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  Water Treatment Speedrun Competition!
Posted by: The Black Parade - 12-27-2020, 01:53 AM - Forum: General - Replies (2)

Water Treatment: SPEEDRUN


It is time to test yourself in Water Treatment! Be faster than anyone else for a SICK reward made by Brassx himself!

The Goal
The goal is to get to the end of every main course. This includes: Speed Road/Water Slide, Crushers, Laser Maze, Elevator, Death Tube/Lava Tube.
Small chests are not needed

Sending Your Goal
All you need to do is... nothing! The highest runs will be posted in Water Treatment. You can always rerun the course for a better score.
The big reward is for the Overall time.
There are smaller rewards for the individual courses as well.

More Info
Typing !r will not ruin your overall time, meaning you can die as many time as you want. !resetrun will reset your overall time.
To complete a course, you must touch the trigger at the end. These are the locations
Speed Road: Touch the ground at the chest
Crushers: Around the chest
Laser Maze: Touch the ground at the chest
Elevator: Around the chest
Death Tube: Door frame of chest room.

Competition end will be determined later.

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  New Event-Oriented Buff Items(Bagpipes and Electric Guitar w/ Amp)
Posted by: Grimm Wits - 12-22-2020, 05:31 PM - Forum: Suggestions - Replies (5)

I originally made this as a google doc, so I will paste the link here: https://docs.google.com/document/d/1Ew-YA7unv_ycBnTOQT7sVhker9MTMOVlWepQQn7iLAg/edit?usp=sharing


(This text mob below is the suggestion from the Docs file, nothing different between the two, the link is just for ease of access):

AOE/Crowd (Event Oriented) Buff Items: Bagpipes and Electric Guitar (w/ Amp)


I was thinking of an AOE buff item, possibly as bagpipes, or an electric guitar with a placeable amp or speaker. In the case of a bagpipe, you could toggle which "pipe" to focus the majority of your effort into playing, and each pipe would correlate with a different buff, whether it be reload speed, fire-rate, jump height, mobility, etc. You could also play up to 3 pipes simultaneously for a unique buff (just gotta figure out the combos like with Ocarina), although playing an individual pipe will trigger a single buff, and playing 2 can trigger 2 buffs, albeit far weaker than if 1 of those buffs were playing by itself. 1 and 2 pipes playing would trigger 1 and 2 buffs respectively, with the 3 pipe combo triggering unique or special buffs, or maybe even more than 1 :wink: . On the hand with an electric guitar and placeable amp, I was figuring that you can place the amp for AOE buffs in a radius around the amp, kinda like how warbanner's AOE is now, and a mix of Caliburns, albeit weaker than both since they'd be combined with how the amp functions. The amp would function as an aoe you would step in to get offensive buffs with a timer, such as reload speed, mobility, possibly even ads speed and swap speed, reload speed, maybe even have a synergy buff with other amps placed down (kinda like how Anubis ult ability worked). The way the guitar would function would extend to the amp itself. For the songs you play, their buffs would be cast inside of the amp's aoe. I also thought that it could have locked chords or buffed, that are unlocked corresponding with the more you discover and unlock. (There could be an "X songs discovered out of X amount of total songs" counter on the bottom of the item tab for it. For unlocking the songs themselves, it would just be like Ocarina, and figuring it out for yourself (This would be the same with bagpipes, as well as it also having X songs discovered counter too). The sounds that you discover would be "unlocked" for that specific giutar or bagpipe, and you could also "teach" another player with that item a song that they don't have discovered, but only song can be "taught" per guitar or bagpipe, meaning that if you had 7/13 songs discovered or unlocked, you would have to find the other 6 songs by going to 6 other people and being "taught" by them. This could be done in TTT or events, you both would just have to have the item equipped and have to double "E" to cast "Teach Song" ability for that specific person. Each guitar or bagpipe would have a irl cooldown (i.e. 4 hours irl), or a limit (like 7 songs can be taught to others with this item). Once all songs are taught, the instrument would begin to glow (this would be an unlocked cosmetic effect akin to exotic items glow) and you would also get a SLIGHT (very slight) increased synergy buff when you are casting buffs to your amp or to others if you are using a bagpipe if you are either within the aoe of another persons amp or bagpipe aoe.



