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Photo Water
Posted by: BossLevel - 04-15-2018, 12:22 AM - Forum: General - Replies (5)

New map in a couple months mk

https://imgur.com/a/EPhhv

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  mini stepping down
Posted by: block - 04-14-2018, 02:27 AM - Forum: General - Replies (10)

well i am stepping down as mod since i did a bad thing.
thats it.

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  Should beartraps do a % of your life, not static?
Posted by: Terran - 04-14-2018, 12:31 AM - Forum: Suggestions - Replies (3)

It really sucks to be straight-up killed by a beartrap, and I use them a LOT. They're amazingly useful, but what if they did 50% of your current life + slowing, rather than a "Static" 50 damage? They'd still do damage and slow people, but obviously the more health = the more damage. I had someone with 120+ life run through two bear traps and kill me, but I also had someone run into a beartrap at below 50 life and instantly die, which is kinda lame. At least Barnacles give you, say, reaction time. Just a thought, not a complaint or anything.

P.S: I use bear-traps ALL THE TIME so I'm happy no matter what way they are.

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  Leviathan Bossfight should innos win?(need opinions)
Posted by: The Black Parade - 04-12-2018, 10:56 PM - Forum: General - Replies (7)

I want to change certain things in my map, Leviathan, one of them is making it so then when the boss is killed, the round ends (as a Innocent win).

I want opinions from this because this makes the map objective for the Innocents only, and also if the objectives leading up to the fight are easy, then it's extremely unfair to the Traitors.
Just look at map objective for the map Castle, all you need is a small amount of luck, some discombobs, and then go to the castle door with the key.

I'm sure a lot of you know the steps already, I changed the objectives leading up to it easier, which makes me want to see what you guys think.

[OBJECTIVE CHANGES]
* For step 1, the giant golden ball is now a tiny golden ball, and can be picked up
* Now only need 3 batteries destroyed instead of 5 in step 2 of the easter egg
* Reduced step 4 zombies kills from 25, to 10.


If people can answer the poll or voice their opinion, that would be lit, thanks.


Image

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  PapaRussia's Member+ Application
Posted by: PapaRussia - 04-12-2018, 07:33 PM - Forum: Approved - Replies (1)

Steam Name(Current): PapaRussia

Age: 20

Current Rank: Member

Have you ever been banned and why: I've been banned once for Karma.

Why would you like to be promoted?: I want to be promoted because of the recent waves of players that seem to be joining and playing on the server, the need for staff increases to weed out players who wish to hurt other's experinces while playing on the server. I also believe I'm able to accomplish this task and to overall improve the regular player's experince while on the FRG servers.

Why do you think we should promote you?: I believe I should be promoted because of my open sechdule, this allows me to be on and deal with problems as they happen since I don't need to assign time to many other activites. My commitment to what is expected of me, over my years of gaming I've assumed the roll of most staff posistions throughout multiple communities meaning I know what to look for, how to deal with certain situations, and understanding of the mentality of players.

Do you have any administrative experience: As listed above I've helded posistions ranging from trusted to mod, admin, co-owner and anything inbetween.

Do you agree to FRG's policy on applications(yes or no): Yes
(By agreeing above you are agreeing that you understand you are not entitled to said promotion, and that we have all rights to deny or approve the application
for any reason we see fit, you agree to not stir up any trouble if the application outcome is not your desired outcome.
Failing to abide by this can result in a full demote, or perma-denial.)

Additional Details: I may come off as a rude guy and I understand this, my attitude suggests that I don't like alot of people when in reality my overall goal is to be friends or atleast tolerated by the overall playerbase. And I hope if you're reading this that you can understand that and maybe change your view on me and to give me another shot.

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  FRG Newcomer Badge
Posted by: 2koreds - 04-12-2018, 03:27 PM - Forum: Suggestions - Replies (2)

Alright so recently I've had quite a few friends join FRG and the big issue ALL of them are having is inventory space. Your inventory is FILLED with a bunch of usually pretty good starter weapons to give you options, but as far as the rest of the guns you get from drops and crates you have no idea the price or rarity of them, so generally you want to hold onto them until you can get to the fabled "Lobby" with its banking mechanism.

I have heard (Haven't bothered checking) that FRG Steamgroup Badge now acts as storage with +5 slots. Fantastic idea overall, but it still leaves new players with limited storage space and no bank. My suggestion is to add a new badge, called the FRG Newcomer Badge, that operates in similar fashion to the Lvl 3 Rune of Power. Essentially, it could be a backpack that disappears after lvl 5 (or 6) is obtained. When it disappears like the rune of power godlike, it could deposit any stored items directly into the new players bank so that their items are not lost.

Overall I get that this can be countered by abusing the market as a storage space or just telling new players to remove the more common items, but making keys and learning what all of the guns do is part of what makes FRG so fun. I think this suggestion would really help keep new players around. Programming wise, the only thing that could potentially be difficult is that when the FRG Newcomer badge disappears from level cap it may be difficult to deposit those items into their bank.

Let me hear your feedback Smile

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  NO more slide puzzles!
Posted by: Terran - 04-12-2018, 03:57 AM - Forum: Suggestions - Replies (35)

• They're not fun!!
• There's no reset option!
• They aren't a part of TTT!
• I literally can never solve them!

PROPOSITIONS TO FIX THEM:

•) You can choose to take a "Kill X with Y Gun" challenge of one higher challenge scroll level, in exchange for skipping the sliding puzzle. (i.e easy to medium, medium to hard)
•) JUST REMOVE THEM

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  Inventory Suggestion
Posted by: bellybuttonlover6 - 04-12-2018, 02:29 AM - Forum: Suggestions - Replies (8)

We should be able to select slots for our items to go, so that we don't have to drag them there to make a key. At least this is how I do it. Just a QOL thing I guess. In the image it shows the slots for legendaries, rares and unlikelys to go when they are earned from a key, crate, or end round. This will only apply to weapons and crystals. Thoughts? ""Disregard the floating umpty dumpty lol""


Image

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  My Suggestions Thread!
Posted by: Easy. - 04-11-2018, 01:56 AM - Forum: To-do list - Replies (23)

Hello! Welcome to my suggestions thread for TTT! I'll be posting anything I think would be cool or unique to have in FRG, please leave your feedback in the comments! Total Suggestions So Far: 44
I should mention I have no idea what I'm doing with stats. They are mainly bases for what I'd like to see. (Low firerate, High damage. High firerate, Low Damage. Etc. Etc.)

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  Make Railguns less rare from giveaway
Posted by: SP1D3RP1G - 04-10-2018, 10:20 PM - Forum: Suggestions - Replies (2)

I think that they should start at about 1 in 2000 instead of the around 1 in 5000 that they start at now. Theres just so many railguns that we need to get through.

*edit* Or maybe we could just randomize the queue so we dont have 20 railguns in a row.(thanks Terran)

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