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Posted by: 30s - 04-06-2018, 10:26 PM - Forum: Denied
- Replies (10)
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Age: 19
Steam Name(Current): A SINGLE PERC 30
Time played on servers?(!time username to check): 74 Hrs
Where did you hear about this server?: NTG
Have you ever been banned and why?: No
Why do you want to join?: Was a mem(b)er on NTG because I enjoyed the community, and I still enjoy the community here.
Referred by: N/A
Additional Details: I'm not very active on the Forums but I am in game most days. Also, I do talk A LOT in VOIP, so take that how you will.
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| Cyrene Pet |
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Posted by: bellybuttonlover6 - 04-06-2018, 10:07 PM - Forum: Suggestions
- Replies (4)
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This would be a pet that can only be acquired from T6 keys and it would be a key maker that is celestial. Not much more to say, but thats what it is going to be. Then we can make keys on TTT!
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| Allow us to open multiple sealed djinns at once |
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Posted by: FISHERGOD69 - 04-06-2018, 07:23 PM - Forum: Suggestions
- Replies (13)
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Lore-wise mammon has latent power that rivals the power of gods
So theoretically he should be able to be in two places at one time, even if those two places are right beside himself
That means you should allow me to summon another mammon because I don't want to take his poopy deal of:
A LOT OF COINS (with chance of fisters)
or
A FUCK TON OF COINS
Not to mention if I don't get the badge this time I can have TWO mammon pets
Please
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| Sacrificial Ichor (weapon) |
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Posted by: The Black Parade - 04-06-2018, 03:32 AM - Forum: Suggestions
- Replies (3)
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Name: Sacrificial Ichor
Base Weapon: P90
Rarity:Primordial
Flavor Text:"Made from the blood of gods."
Stats -
Pos.
Damage - 18-20%
Firerate - 5%
Accuracy - 15-20%
Mobility - 1-5%
Neg.
Clip - 10 rounds
Stability - 20%
Reload speed - 10%
Traits -
*Under 70hp, +20% Reload speed
*Under 50hp, +30% Firerate
*Under 25hp, +40% mobility
*Above 100hp, +30 Clip (maybe another trait? it could build a synergy with the vitality crystal, and this gun.)
Basically, it's all about sacrificing health for better stats.
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Patchnotes 04/05/2018 |
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Posted by: Brassx - 04-06-2018, 01:08 AM - Forum: Server Patchnotes
- Replies (7)
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Additions
- Added the "Record Holders" room to the lobby, this room is now located down the hall from spawn. This room contains 'statues' of all the current player record holders for our PvE events that support time tracking.
This updates every 10 minutes, and accessories for players will update on map reset.
Changes
- Updated the Lobby to V5, and converted the old Trophy/Record room into a "VIP Area". This are will soon only be accessible by VIP's, there will be cool stuff in there for only them to enjoy.
- Removed the Godsword special delay when switching to them.
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| Oculus is Silly |
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Posted by: beachbeans - 04-05-2018, 07:16 PM - Forum: Suggestions
- Replies (12)
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In the past few days there have been quite a few Oculu's dropping. With this said, I believe I may have some ideas to make the gun less silly than it is currently. I know tobiaz has been toying/tuning the weapon but I feel there are some other things to take into consideration.
As of right now, the orb placed on the victim have far too much health, effect is too effective, and its too easy to spam. I believe that the suffix itself should go back to the chance of automatically proc'ing on people. I also think the proc should only be able proc'd one at a time. I've been seeing as much as 3 people walking around with the proc so the Oculus's owner is constantly healing, thus making them difficult to kill. This wouldnt be a problem if the orb didnt have so much health, and if the victim was warned that they were inflicted with the gun's suffix. Lastly, I want to talk about the effect itself, its really cool and I love the idea of depleting people's ammo and recieving health once its depleted. However, it's rate of depleting ammo is too great. I think if the victim were left with the ammo in their clip and one in reserve, it would make it far more balanced. Also, instead of the heal taking place once depleted, make it happen during the ammo depletion. I would love to see the effect last for a max of 8-9 seconds as well. I really love the idea, but I think these adjustments would make it more enjoyable for everyone.
