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This server sucks...
Forum: General
Last Post: Terran
04-26-2026, 02:37 PM
» Replies: 3
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Tubby Anti-Social RDM and...
Forum: Resolved
Last Post: john
04-09-2026, 09:58 PM
» Replies: 1
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Milk Member+ app
Forum: Approved
Last Post: john
03-28-2026, 10:10 PM
» Replies: 1
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TTT Killcard Art Submissi...
Forum: Suggestions
Last Post: Shadow_man43
03-26-2026, 04:24 AM
» Replies: 36
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ThugHunterDotCom - Member...
Forum: Approved
Last Post: john
03-18-2026, 01:11 AM
» Replies: 7
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Mother Goose Unban Reques...
Forum: Unbanned
Last Post: john
03-14-2026, 12:32 AM
» Replies: 1
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(Chunks) - Membership App...
Forum: Approved
Last Post: John
02-28-2026, 05:50 AM
» Replies: 10
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Trait Tier List?
Forum: General
Last Post: Terran
02-27-2026, 05:10 PM
» Replies: 1
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honest take guys hope u l...
Forum: General
Last Post: Tarrasque
02-19-2026, 01:15 AM
» Replies: 2
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Dominator _k2022 - Member...
Forum: Denied
Last Post: Brassx
02-13-2026, 01:29 PM
» Replies: 1
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| Abu | Unban Request |
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Posted by: Abu - 01-06-2018, 12:41 AM - Forum: Unbanned
- Replies (16)
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Steam Name (Current): Abu
Steam Name (During incident): Abu
Steam ID: STEAM_0:1:105070611
Steam Profile Link: http://steamcommunity.com/id/Abu_Eh
Name of staff you were banned by: No clue
Length of the ban: Perm
Would you like your ban shortened or repealed?: Either or
Reason for ban: Mass Rdm
Did you commit the actions stated in the ban reason?: To an extent yes, but at the same time the report was out of context.
What really happened?: I had rdm'd 2 innos i believe which i asked for the consent to kill them. They said yes. I killed them. A player took screen shots of logs and sent to admin and the admin then banned me.
Additional details: It's been a year or 2 since. I know ive put a bad impression on many of you and thats unfortunate that we had to end like that. Im not going to be super active either i will play from time to time. I think i'd be fun to play again though and to enjoy the new content.
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| Late Game Content Ideas |
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Posted by: bellybuttonlover6 - 01-05-2018, 05:21 PM - Forum: Suggestions
- Replies (11)
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When Aresuft mentioned more late game content on Nivendos post it got me thinking of ideas, so Im just going to list them off here.
1. Goodie Bags for people past level 75 - These goodie bags would contain crates, coins and maybe accessories. They would drop 3 - 6 items and you would earn them every week.
2. Gun Attachments (a controversial topic that was mentioned sometime last year) - There would be an NPC in lobby or realms (whichever it suits more) and you would be able to talk to him when you’re level 100 or higher. Every day you could go talk to him and look at his variety of items. Red Dot Sight, Holographic, Silencers, Compensators, and so on and so forth.
3. Paint Crate - Maybe one of the most liked ideas I had at the time, but got ignored as time went on. Maybe finally we could implement this into TTT, Realms and Jailbreak. Also could possibly be in the goodie bags that are earned every week if that gets added.
Hopefully one of these gets added??
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| Prop Disguiser |
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Posted by: wind - 01-04-2018, 08:45 PM - Forum: Bug Reports
- Replies (4)
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Im not sure if it can be fixed but a very annoying this is with certain props that detectives can be come and they are shot (wooden crates, explosive barrels, etc..) the prop is instead destroyed and the detective will be placed on a random spawn point around the map but can still call out the T because they shot at the prop the detective was.
Hopefully maybe these props can have their physics changed when detectives become them or maybe remove the fact that dets can see names as a prop because some people use this as an exploit.
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| MR-CA1 Zoom Bug |
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Posted by: PapaRussia - 01-03-2018, 05:07 PM - Forum: Resolved
- Replies (1)
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If you zoom in with the MR-CA1 and also any gun that uses a "real" scope and someone starts a snowman round, you'll stay in the zoomed in state without seeing through the scope which makes the minigame much harder and everything else to be enhanced.
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| Patchnotes 1/02/2018 |
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Posted by: Brassx - 01-02-2018, 10:24 PM - Forum: Server Patchnotes
- Replies (19)
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Changes
- Max Bank Slots increased to 300.
- The Christmas Event has come to an end.
- The Snowball now slows upon contact again.
