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| Jailbreak Rules |
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Posted by: Unpoke - 12-27-2017, 02:01 AM - Forum: Server Rules
- No Replies
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Forerunner Gaming
Rules and regulations for Jailbreak
General Rules
» Warden's death results in free-day.
Once the Warden is dead, no guard takes their position. It becomes a free-day for the prisoners.
» Last Guard may kill.
If the game gets to the point where there's one guard left standing, it becomes a TDM between both teams where both may kill at free will.
» Stay your role.
Prisoners may not act as guards even if ordered to; this would be considered metagaming by both parties. Wardens may not pass their job to a Guard either. By selecting Guard, you run the risk of being selected as active Warden and must hold the responsibilities of it.
» Being in vents or hiding is KOSable.
As a prisoner, being in any sort of vent area that leads towards the armory is KOSable. Being found hiding is also KOSable other than free-days. You can not KOS for hiding on free-days.
» Any Catwalks or Guard Towers are KOS areas.
Prisoners seen on catwalks of any kind or inside guard towers is KOSable.
» Keep the cell doors open.
Once the cell doors are opened, they must stay open. Prisoners or Guards/Warden may NOT close the cell doors.
» Do not spam doors, buttons, or anything else that can disrupt the flow of gameplay.
Blocking off areas of the map, or trapping people somewhere by spamming doors, buttons, or anything of the like is not allowed, and is slayable.
» "No detours or delays" is implied.
Unless specifically said otherwise, the phrase "No detours or delays" is implied when a Warden is giving commands.
» Free looking is implied.
In "AFK/Freeze" commands, free looking is implied. You may not be killed based off moving your camera when you're supposed to be still.
Warden/Guard
» The Warden is in charge.
The Warden is the only player that has the power to start, conduct, or stop events. Guards may order prisoners to obey the Warden and enforce upon that, however they can't force the prisoners to do something outside of the Warden's demands.
» Doors must be open within 45 seconds.
If the cell doors are not open within 45 seconds (5:15 on the clock), prisoners get a free day. Prisoners can not be KOS'd during these rounds unless they are seen going into the armory/are armed or they deal damage to you or your teammates.
» No "planting" guns.
You may not throw a gun near a prisoner nor in their hands with the intent of killing them for having it. This could be considered metagaming as well as RDM.
» Keep each day different.
Try not to duplicate the same day twice in a row. Be different, use your imagination! If you can't think of anything new, ask your fellow guards.
» No intentional free-days.
Immediately starting a free-day as Warden is not allowed. Guards causing it by opening cell doors before Warden gives orders is also prohibited. Waiting the allotted time to start a free-day may be seen as a delay and will be punished accordingly based off the judgement of the staff on.
» Do not camp the armory.
Prisoners need at least a chance to sneak in the armory. You may not stay in the armory for extended periods of time. Interact with the prisoners and stay with the group.
» No RDMing.
Killing somebody whilst they are obeying Warden orders is not allowed. During free-days, the only case you can KOS during that period is if they enter the armory or deal damage to you or a teammate. Attempting to RDM by dealing damage to a player is classified and treated as RDM. Leaving after committing an act of RDM is bannable.
» Favoritism is prohibited.
You may not favorite a prisoner in ways such as allowing them to be a guard with you, giving them and ONLY them free-day, or allowing them to stay armed. Depending on the severity, this could classify as metagaming.
» No forcing prisoners into opinionated games.
If playing a game that is determined only by opinion, prisoners can not be killed for refusing to participate. This includes games such as talent shows, "Salty Spatoon," spray contests, "American Idol," or anything of that sort.
» ONLY visible primaries are KOSable.
You may kill any prisoners who have a primary visible on their body or in their hands on sight without warning. Prisoners with secondaries must be given a single warning to drop it - if they do not, you may kill them.
» No metagaming.
Acts of assisting the prisoners or in any way working against your team can be considered metagaming. This includes giving weapons to prisoners.
» No ghosting.
As a dead guard/warden, you may not use any third person software to communicate with your teammates. Any form of telling alive players the location of others or if prisoners are armed is not allowed.
Prisoner
» No ghosting.
As a dead prisoner, you may not use any third person software to communicate with your teammates. Any form of telling alive players the location of others, if guards are nearby, or how to get to certain areas of the map including the armory is not allowed.
