more slide puzzles! |
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Posted by: Terran - 04-12-2018, 03:57 AM - Forum: Suggestions
- Replies (35)
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• They're not fun!!
• There's no reset option!
• They aren't a part of TTT!
• I literally can never solve them!
PROPOSITIONS TO FIX THEM:
•) You can choose to take a "Kill X with Y Gun" challenge of one higher challenge scroll level, in exchange for skipping the sliding puzzle. (i.e easy to medium, medium to hard)
•) JUST REMOVE THEM
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| Inventory Suggestion |
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Posted by: bellybuttonlover6 - 04-12-2018, 02:29 AM - Forum: Suggestions
- Replies (8)
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We should be able to select slots for our items to go, so that we don't have to drag them there to make a key. At least this is how I do it. Just a QOL thing I guess. In the image it shows the slots for legendaries, rares and unlikelys to go when they are earned from a key, crate, or end round. This will only apply to weapons and crystals. Thoughts? ""Disregard the floating umpty dumpty lol""
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