SUMMARIZED VERSION (Or at least easier to read):

2 New AOE/Crowd buff items: Bagpipes and Electric Guitar with an amp.

BAGPIPES:

You can play 1 to 3 pipes simultaneously. You can toggle through 6 different pipes, each one individually playing a specific buff song that you will have to figure out yourself. You can play up to 2 pipes simultaneously, and get 2 different buffs, albeit weaker than if they were playing individually. You can play 3 random pipes in any order (it may vary based on order later on) to play a special or unique buff, or even a buff combo. These buffs would be cast in an aoe around the bagpipe player (maybe there will be a song to play in a large radius at the cost of buff duration or strength)


ELECTRIC GUITAR (WITH AMP):

The Electric Guitar has a placeable amp which will cast all buffs from songs you play on the guitar within its AOE. The amp can be moved about as you please, but there will be a short cooldown between placement changes. You can play certain cords to trigger buffs within the amplifier AOE.



AFFECTS OF BOTH ITEMS (Shared affects of either item):

Both items will have a "teach" option, where you can teach up to X amount of songs (around ¼ or ⅓ of all songs of either given item, and once you expend that limit, your instrument begins to glow, and gains a prefix called Mastered. This prefix would give a permanent buff where you gain SLIGHT synergy bonuses when you are casting buffs in another player's instrument AOE, and this would result in buff duration increases, or buff strength increases, though they will be very slight, like 5% of the current buff (not exact percent, just an estimate). Also, for how I said the buffs would work like Warbanner and Caliburn, the buffs that are on the more offensive side, such as reload speed, fire-rate limb dmg, (etc.), would be times buffs, such as how warbanner works. Defensive buffs on the other hand, such as reduced body or limb dmg taken, 1 hp regen per 5-10 seconds (just so wand and other healing items are not phased out) reduced damage taken from dots, reduced dot duration, regen 15% of weapon's default reserve ammo over 10 seconds (etc.), would be affecting you as long as you remain inside of the AOE. I may add more to this later on. But this is all I can think of currently. Shout me out if you guys have any suggestions for how it should be changed or whatnot. And I'll put them below all this mess.

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  Shared Inventory System
Posted by: Kazen - 12-22-2020, 03:22 AM - Forum: Suggestions - Replies (11)

The basic idea of the system is to allowed players in a small group who wish to share an inventory a means of doing so more easily than which currently exists. My idea for this is by adding a guild-like system where players form a shared inventory by forming a group (of which you could only be a part of one) and this is handled by use of a new lobby NPC. This NPC would act as the caretaker of a guild chest per-say. To limit the concerns of people with the issues of duping, etc I feel like this NPC should only be able to be accessed by 1 person of said group at a time. Now the chest would not be an entire merge of an inventory, the purpose of this chest would act like a backpack or small storage that multiple people could use and drop in or remove items from. This chest should only be able to be accessed from said lobby NPC.

As far as security goes, I feel like you should have to use this chest caretaker NPC to join a shared inventory with someone. As to not risk a random person joining an inventory with someone they don't know this should be done at the NPC when all shared inventory members are in lobby together to approve said person joining. I feel like groups of 4 at most should be allowed but this measure would also prevent someone joining that someone else in said shared inventory didn't know about. Now the other aspect of this, I feel that those who choose to use this system should do so accepting the risks that come with this and ONLY form a shared inventory with someone they trust. I'm sure that Brass if he would even consider this idea doesn't want to handle people with stolen item reports because of this.  

I'm open to whatever thoughts and or criticisms people may have on this because I feel like it could be a cool system unique to FRG.

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  Lucky Ducky's Member+ Application
Posted by: Lucky Ducky - 12-21-2020, 07:04 PM - Forum: Denied - Replies (1)

Steam Name(Current): Lucky Ducky

Age: 15

Current Rank: Member

Have you ever been banned and why: Not on FRG, no.

Why would you like to be promoted?: I would like to be able to help the community out a little more. Ive been back and playing frg. So I would like to keep everything more enjoyable along with being a bigger voice for the community.

Why do you think we should promote you?: I think I should be promoted because I am very active and nice. I know how the rules work as I have been apart of the TTT Genre for over 4k hours now and I know what to expect.

Do you have any administrative experience: Yes. (ULX and Sam).

Do you agree to FRG's policy on applications(yes or no): Yes I do.
(By agreeing above you are agreeing that you understand you are not entitled to said promotion, and that we have all rights to deny or approve the application
for any reason we see fit, you agree to not stir up any trouble if the application outcome is not your desired outcome.
Failing to abide by this can result in a full demote, or perma-denial.)
Additional Details: Thanks for reading.