» No talking over the Warden.
Try not to talk over the Warden when he's giving commands, it can make it hard for you or other players to hear his commands.
» No griefing Warden games.
Prematurely activating or starting Warden games are not allowed.
» No killing prisonmates.
This includes propkilling or killing them with methods throughout the map.
» No exploiting.
Do not take advantage of bugs. This means glitching out of your cell, breaking any of the game mechanics, or getting outside the map.
» No snitching.
Alerting a Guard or Warden that a member of your team is armed is prohibited and could be considered metagaming.
Miscellaneous Rules
» Be respectful.
Any derogatory remarks with malicious intent towards someone including their race or ethnicity is not allowed. Usage of the "n" word is also not allowed.
» No Toxicity in RDM Reports.
Being toxic in a RDM report (insulting the other player, or anything like that), will usually end up in the report being closed, or ruled in favor of the other party. If both parties are toxic, both may be punished. (via slays, kicks, or bans)
» Only use provided trading methods.
Third-party trading is NOT allowed. Do not attempt to trade any sort of non-tradeable items. This includes using a non-tradeable item and giving the result of it to the buyer.
» No scamming/sharking.
Trying to persuade someone a trade is fair when it's not, trying to take advantage of newcomers, or anything else along these lines are not allowed.
» No farming.
This means going AFK to collect end of round drops or lengthen your time played on the servers. This also forbids use of click-bots or using exploits to avoid cooldowns.
**DISCLAIMER: All rules are subject to change as this is a new addition to the Forerunner Servers.**
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| Slingshot Base Weapon |
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Posted by: CBLT IOTA - 12-26-2017, 11:38 PM - Forum: Suggestions
- Replies (5)
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Slingshot
Secondary
Use's 9mm Ammo
Hold to charge the longer you hold on the bigger the range,If your close and at max charge deals heavy damage,Semi Accurate,Has a limit to how long you can Hold the charge if you charge for too long the Band will snap and hit your finger's dealing minor damage
Account for Dropoff and velocity if you wish to snipe with this
Please account for the Fun factor before you -1
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| Would you guys want to see an event like this? |
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Posted by: 2bias - 12-25-2017, 04:45 PM - Forum: General
- Replies (5)
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I had an idea(totally not inspired by dead by daylight) where there would be an A.I that roams the map, and attempts to find and kill you while you perform certain puzzles and tasks. You wouldn't have any weapons during this, the main objective would just be to escape. The map would be "procedurally generated" each time you play it, so it would be a new experience each time.
Now for the A.I, I know what a lot of you are thinking, "if all the boss does is chase people how is anything suppose to get done?" It wouldn't just start chasing you for no reason. It would have advanced ways of detecting where you are(I don't want to spoil it), and have numerous factors to determine if you should be aggro'd. If you do end up getting aggro'd, and end up getting far enough away, it would unaggro you, and continue to roam the map looking for other players.
So what do you guys think? It would be a nice break from the "shoot em up" events that we currently have, and could have a lot of potential if done right.
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| I'm back my friends! |
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Posted by: Zott - 12-25-2017, 03:55 PM - Forum: Introductions
- Replies (5)
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I am finally back with a running computer of my own! I know I haven't been on much and only when I found the time that my brother wasn't on his own laptop, but now I am finally back and I can enjoy all you lovely people once again! Happy Holidays!
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| FRG - Taken too seriously? |
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Posted by: Brassx - 12-25-2017, 04:38 AM - Forum: General
- Replies (44)
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Brace yourselves, a wall of text incoming.
So after giving this a lot of thought, and after pondering about why the player counts have been lacking (no GMOD is not dying that quickly. It's still fairly high up on steamcharts) and why the influx of new players that stick around has been slowing down a lot too..
I've got a few ideas, but I'd like to get the communities thoughts on these.(not including the Toxicity on the server)
FRG was created to be a somewhat more balanced, expanded TTT experience. From the outside, being more balanced may seem like its a good thing for everyone. But the more you look at our community, the more you start to wonder if it actually is better in the end to focus that much on balancing. (now I'm not saying we are the most balanced server on the planet, and we have 0 OP items or anything, but I do personally tend to focus and put a lot of thought into balancing stuff, and always try to listen to the communities thoughts on balancing via threads/pms)
Why? Well it seems most people(from my experience)who play TTT are more 'casual'. They don't really want to take the game TOO seriously. When you tend to focus on balancing, you inadvertently create a more competitive environment, now not everyone will be as competitive in said environment, but it tends to be more serious.