- Cookies can still be used on the Lobby. But they call Santa to the Lobby and automatically start the queue for the fight(if you say yes to the prompt).
- Lobby map has been updated to a 2018 version.
Additions
- Added 4 new maps.
- FRG Leviathan - a pretty sweet map made by Black Parade is DEAD.
- ttt_mc_mineshaft
- ttt_outset_island
- ttt_skyscraper
- Added 7 new Base weapons (I was only going to add 3 of these, but you guys convinced me otherwise)
- HoneyBadger
- P90
- Tec-9
- MRCa1
- Bizon
- Vector
- Thompson
- Some of these have been slightly rebalanced for launch, but be sure to let me know if they still need some balancing!
- Added 5 new Traitor items
- Blink
- Harpoon
- Melon Launcher (still needs some work)
- Grav Nade
- Door Buster (It not beeps before blowing up, and displays for all T's where they are)
- Added Moon Boots to the Detective's Shop. (Please post your ideas for Detective items. We are very low on them!)
- Reduces fall damage, and allows you to bounce! Hold space to bounce more. While on the ground, crouch then jump to jump higher
- Reworked the Credit Shop UI.

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| Another Suggestion Thread, For Another Time |
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Posted by: Man - 01-02-2018, 09:43 AM - Forum: Suggestions
- Replies (4)
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So I saw that BrassX mentioned that there's a lack of fresh ideas. Having my Orb of Christmas accepted gave me a bit of a confidence boost, so here's a pile of stuff that I may or may not have come up with in about fifteen seconds, but seems creative nonetheless.
(Implicit) Primordial Tiers:
Malevolent - 1 in * chance to flash the affected player's screen once in a random color, or simply white (I don't want it to be an epilepsy gun). This shot does an additional * damage (Dependent on weapon type)
Vampiric - 1 in * chance to mark a target. Any additional damage dealt to this player by you leeches life, with a 1:* ratio. If this shot is a killing blow, gain * health instead.
Agile - 1 in * chance to mark a target. The next attack you are struck with from this player has its damage reduced by half.
Refreshing - Add * ammunition to your magazine on rightful kill. (Dependent on weapon type)
Mutating - Change your weapon type on rightful kill. The new weapon has a fresh magazine, and improved stats in comparison with your previous weapon. The weapon returns to its original form at the beginning of each round. (Primaries change to primaries, secondaries to other secondaries. Some guns have heavier weights on their stats.) (Pairs well with Dimension Crystal)
Harsh - Very high damage, with comparatively low firerate. 1 in * to boost the gun's firerate temporarily on rightful kill. This effect can stack up to 3 times. (Pairs well with reload crystal)
Forgiving - The counterpart to Harsh, with a high rate of fire, and comparatively low damage. 1 in * to boost the gun's damage temporarily on rightful kill. This effect can stack up to 3 times.
Condemned - ??? - The gun receives random stats every time it is picked up or loaded in with, ranging anywhere from negative to positive on all attributes. Each copy has a(n) (optional, perhaps hidden?) modifier that influences these fluctuations. In addition to this, the gun's suffixes and traits are rolled randomly daily, but can be locked for a time by the gun's owner, perhaps permanently should the owner be content with what they've received. I figure this goes a bit beyond Primordial, so maybe it'd be godlike, or it can just be a modified version of this idea. Nonetheless, here ye go.
Crystals:
Crystal of Tolerance - 1 in * chance to take half damage whenever you are struck anywhere but the head.
Crystal of Belief - While holding a melee weapon, all damage you take is halved.
Crystal of Surety - While dealing damage with a melee weapon, damage you deal is permanent and cannot be healed by any circumstance.
Closing
I wanted something to make melee weapons actually feel worth it whatsoever to use. These probably aren't the solution, but I figure maybe I'd put them here just to spark some ideas for somebody else. A few of these might be a bit similar to something I've put in a past thread, but I can't be bothered to re-read my repetitive ideas.
Note that mostly I want people to look at these and think about what they like about the guns that you use on TTT, and what we can do moving forward to make guns fresh, exciting, and unique to use. Things such as my "condemned" suggestion may make for a larger diversity of weapons, and add a high level of uniqueness into player loadouts.
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| Snowman Round Spawning From Spectator |
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Posted by: Man - 01-01-2018, 11:56 PM - Forum: Bug Reports
- Replies (2)
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If you come back from spectator and try to play the snowman round, it doesn't spawn you into the game mid-round as I assume it's supposed to. Was using the restroom and got marked afk, came back and couldn't join in the round that was only 5 seconds in. Just figured I'd report it, I'm sure some people would be sad they get left out.
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