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| Late Game Content Ideas |
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Posted by: bellybuttonlover6 - 01-05-2018, 05:21 PM - Forum: Suggestions
- Replies (11)
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When Aresuft mentioned more late game content on Nivendos post it got me thinking of ideas, so Im just going to list them off here.
1. Goodie Bags for people past level 75 - These goodie bags would contain crates, coins and maybe accessories. They would drop 3 - 6 items and you would earn them every week.
2. Gun Attachments (a controversial topic that was mentioned sometime last year) - There would be an NPC in lobby or realms (whichever it suits more) and you would be able to talk to him when you’re level 100 or higher. Every day you could go talk to him and look at his variety of items. Red Dot Sight, Holographic, Silencers, Compensators, and so on and so forth.
3. Paint Crate - Maybe one of the most liked ideas I had at the time, but got ignored as time went on. Maybe finally we could implement this into TTT, Realms and Jailbreak. Also could possibly be in the goodie bags that are earned every week if that gets added.
Hopefully one of these gets added??
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| Prop Disguiser |
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Posted by: wind - 01-04-2018, 08:45 PM - Forum: Bug Reports
- Replies (4)
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Im not sure if it can be fixed but a very annoying this is with certain props that detectives can be come and they are shot (wooden crates, explosive barrels, etc..) the prop is instead destroyed and the detective will be placed on a random spawn point around the map but can still call out the T because they shot at the prop the detective was.
Hopefully maybe these props can have their physics changed when detectives become them or maybe remove the fact that dets can see names as a prop because some people use this as an exploit.
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| MR-CA1 Zoom Bug |
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Posted by: PapaRussia - 01-03-2018, 05:07 PM - Forum: Resolved
- Replies (1)
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If you zoom in with the MR-CA1 and also any gun that uses a "real" scope and someone starts a snowman round, you'll stay in the zoomed in state without seeing through the scope which makes the minigame much harder and everything else to be enhanced.
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| Patchnotes 1/02/2018 |
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Posted by: Brassx - 01-02-2018, 10:24 PM - Forum: Server Patchnotes
- Replies (19)
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Changes
- Max Bank Slots increased to 300.
- The Christmas Event has come to an end.
- The Snowball now slows upon contact again.
- Cookies can still be used on the Lobby. But they call Santa to the Lobby and automatically start the queue for the fight(if you say yes to the prompt).
- Lobby map has been updated to a 2018 version.
Additions
- Added 4 new maps.
- FRG Leviathan - a pretty sweet map made by Black Parade is DEAD.
- ttt_mc_mineshaft
- ttt_outset_island
- ttt_skyscraper
- Added 7 new Base weapons (I was only going to add 3 of these, but you guys convinced me otherwise)
- HoneyBadger
- P90
- Tec-9
- MRCa1
- Bizon
- Vector
- Thompson
- Some of these have been slightly rebalanced for launch, but be sure to let me know if they still need some balancing!
- Added 5 new Traitor items
- Blink
- Harpoon
- Melon Launcher (still needs some work)
- Grav Nade
- Door Buster (It not beeps before blowing up, and displays for all T's where they are)
- Added Moon Boots to the Detective's Shop. (Please post your ideas for Detective items. We are very low on them!)
- Reduces fall damage, and allows you to bounce! Hold space to bounce more. While on the ground, crouch then jump to jump higher
- Reworked the Credit Shop UI.

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| Another Suggestion Thread, For Another Time |
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Posted by: Man - 01-02-2018, 09:43 AM - Forum: Suggestions
- Replies (4)
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So I saw that BrassX mentioned that there's a lack of fresh ideas. Having my Orb of Christmas accepted gave me a bit of a confidence boost, so here's a pile of stuff that I may or may not have come up with in about fifteen seconds, but seems creative nonetheless.
(Implicit) Primordial Tiers:
Malevolent - 1 in * chance to flash the affected player's screen once in a random color, or simply white (I don't want it to be an epilepsy gun). This shot does an additional * damage (Dependent on weapon type)
Vampiric - 1 in * chance to mark a target. Any additional damage dealt to this player by you leeches life, with a 1:* ratio. If this shot is a killing blow, gain * health instead.
