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  What are your thoughts on Jailbreak?
Posted by: 2bias - 12-27-2017, 05:35 AM - Forum: General - Replies (15)

Now that a majority of you have seen and played it, I wanted to get your thoughts on it. What do you guys think of it currently?

Now keep in mind that the Inventory/Coinshop/Hitreg will all be added in within the next few days along with tons of other features.

Things on my Todo list are:

  • In-game MOTD
  • FRG Scoreboard Port
  • Recoding of the new Damagelogs and a Report System
  • Mapvote System(was thinking each map would be around 12 rounds), and along with that lucky maps
  • Automated Last Request system
  • Visual KOS areas(marked in red on the ground)
  • Ability for the warden to make teams and enable team damage for certain events

And much more that I don't want to list.

Is there anything else you guys would want to see or change on it?

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  demote unpoke
Posted by: CBLT IOTA - 12-27-2017, 03:02 AM - Forum: Shit Posting - Replies (2)

he shot me when i told him not to and he killed me when i had Lr


Image

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  Jailbreak Rules
Posted by: Unpoke - 12-27-2017, 02:01 AM - Forum: Server Rules - No Replies

Forerunner Gaming
Rules and regulations for Jailbreak

General Rules


Warden/Guard


Prisoner


Miscellaneous Rules



**DISCLAIMER: All rules are subject to change as this is a new addition to the Forerunner Servers.**

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  Slingshot Base Weapon
Posted by: CBLT IOTA - 12-26-2017, 11:38 PM - Forum: Suggestions - Replies (5)

Slingshot
Secondary
Use's 9mm Ammo
Hold to charge the longer you hold on the bigger the range,If your close and at max charge deals heavy damage,Semi Accurate,Has a limit to how long you can Hold the charge if you charge for too long the Band will snap and hit your finger's dealing minor damage
Account for Dropoff and velocity if you wish to snipe with this

Please account for the Fun factor before you -1

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  Would you guys want to see an event like this?
Posted by: 2bias - 12-25-2017, 04:45 PM - Forum: General - Replies (5)

I had an idea(totally not inspired by dead by daylight) where there would be an A.I that roams the map, and attempts to find and kill you while you perform certain puzzles and tasks. You wouldn't have any weapons during this, the main objective would just be to escape. The map would be "procedurally generated" each time you play it, so it would be a new experience each time.

Now for the A.I, I know what a lot of you are thinking, "if all the boss does is chase people how is anything suppose to get done?" It wouldn't just start chasing you for no reason. It would have advanced ways of detecting where you are(I don't want to spoil it), and have numerous factors to determine if you should be aggro'd. If you do end up getting aggro'd, and end up getting far enough away, it would unaggro you, and continue to roam the map looking for other players.

So what do you guys think? It would be a nice break from the "shoot em up" events that we currently have, and could have a lot of potential if done right.

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  I'm back my friends!
Posted by: Zott - 12-25-2017, 03:55 PM - Forum: Introductions - Replies (5)

I am finally back with a running computer of my own! I know I haven't been on much and only when I found the time that my brother wasn't on his own laptop, but now I am finally back and I can enjoy all you lovely people once again! Happy Holidays!

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  FRG - Taken too seriously?
Posted by: Brassx - 12-25-2017, 04:38 AM - Forum: General - Replies (44)

Brace yourselves, a wall of text incoming.


So after giving this a lot of thought, and after pondering about why the player counts have been lacking (no GMOD is not dying that quickly. It's still fairly high up on steamcharts) and why the influx of new players that stick around has been slowing down a lot too..

I've got a few ideas, but I'd like to get the communities thoughts on these.(not including the Toxicity on the server)

FRG was created to be a somewhat more balanced, expanded TTT experience. From the outside, being more balanced may seem like its a good thing for everyone. But the more you look at our community, the more you start to wonder if it actually is better in the end to focus that much on balancing. (now I'm not saying we are the most balanced server on the planet, and we have 0 OP items or anything, but I do personally tend to focus and put a lot of thought into balancing stuff, and always try to listen to the communities thoughts on balancing via threads/pms)

Why? Well it seems most people(from my experience)who play TTT are more 'casual'. They don't really want to take the game TOO seriously. When you tend to focus on balancing, you inadvertently create a more competitive environment, now not everyone will be as competitive in said environment, but it tends to be more serious.

When you're more serious, things can be more stressful, more tense, and less fun. Without you even realizing it. You get mad when you die to something that you feel isn't 'balanced' properly, and it just doesn't feel good.

I have noticed how serious a lot of you tend to take TTT now days, and it's drastically more serious than when we first started, and when I used to "actively" play. I feel like this is partially to blame for passively just repelling players, and making our TTT experience more stale. We are very limited to what we can do or add because we focus on balance more than fun. (I'm not blaming any of you for this, just to be clear)

I try to find a balance our current playerbase is happy with, but it usually just ends up with the item being hollowed out and becoming a shell of its former-self, and not really being fun to use at all anymore. There's things I simply wont make or add because I know people would complain about them being too OP, but other servers have them and no one cares. (1 hit knife for instance)

Plenty of servers have bear traps, and barnacles the way they were previously. But I doubt anyone there cares about dying on an innocent round to actually complain enough to get them changed. I've never in my life seen so many people get so upset about dying to a traitor on TTT to their special equipment.

