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This server sucks...
Forum: General
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Tubby Anti-Social RDM and...
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Milk Member+ app
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Trait Tier List?
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Last Post: Terran
02-27-2026, 05:10 PM
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honest take guys hope u l...
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Members: 4,600,   Latest member: Xun_yi,   Forum threads: 9,102,   Forum posts: 75,196,   Full Statistics


  market estimated price
Posted by: Ritt - 01-07-2018, 08:44 PM - Forum: Suggestions - Replies (10)

so you know how you can right click to get the estimated price of items in your inventory. well, i think we should be able to right-click items on the market so you can get a rough estimate of about where they should be priced so you don't get scammed by someone selling for like 3x the amount. me coming back after like forever i don't know prices for most of the new things and trying to buy off the market is annoying because i have no idea where they should be priced at


****EDIT****
it would probably lead to less people flooding the market with over priced things

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  Rune of Refreshing
Posted by: bellybuttonlover6 - 01-07-2018, 06:53 PM - Forum: Suggestions - Replies (12)

Make rune of refreshing work for new events like castle and asylum pls?

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  Sup
Posted by: Average Guy - 01-06-2018, 07:39 PM - Forum: Introductions - Replies (2)

I used to be a active member on NTG and moved here after everyone stopped playing it Smile

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  Ultimate Reconstruction Runes not working on enhancable weapons
Posted by: 2bias - 01-06-2018, 07:10 PM - Forum: Bug Reports - No Replies

I don't really think this classifies as a bug, but you can't use runes of ultimate reconstruction on enhanable weapons.

Can it be changed so if the gun has a suffix, it allows you to use it but doesn't change the stats just the suffix?

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  Gift Pack EXP with Double EXP glitch (CODE RED)
Posted by: 2koreds - 01-06-2018, 06:03 PM - Forum: Resolved - Replies (4)

Opened a gift crate, got a tier 2 exp boost, went from lvl 70 to lvl 200, acquiring the endurance items and 341 gift packages. On map change I was reverted to level 70, but the items in my inventory remained. Plz halp.

http://steamcommunity.com/sharedfiles/filedetails/?id=1260070866

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  Patchnotes 01/06/2018
Posted by: Brassx - 01-06-2018, 01:58 PM - Forum: Server Patchnotes - Replies (5)

Additions

  • Added Double XP weekends. Starting from today, every friday-sunday will now be double XP on TTT. That applies to Player Xp and Weapon XP.
  • Added new options to the !settings menu that allows the Coinshop to go windowed mode. Along with sliders to adjust the width and height of the window (if non-fullscreen).

    (I may add a feature to open the coinshop directly in the Inventory window without having to go to a new window at all, if people actually want that. https://i.gyazo.com/4d9b8d2840e4f10a3b92969c7c2f5451.png this the kind of idea I had. Do note this is NOT what the final result would look like, this is just a quick little prototype I hacked together to show you what I mean).

Changes
  • Made the Asylum unique more common(now can drop for everyone in the party instead of just one random person, and the rarity is more common), and completely remade it to make it more unique.
  • Removed the honey badger damage falloff.
  • Added more base weapons to vengeful.
  • Hopefully fixed the Thompson textures.

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  Little Changes
Posted by: Aleth - 01-06-2018, 07:53 AM - Forum: Suggestions - Replies (4)

These are just some few changes/ additions that I've been thinking of that I think would be nice.