Agile - 1 in * chance to mark a target. The next attack you are struck with from this player has its damage reduced by half.
Refreshing - Add * ammunition to your magazine on rightful kill. (Dependent on weapon type)
Mutating - Change your weapon type on rightful kill. The new weapon has a fresh magazine, and improved stats in comparison with your previous weapon. The weapon returns to its original form at the beginning of each round. (Primaries change to primaries, secondaries to other secondaries. Some guns have heavier weights on their stats.) (Pairs well with Dimension Crystal)
Harsh - Very high damage, with comparatively low firerate. 1 in * to boost the gun's firerate temporarily on rightful kill. This effect can stack up to 3 times. (Pairs well with reload crystal)
Forgiving - The counterpart to Harsh, with a high rate of fire, and comparatively low damage. 1 in * to boost the gun's damage temporarily on rightful kill. This effect can stack up to 3 times.
Condemned - ??? - The gun receives random stats every time it is picked up or loaded in with, ranging anywhere from negative to positive on all attributes. Each copy has a(n) (optional, perhaps hidden?) modifier that influences these fluctuations. In addition to this, the gun's suffixes and traits are rolled randomly daily, but can be locked for a time by the gun's owner, perhaps permanently should the owner be content with what they've received. I figure this goes a bit beyond Primordial, so maybe it'd be godlike, or it can just be a modified version of this idea. Nonetheless, here ye go.
Crystals:
Crystal of Tolerance - 1 in * chance to take half damage whenever you are struck anywhere but the head.
Crystal of Belief - While holding a melee weapon, all damage you take is halved.
Crystal of Surety - While dealing damage with a melee weapon, damage you deal is permanent and cannot be healed by any circumstance.
Closing
I wanted something to make melee weapons actually feel worth it whatsoever to use. These probably aren't the solution, but I figure maybe I'd put them here just to spark some ideas for somebody else. A few of these might be a bit similar to something I've put in a past thread, but I can't be bothered to re-read my repetitive ideas.
Note that mostly I want people to look at these and think about what they like about the guns that you use on TTT, and what we can do moving forward to make guns fresh, exciting, and unique to use. Things such as my "condemned" suggestion may make for a larger diversity of weapons, and add a high level of uniqueness into player loadouts.
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| Snowman Round Spawning From Spectator |
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Posted by: Man - 01-01-2018, 11:56 PM - Forum: Bug Reports
- Replies (2)
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If you come back from spectator and try to play the snowman round, it doesn't spawn you into the game mid-round as I assume it's supposed to. Was using the restroom and got marked afk, came back and couldn't join in the round that was only 5 seconds in. Just figured I'd report it, I'm sure some people would be sad they get left out.
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| Forerunner Gaming 2k18 |
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Posted by: Unpoke - 12-31-2017, 05:13 PM - Forum: General
- Replies (8)
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Forerunner Gaming 2018
Unpoke - Current Manager
Hello everyone, Happy New Years (eve)! As 2017 comes to a close, I'd like to give a small recap of all that's changed this year, as well as a few goals for next year to give you an idea of what's coming up.
2017 has been a crazy year for FRG, and I would like to thank and congratulate the new staff members and +members that have been promoted this year:
» Awesome, congratulations on Moderator.
» JuicyBoxer, congratulations on +Member.
» Kcat, congratulations on Moderator.
» Tobiasxz, congratulations on +Member and Developer.
» Alex Summers, congratulations on Moderator.
» CoachGrump, congratulations on +Member.
» TJ1524, congratulations on +Member.
» Eclipse, congratulations on Administrator.
» Splashy, congratulations on +Member.
» gfkxj, congratulations on +Member.
» Black Knight, congratulations on Moderator.
» ZombieNinja975, congratulations on Moderator.
» Bri, congratulations on +Member.
» Tango(SCRUB), congratulations on +Member.
» FoxSasha, congratulations on +Member.
» Poison, congratulations on +Member.