So if a server doesn't quite focus on balance as much, and has a bunch of goofy T/D items, and goofy minigames/weapons, would people there be as serious? Would balance matter to them as much as it does here? Doubtful, however It would likely scare away some people at the least.


Which leads me to my main point:

I think the general atmosphere of FRG is too serious sometimes. I don't play nearly enough to say that it's ALL of the time, but in the experiences I have had recently, there's a lot of people that are very tryhard. Not a bad thing by any means.

T rounds in TTT are supposed to be the most fun on TTT. It should be one of the main attractions to a TTT server. Hell, Jake and I would go around to other TTT servers before I got into development for GMOD, and just judge servers by their T items alone. We didn't care if things were OP, we cared if they were underpowered. It was so much fun seeing all the different, super fun and quite broken T weapons each server had. The Jetpack that launched explosive barrels for instance. That thing was super fun.

Imagine if we added something like that here. I'd have 20 Pm's and there'd be 3 threads complaining about it, because they died to it on their innocent round.  it seems like some of you treat this like it's a deathmatch game. It's not.. Not at all.


TL;DR - I believe we focus too much on balance, and not enough on fun, thus setting us up to be a more competitive, stressful TTT experience - which may not be super appealing or as fun to people.


So with all of that said, I am thinking of doing some trial changes to Server 2.

  • We work to make TTT 2 more 'casual, goofy and fun' and add a wide variety of T/D items without thinking/focusing too much about balancing on there. As a test to see how it feels, and see if new/current players play and like it.
  • Add more goofy minigames to it (big heads, mini rounds, etc)
  • Open up the rules specifically on that server more, to allow a less stressful environment.
  • TTT 1 will remain the same, with the current set of T/D items.

I know what you're thinking - "But couldn't this create a split in the Community?".

Well.. Yes. But, is that such a bad thing? Is it not better to have a subset of groups all under the same bigger 'community'(plus our lobby server would be the main link between TTT 1 and TTT 2 if it does 'split the ttt community')? Think about it right now. Our community is already split up into multiple sub-groups of people who tend to mostly play together, or play other servers together. If we can get people who split off to play other servers to have 'fun' to just play on our secondary server, wouldn't it be better?  However, we do have a fairly small active player-base now(compared to before), so if new players don't join it, I don't know if we have the active player-base currently to support it.

So what do you guys think? Do you think we focus too much or not enough on balance? Or do you think it has to do with something else entirely?

I'm interested in knowing your thoughts and opinions on the matter. Please do share.

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  Remove/Change the Plasma Shield
Posted by: 2bias - 12-24-2017, 03:28 AM - Forum: Suggestions - Replies (6)

Its only ever used as a troll weapon to get people stuck in it for 30 seconds, and nobody actually uses it for its intended purpose. It also blocks hallways on small maps and disrupts gameplay. You can break them, but they have way too much health and by the time you actually do break it there was only 5 seconds left on it anyways so there's no point in trying.

Can we either remove it, make the timer drastically shorter, or replace it with the shield bubble from NTG please? Thanks.

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  Patchnotes 12/23/2017
Posted by: Brassx - 12-24-2017, 12:58 AM - Forum: Server Patchnotes - Replies (3)

Snowman Destruction Changes

  • Round time reduced to 3 minutes.
  • You now get 1 present per 20 points (used to be 1 per 30. Score is distance hit / 100 with the below multipliers).
  • There's now a 10% boost to points for shots hit at 3,500 distance, and 25% to 5k hits.
  • You can now type !clearsnowmen or !clearsnow in the chat to clear your snowmen in-case you get bad spawns. There is a cooldown for this though.
  • If you join mid-snowman round you will now respawn into the round 15 seconds after you load in.
  • Snowmen rounds should now only happen 1 time per map.
Other Changes
  • You now gain 6 points per max hit/snowman kill during the santa fight.

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  Snowmen Destruction change?
Posted by: TJ1524 - 12-23-2017, 10:50 PM - Forum: Suggestions - Replies (7)

I think the snowman have kind of killed the TTT servers. It sucks that player count has been low for the past few days, and I feel like it has to do with people having to wait up to 5 minutes to play if they miss the game or go afk on accident at the start.

Not only that, but it sucks on certain maps considering some maps you get stuck with terrible spawns for snowmen, meaning you can only get a max of 5 per round. Just feels like a shame to get so little presents for 5 minutes of your time and effort.

I've heard people talk about how they've played this enough and have started to see people leave at the start, kill themselves repeatedly or go to spectator and come back later.

Possibly lower the time and increase the average gain of presents for the approximate remaining week that the event.

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