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| TMP's, the Trashiest of the Trash |
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Posted by: beachbeans - 04-05-2018, 06:42 PM - Forum: Suggestions
- Replies (8)
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Something that has disappeared from use is the TMP, I almost never see anyone using it due to how terrible it is. Much like the vector before the buff, it has terrible range. I understand its a smg but it has a much more severe damage drop off than the vector. For my tests, I have been using an Exalted TMP with 18.6% damage. Point blank, the TMP does 44 damage, after taking a few steps away (approximately 4 player models) the damage drops to 33, each step further away dropping it even more. At around 8 player models, it tops off at 19 damage. Given the slow firing nature of the TMP, I feel this damage is abhorent, especially given that other guns in its class fire much faster and do more damage. So perhaps a slight change the range and reduce the severity of the damage drop off if its fire rate is going to remain the same. I really love the model and the sound of the TMP and I really want to see more people using it.
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| Prestigeable primordials |
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Posted by: drkillroy - 04-05-2018, 05:10 PM - Forum: Suggestions
- Replies (2)
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Soo I had an idea yesterday to make up for the "bad" primordial tiers which have gone out of favor due to time and newer and better tiers being released.
I thought of older tiers recieving stronger buffs than newer and more powerful tiers. Especially in their best or weakest stat.
Lets start with the relentless tier
Relentless (1)
+3% to maximum fire rate enhancement
Relentless (2)
+ 2% to maximum fire rate enhancement
Relentless (3)
adds a special trait to relentless tier. There is a 1/8 chance on kill to " become relentless" , granting a 1/5 chance to not shoot a bullet while firing the weapon for 6 seconds.
Demonic
Demonic (1)
+2% maximum damage
Demonic (2)
+2% to maximum fire rate
Demonic (3)
Adds a new trait to demonic, the user has a chance to purge all negative effects and become "demonic", allowing resistance to suffixes for a brief period of time.
Angelic (this tier is very hard to level. This will be reflected in the bonuses)
Angelic (1)
+5 % to reload enhancement (allowing for a quicker reload, more viable weapons)
Angelic (2)
+4% to maximum fire rate
Angelic (3)
Adds a special suffix to this tier, "Guardian Angel". The user has a 1/3 chance on kill to become immune to damage for .3 seconds. (this could be useful against headshots)
Cannabalistic
Cannabalistic (1)
+3 % to maximum damage
Cannabalistic (2)
+5% to maximum reload speed
Cannabalistic (3)
Adds a new trait, "Cannabilism". This trait becomes more powerful as the gun kills more people during the round. At 1 kill, the gun recieves a minor mobility buff of 5%. At 3 souls , this gun can eat one dna sample off of a body. At 5 souls, this gun can grant 1 health per bullet that hits a live target (like the wraith)
Will work on more tiers when I get time or if this idea is even welcomed. Just a brief taste of this idea
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| uhhhh runescape |
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Posted by: the cheny - 04-05-2018, 03:21 PM - Forum: Other Games
- Replies (10)
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i kinda want to get into runescape, i have no idea what it is, or how to play it, or which one to get i guess, i hear talk of it around the discord alot so i want to be able to join in on these conversations and kinda just runescape in general, can anyone help...
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| Survival Minigames |
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Posted by: bellybuttonlover6 - 04-05-2018, 11:52 AM - Forum: Suggestions
- Replies (2)
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I was thinking why not make a way to implement Tobias’ weather system and make survival disaster minigames. Depending on the weather it chooses there would be a chance for a disaster to spawn.
Rain would be tornado and Snow would be snowstorm. Winning these minigames you could get a pet or some other type of accessory. Maybe the thundergun from Black Ops 1 Zombies as a godlike? Thoughts?
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