» Fancy Typh, congratulations on +Member.
» Gamerplayer357, congratulations on +Member.
» Catbug, congratulations on +Member.
... and of course, a thank you to the staff that have stuck around since before this year!
Our community has gotten significantly larger as well. A lot of faces that are common this year were not ever seen last year. Hell, we got to 2000 members on the forums. Welcome to all of our new members!
It has been a huge year for updates here (as it normally is), including:
» Newly added customization options including jihad sounds, cosmetics, crosshair customization, inventory skins, etc.
» New t-weapons/d-weapons.
» New minigames/lobby bosses including Rollermines, Bloodwynd, the Castle, Asylum, and holiday bosses.
» A heightened level cap of 200.
» Huge optimizations to make the game run smoother.
» Incredible unboxings and give-aways by very generous people.
» Integrations with our Discord server (find in the "Servers" list).
This is a very condensed list, but none of it would be possible without the amazing development team FRG has - Brassx, Aresuft, and Tobiasxz. As usual, you guys are awesome and deserve a huge thanks for what you do here.
For 2018, the progression will not stop.
From a community standpoint, we should hopefully see:
» Incentives to making helpful responses to applications. This could include special titles/+rep to those who post to applications and are found useful or other forum perks.
» New administrators/moderators/interested applicants.
» Our first level 200+ players.
» Better understood standards for applicants.
» Looser rules around the idea of "logic." After making sure the death scene works, I think it's time we find a middle ground to allowing brainless logic to be allowed while still not overwhelming staff with having to check death scenes every time there's a report. This would include allowing you to shoot through windows despite not specifically seeing a name, and other super obvious stuff. You're free to ask for clarification, but nothing will be official until January 1st.
» A new playerbase around Jailbreak and potentially Realms depending on the progress.
Those are the easy things, stuff we should be able to accomplish together. I'm always down to hear any other changes you'd like to see, so feel free to post here or message me, my ears're open.
I look forward to seeing all of you in the new year!
Brassx - Owner & Head Developer
2017 has been an Interesting year for FRG. We've definitely learned more about our community as a whole.
In 2018, I'm planning on some very big changes to TTT, and Jailbreak will be getting the Inventory system! (Things that pass the recent TTT 2 beta poll will be added, early January)
In Early 2018, the 'Economy Update' will arrive. This includes:
- Godlike shards. Turn your spare godlikes into these shards, then use them along side a godlike of your choice to make:
- Extinct Godlikes. These are beefed up versions of godlikes. The ultimate 'End Game' goal. Including a new name prefix, new texture, a very sick glow, new traits from a 'global extinct pool', and possibly a revamped suffix effect.
- Unknown Crate (Working Title) - This crate is locked. You must sacrifice a godlike, and pay a fee to unlock this. Once unlocked you will receive a completely random Expired Godlike (from seasonal crates).(All existing expired godlikes will be bumpmed up to exotic, and have an in-game glow effect.)
This will be obtained similarly to a Sealed Djinn.
- Daily Quests/Challenges for rewards, not fragments.
- Challenge Scrolls
- Possible rework of the Fragment Weapon Shop
- This would include increasing the amount of weapons on its table, always choosing a single godlike, then having you pay a lower amount of fragments to get a 'roll' on the shops table. Similarly to chests, but only from weapons on the table for that day, and for fragments.
REALMS
Later in the year, I plan to FINALLY get the long awaited Realms beta out. The reason this is taking so long is other things take priority. Keeping FRG up, providing content in the mean time for you all to enjoy(seasonal events, etc), and fixing issues in the economy/community. I apologize for the long wait, but I promise you it is still in development!(Porting enemy models takes ~3+ hours per model, I may be willing to teach/pay someone to do this for me using the method I do, that would save me SO much time)
Now that we have a manager, I should be able to focus more on Realms (and have been.) Here's a little teaser:
In the past month or two, I've been completely revamping the Armor system for Realms and making an entirely new mechanic for it. I've also revamped the damage system, and added 3rd person accurate aiming/shooting. But I'll explain more of this soon .
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| Online Users |
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