  • New guns to Vengeful tier. Almost every other crate got new weapons added to their special tier but not Tidals.
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  • Change the leveling system for enhancables. I absolutely HATE leveling some of these guns.
    Furious - only body shots and you hardly get much exp. The only reason my galil isn't too terrible is because it's a galil and has double shoot.
    Envious - Rapid kills within 10 seconds of each other? Come on... I'm actually having an existential crisis trying to level this mac10.
    Forgotten - Crouching while trying to kill someone... what fun...
    Eerie - Aiming down sight, while not as bad as others, still a pain in the ass while in the middle of a firefight.
    And whatever other tiers there are that I'm not thinking of.
    I propose, AND I KNOW THIS MIGHT BE CONTROVERSIAL, making all guns just level by getting kills in general. It makes it a lot more casual to level and doesn't take away people's will to live. It could still keep the experience drop off that the gun has as it levels if the tier has it but just make it by getting kills in general.
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  • Option to disable the perk 1 from crates. Seeing the bs drop chances that you get sometimes makes people (especially me) really sad... I don't want to see it.

    There's other things that I thought of before but I can't remember. I'll add them if I end up remembering.
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  • Oh, Maybe a new gambling system? Like Crash? You put in X amount of coins, and can tap out whenever before the stock crashes and you get x multiplyer back
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  • And maybe to replace the coinless crates for level 9 perk, maybe a 1 in x chance for an enhancable to drop fully leveled or half leveled, something.

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  Yo
Posted by: CloudLite - 01-06-2018, 06:52 AM - Forum: Introductions - Replies (1)

Hey everyone my name is Cloudhead or Cloud for short. I was an active player on NTG and decided to move here and I am happy to say this server is so much better! The community seems awesome so I thought it would be a great idea to go ahead and hop on the forums. I look forward to meeting everyone and playing with you all!

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  Jacob's Ladder
Posted by: CBLT IOTA - 01-06-2018, 06:08 AM - Forum: Suggestions - Replies (2)

Jacob's Ladder
[Weapon name]

Shotgun
[Gun]

Godlike? | Primordial?
[Rarity]

Stat Range
Number of stats: [min#] - [max#]
Damage: [5%] - [10%]
Accuracy: [-20%] - [-10%]
Recoil: [15%] - [30%]
Fire rate: [-15%] - [-5%]
Clip size: [-5%] - [0%]

Instead of the common Bullets that move at a velocity it shoots out Slow Moving Bullets that move slow enough to be seen traveling.The catch is all the bullets are linked together with electricity dealing Inbetween Light to Medium Damage over time
[What it does]

The bullets are Very Obvious to see Thus it should be hard to "accidentally" die from them,They all stop once even one bullet hits an object/wall,Should add to gameplay by giving a different approach to attacks and should pair well with a secondary
[Additional Details]

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  Eveningstar Changes
Posted by: fanc typh - 01-06-2018, 05:36 AM - Forum: Suggestions - Replies (2)

So, I'm sure we can all agree that the Eveningstar is a little strong.
Now, I'm not saying that it necessarily needs a nerf, but some changes might help make it a bit more both fun to use and fight against.

Currently, it's base power is incredibly strong. And that's not exactly a bad thing for a godlike to have, but given that it has a unique ability, where it shoots icicles on alt fire, I feel that there should be some form of balance to that situation so that it's unique qualities are more effective.
My proposal would be that we lower the firerate so that the weapon - assuming it's to gain the switch between burst and automatic - can have a not only more effective use between the two modes, but give more desire to using its alt fire.
And, with that, I feel that the part of the eveningstar that makes it so unique should be given some attention. Currently, the icicles aren't exactly something that's worthless, but they only seem to be useful if you hit someone without them knowing or just shoot into a room with people without getting caught (giving it more of a stealth-type use, arguably opposite to how the eveningstar is to be used). So, perhaps the icicles could be given more effective use for combat... such as: a narrower spread, so that it's more useful and less luck-based, but not so narrow that you can snipe with them; contact damage, so that they have more of an immediate effect, and rely less on a bleed to kill; either one more icicle, or a shortened cooldown (probably the worst part about this trait of the eveningstar, is that you can only use the icicles once every 30 seconds, so perhaps reducing this to 20 seconds could do the trick?)

All in all, I'm basically asking that the unique part of the eveningstar be emphasized so that the gun really feels more unique. Currently, it's just a power weapon, and gives very little actual use to the icicles.

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