When you're more serious, things can be more stressful, more tense, and less fun. Without you even realizing it. You get mad when you die to something that you feel isn't 'balanced' properly, and it just doesn't feel good.
I have noticed how serious a lot of you tend to take TTT now days, and it's drastically more serious than when we first started, and when I used to "actively" play. I feel like this is partially to blame for passively just repelling players, and making our TTT experience more stale. We are very limited to what we can do or add because we focus on balance more than fun. (I'm not blaming any of you for this, just to be clear)
I try to find a balance our current playerbase is happy with, but it usually just ends up with the item being hollowed out and becoming a shell of its former-self, and not really being fun to use at all anymore. There's things I simply wont make or add because I know people would complain about them being too OP, but other servers have them and no one cares. (1 hit knife for instance)
Plenty of servers have bear traps, and barnacles the way they were previously. But I doubt anyone there cares about dying on an innocent round to actually complain enough to get them changed. I've never in my life seen so many people get so upset about dying to a traitor on TTT to their special equipment.
So if a server doesn't quite focus on balance as much, and has a bunch of goofy T/D items, and goofy minigames/weapons, would people there be as serious? Would balance matter to them as much as it does here? Doubtful, however It would likely scare away some people at the least.
Which leads me to my main point:
I think the general atmosphere of FRG is too serious sometimes. I don't play nearly enough to say that it's ALL of the time, but in the experiences I have had recently, there's a lot of people that are very tryhard. Not a bad thing by any means.
T rounds in TTT are supposed to be the most fun on TTT. It should be one of the main attractions to a TTT server. Hell, Jake and I would go around to other TTT servers before I got into development for GMOD, and just judge servers by their T items alone. We didn't care if things were OP, we cared if they were underpowered. It was so much fun seeing all the different, super fun and quite broken T weapons each server had. The Jetpack that launched explosive barrels for instance. That thing was super fun.
Imagine if we added something like that here. I'd have 20 Pm's and there'd be 3 threads complaining about it, because they died to it on their innocent round. it seems like some of you treat this like it's a deathmatch game. It's not.. Not at all.
TL;DR - I believe we focus too much on balance, and not enough on fun, thus setting us up to be a more competitive, stressful TTT experience - which may not be super appealing or as fun to people.
So with all of that said, I am thinking of doing some trial changes to Server 2.
- We work to make TTT 2 more 'casual, goofy and fun' and add a wide variety of T/D items without thinking/focusing too much about balancing on there. As a test to see how it feels, and see if new/current players play and like it.
- Add more goofy minigames to it (big heads, mini rounds, etc)
- Open up the rules specifically on that server more, to allow a less stressful environment.
- TTT 1 will remain the same, with the current set of T/D items.
I know what you're thinking - "But couldn't this create a split in the Community?".
Well.. Yes. But, is that such a bad thing? Is it not better to have a subset of groups all under the same bigger 'community'(plus our lobby server would be the main link between TTT 1 and TTT 2 if it does 'split the ttt community')? Think about it right now. Our community is already split up into multiple sub-groups of people who tend to mostly play together, or play other servers together. If we can get people who split off to play other servers to have 'fun' to just play on our secondary server, wouldn't it be better? However, we do have a fairly small active player-base now(compared to before), so if new players don't join it, I don't know if we have the active player-base currently to support it.
So what do you guys think? Do you think we focus too much or not enough on balance? Or do you think it has to do with something else entirely?
I'm interested in knowing your thoughts and opinions on the matter. Please do share.
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| Remove/Change the Plasma Shield |
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Posted by: 2bias - 12-24-2017, 03:28 AM - Forum: Suggestions
- Replies (6)
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Its only ever used as a troll weapon to get people stuck in it for 30 seconds, and nobody actually uses it for its intended purpose. It also blocks hallways on small maps and disrupts gameplay. You can break them, but they have way too much health and by the time you actually do break it there was only 5 seconds left on it anyways so there's no point in trying.
Can we either remove it, make the timer drastically shorter, or replace it with the shield bubble from NTG please? Thanks.