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  Water Treatment Guide
Posted by: Phiwip - 12-21-2020, 07:20 AM - Forum: General - Replies (1)

Thanks to Loquacious and Heisenburger for the clean runs of each section.

Chest 1: Crusher Maze
1a) Path to Crusher Maze:


1b) Completion:


Chest 2: Lava Tube
2a) Path to and Completion:


Chest 3: Elevator
3a) Path To Elevator:

3b) Completion:


Chest 4: Gas Timer
4a) Path to and Completion:


Chest 5: Water Slide
5a) Path to:

5b) Slide 1:

5c) Slide 2:

5d) Slide 3:


Chest 6: Pressure Plates
You Need 3 people to complete
6a) Path to:


Chest 7: Laser Maze ft. Mousey
7a) Path to and Completion:

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  Purp Rdmed by Edit, Kazen lies to cover for the rdm
Posted by: RagingDemon - 12-21-2020, 07:03 AM - Forum: Resolved - Replies (13)

Steam Name of Offending Player(s):Edit the impatient

Steam ID of Offending Player(s): STEAM_0:1:83627147

Date of event:12/20/2020

Evidence: As shown in the video I was rdmed by Edit after killing a T. He used the lightsaber and hit me for no reason claiming it was crossfire when it clearly was not.

If anyone is going to claim that the he knew the person in front was a T then that's also impossible. That person did nothing since the round had just started and didn't even shoot yet. Even if the T did do something, Edit did not kill him afterwards. There was no shots or damage exchanged between them which would've been the case if it was a "crossfire".

I proceed to ask Kazen why he didn't handle the report in the discord and he said to me that he "Wasn't on TTT." I second guessed myself and checked my recording to see if I was actually crazy or seeing things but he was actually in the server during the report and a few rounds after. This blatant lie is actually absurd for a staff member who's suppose to be doing something for the community. Video was a bit too big so sent a youtube link.

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  Water Treatment Feedback
Posted by: The Black Parade - 12-21-2020, 12:17 AM - Forum: General - Replies (20)

If you haven't seen Water Treatment, it is a jump puzzle/parkour sprawl in Lobby. You can access it beyond the vault bank and down the stairs.

This type of content isn't new (Krampus), but still altered to something completely unique from anything else on the server. Water Treatment is not linear and has no definitive/final end, can be very difficult, its size should get you lost at first, and many intersecting pathways and hidden places.
With that being said, I want to hear some feedback on it, as there is a group who truly enjoys the puzzles and the challenge, and a group where they despise it and want to see it burn in hell.

If you have feedback that fits for the poll, please vote and comment your thoughts!
The reason I'm asking for feedback is if people want more of this content. Water Treatment was done pretty fast (mid nov - early/mid dec) and had a lot of time and ideas put into it. although I wanted to use original Krampus courses, It's hard to create interesting jump puzzles and not repeat yourself. If people want more of this content it would be extended and updated, possibly go on a separate server to have more space and less lag (not an !ejoin), and have varied levels of difficulty to it (and also have more checkpoints).

When voting, please do not factor:
Loot, as I'm looking for the experience players had.
Server Lag and Collision bugs, as that's something I can't really fix unless on a separate server.
Difficulty, skill in movement is the gate to sections of WT (unless you think difficulty spikes randomly)

Sewer Explorer Badge ideally wouldn't be handed out after XMAS, so these badges can stay unique.

This poll is not determining if there is going to be similar content, but what can be improved on.

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  FRG Christmas Update - Patchnotes
Posted by: Brassx - 12-18-2020, 07:44 PM - Forum: Server Patchnotes - Replies (13)

Image

The Christmas update includes quite the wide range of new goodies to collect and chase. There are over 20 new discoveries. New base weapons, new activities on the lobby, new christmas themed lobby map(Thanks parade!), the new Seasonal Pass, the new Christmas Present V (hard to believe there's already been that many!), Christmas Stockings, and more!

All donations are 1 !spin per $1 spent for the duration of this seasonal. There are also new items to be obtained in the "Mystery Item" slot in !spin !!

These new items are "Themed Backgrounds" they let you apply a statcard background to an item of your choice.



Image
See below for the full list.