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| Patchnotes 12/23/2017 |
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Posted by: Brassx - 12-24-2017, 12:58 AM - Forum: Server Patchnotes
- Replies (3)
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Snowman Destruction Changes
- Round time reduced to 3 minutes.
- You now get 1 present per 20 points (used to be 1 per 30. Score is distance hit / 100 with the below multipliers).
- There's now a 10% boost to points for shots hit at 3,500 distance, and 25% to 5k hits.
- You can now type !clearsnowmen or !clearsnow in the chat to clear your snowmen in-case you get bad spawns. There is a cooldown for this though.
- If you join mid-snowman round you will now respawn into the round 15 seconds after you load in.
- Snowmen rounds should now only happen 1 time per map.
Other Changes
- You now gain 6 points per max hit/snowman kill during the santa fight.
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| Snowmen Destruction change? |
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Posted by: TJ1524 - 12-23-2017, 10:50 PM - Forum: Suggestions
- Replies (7)
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I think the snowman have kind of killed the TTT servers. It sucks that player count has been low for the past few days, and I feel like it has to do with people having to wait up to 5 minutes to play if they miss the game or go afk on accident at the start.
Not only that, but it sucks on certain maps considering some maps you get stuck with terrible spawns for snowmen, meaning you can only get a max of 5 per round. Just feels like a shame to get so little presents for 5 minutes of your time and effort.
I've heard people talk about how they've played this enough and have started to see people leave at the start, kill themselves repeatedly or go to spectator and come back later.
Possibly lower the time and increase the average gain of presents for the approximate remaining week that the event.
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| [Unban Appeal][D3F4ULT] |
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Posted by: D3F4ULT - 12-23-2017, 05:22 AM - Forum: Unbanned
- Replies (28)
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Steam Name (Current): D3F4ULT
Steam Name (During incident): D3F4ULT
Steam ID: STEAM_0:1:76726866
Steam Profile Link: http://steamcommunity.com/profiles/76561198113719461
Name of staff you were banned by: Console
Length of the ban: Perma
Would you like your ban shortened or repealed?: Shortened
Reason for ban: Exploiting
Did you commit the actions stated in the ban reason?: Yes
What really happened?: I had found a bug within the Worm Queen which allowed me to do multiple runs with only a 3 minute cooldown.
Additional details: I would like to say I realized a I messed up in a major way since this was a game breaking bug within the server and it wouldve allowed me to break the economy within FRG itself and Im sorry for making that mistake. Also I would like to say its been over a year since i have been banned and i would like to be accepted back into the community again since someone from here since i still like how unique it is and I love the events within it. Other then that thanks for taking your time to read this.
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| TTT_FRG_Leviathan |
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Posted by: The Black Parade - 12-23-2017, 12:46 AM - Forum: Added
- Replies (13)
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FRG Leviathan
Workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=1239962578
Dropbox link: https://www.dropbox.com/sh/j8odzb0eyu2ed9d/AADgZgts8aGVheq20hInrVBqa?dl=0
Hello! Welcome to the Leviathan, This map was created by me and for the FRG community.
I was Inspired by the Leviathan Raid from Destiny 2 (not the leviathan crate...). I started this project around September, and now I think it's ready for release.
The Map Features:
3 T traps
T Room
Bossfight Easter egg
Riot Shield/Newton Launcher Easter Egg
custom textures
custom skybox
A good amount of ammo around the map (at least 162 ammo and 42 weapons on the ground)
FRG Features:
58 spawnpoints (I felt like I needed to add this in, all the spawns are spread around the map)
Some large areas that are probably good for spider rounds
No overpowered areas for Hunter or Infection rounds (the only one way rooms in the map are very small rooms, should be easy for zombies to lunge)
This map includes two songs:
"House of Gold" - Twenty One Pilots
"The Future" - Ridiculon (The End is Nigh)
(I do not own these songs, they were created by the creator, not me.)
These songs are in music boxes, and will play only in a certain area of the map. You can still do stopsound in console.
Screenshots (more in the workshop page)
The Map may seem complicated, but the main area is just a large circle, it doesn't take long to learn the map.
Credits
Custom Textures - TOPHATTWaffle
Custom Skybox - Lord Canistra
Outside help - Youmenow1 (Think I should include him also, He is a great mapper, and been teaching me lots of cool stuff in Hammer!)
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