Additions
  • Christmas Present V - Lots of new discoveries in this. This is available for Rubies in the Coinshop, and will be available for coins in 1 week after release.
  • Christmas Stockings - A new gift type, along with things you can only obtain from them.
  • New Base weapon Sten44
  • New Base weapon Dual Elites.
  • New Seasonal Pass containing a good assortment of new and interesting items.
  • 20+ Undiscovered items all together.
  • Brand new projectile system back end, which will likely be ported to existing items, allowing them to be used in events/raids, and allowing clientside prediction/headshots.
  • New Donator "Themed Background" items in the !spin wheel.
  • New Christmas themed lobby map
    • With this comes a new obstacle course: Water Treatment. See if you have what it takes to clear all of the courses and gain a cool badge to show off your achievement.
  • Added new high level Crafting Perks, including one that allows you to dismantle accessories, along with a new item: "Cloth".
  • Image
    You can use cloth (as long as you have the perk unlocks) + some other mats to craft random runes.
    Cloth is obtained from dismantling accessories.


Changes
  • Ocarina
    • Ocarina has had some of its buff amounts reduced.
    • Added a "Buff Duration" bar to the ocarina, this lowers the more frequently you play songs and recharges over time, shortly after existing buffs expire.
    • Reworked its inputs to fix de-sync issues.

The ocarina alternative/competitor isn't here yet, but it should be added sometime around tribulations release.

There's likely other changes/additions that I forgot to write down for this post, but I hope you guys enjoy the content!

Some info about Tribulation:
  • Where's Tribultation?? That was supposed to be for halloween!!
    • Yes I know, it's very late, and I feel terrible about it. I dedicated 100% of my time to finishing this seasonal though. With it complete I will go back to focusing on finishing Tribulation. I am hoping to have it out before the new year. Tribulation has evolved so much from what it originally was supposed to be.

      It was supposed to be just a boss fight at first, then turned into a  'really simple event', which then turned into something more complex and interesting. It was also supposed to just be a seasonal event and go away after halloween. After all the work I've put into it, I've decided to make it a permanent addition when it is completed, so since it'll be around for good, I want it to be the best it can be, and that takes time. I apologize for releasing info about it too early, and getting you all hyped then not following through with my promises. I do hope you will all enjoy it when it does come out, it will be our toughest challenge yet.
  • What the heck is Tribulation? Is it an Ejoin, TTT event, or lobby event?
    • Tribulation is sort of a new type of event. It's not a TTT event, it's not an ejoin, and it's not a lobby event. Since the event is so difficult, if it were a TTT event, people would be very upset having to wait for it to show up on map vote, only to likely wipe for the first number of attempts, then having to wait for it again. It originally was going to be a TTT event, but the direction its heading now makes that not ideal.

      It will be something you join from the lobby, without a party system, but also on its own server like Ejoin events.

      That is all I'll say about it for now, don't want to stir the pot too much.

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  Deoxnim - Membership Application
Posted by: Deoxnim - 12-16-2020, 10:40 PM - Forum: Approved - Replies (16)

Age: 21

Steam Name(Current): Deoxnim

Time played on servers?(!time username to check):
Your play time for FRG IoD is 2 Hours 19 Minutes 11 Seconds
Your play time for FRG Asylum is 3 Hours 7 Minutes 27 Seconds
Your play time for Trouble in Terrorist Town is 297 Hours 17 Minutes 3 Seconds
Your play time for FRG Event is 6 Hours 46 Minutes 11 Seconds
Your play time for FRG Survive is 6 Hours 31 Minutes 5 Seconds
Your play time for FRG Lobby is 75 Hours 6 Minutes 8 Seconds
Your play time for FRG Boss Rush is 2 Hours 42 Minutes 55 Seconds

Where did you hear about this server?: i saw this cool guy in my friendslist called mousey play on this server.

Have you ever been banned and why?: no

Why do you want to join?: i like this server and i'm gonna be playing for a while, might aswell join.

Referred by: mousey

Additional Details: i love kfc

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  Christmas Giveaway Stream
Posted by: Not Bri - 12-12-2020, 07:03 PM - Forum: General - Replies (7)

So I've been thinking about trying to put together a big ole giveaway on or around Christmas.
Just need feedback from the community on the idea / what you will want to see in the giveaway.

Coins or Items?
Random RNG winners or Competition Minigames / Tournaments?

Honestly just looking for feedback, if it ends up happening im hoping it can bring everyone together for a fun time Smile

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